Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. First Person Dead Ops Script

First Person Dead Ops Script

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
21 Posts 8 Posters 4.5k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • FURI0US SNAKEundefined FURI0US SNAKE

    Soliderror great idea and it works.... just cant figure out how to shoot

    Soliderrorundefined Offline
    Soliderrorundefined Offline
    Soliderror
    wrote on last edited by
    #5

    FURI0US SNAKE I'll fix the gun not popping up normally. But all you need to do to is hold the shoot button down and your gun will pop up and shoot like normal. This is a very early version of the script. It needs alot more done to it, but as now it does work.

    1 Reply Last reply
    0
    • Soliderrorundefined Offline
      Soliderrorundefined Offline
      Soliderror
      wrote on last edited by Soliderror
      #6

      My plan with this script is it make it the best it can be, and then I'll be putting a server up for it.

      Things that I plan to add and fix

      • Fix your weapon not auto popping up on spawn

      • Making movement speed a little higher
        FIXED

      • Increase the health a little bit so you don't dies so easy sense you can't see all around you now
        FIXED

      • Add normal sprinting function
        ADDED

      • Add a health bar at the top of the screen like in my zombies server
        ADDED

      • Remove the yellow arrows that tell you where to go, and replace them with ones that are better fit for first person
        Needs more research

      • Possibly add perk machines to bonus rooms (this will be hard, as I don't think dead ops has the perks in it at all and they will all have the be rewritten, and the machines might not be the real perk machines) This is indeed the case and will not be priority at all atm.
        ADDED

      • Possibly add wall buys in the bonus rooms that will change the default weapon to what ever weapon you buy,
        ADDED

      • Fix coop not working correctly with camera for non host players
        TESTING

      To play dead ops in coop you need to remove the spawn fix script from the zom folder in the scripts folder to stop a error from occuring

      This version of my script is just the first person aspect, I plan on making this script basically redefine Dead Ops.

      All things that have FIXED or ADDED under them will added to the script next update.

      1 Reply Last reply
      1
      • Soliderrorundefined Soliderror

        First Person Dead Ops Script

        This is a simple script to make dead ops in pluto first person
        It also adds a zombie counter

        Dead Ops Re V:1.2 BETA:

        Adds First Person, zombie counter, health counter, perks, other buyables.

        Install & Download

        Download first person only from here
        Download Dead Ops Re V:1.2 from here
        Install the script by adding the zombietron folder to %localappdata%\Plutonium\storage\t5\scripts\sp
        The install should look like this
        e23030c0-d918-4c77-a017-72f13e45e7df-image.png
        Now you can play dead ops in first person!
        Just boot up T5 and play solo or in a private match with friends.

        Tails15_undefined Offline
        Tails15_undefined Offline
        Tails15_
        wrote on last edited by
        #7

        Soliderror cool im tryed 👍 👍 👍 👍 👍

        1 Reply Last reply
        0
        • Soliderrorundefined Offline
          Soliderrorundefined Offline
          Soliderror
          wrote on last edited by Soliderror
          #8

          I've been hard at work improving this script and adding alot to it. A update will be out in a week or so, as I still need to find good places to put the wall buys and perks, and also figure out how much points it should cost to buy them. This is a peek at what will be in the next script update.

          WALL BUYS

          • My custom wall buys are sadly limited to what is already in dead ops arcade. This means the weapon power ups you can pick up, such as the spas, the raygun, the RPG, the flamethrower, and the china lake are the only guns I can add as a wall buy. I'm also going to add a perma tanke and heli wall buy as well, but expect those to be very pricey in cost.

          Custom Perks

          • My custom perks are very limited as of now, as I have to code them myself. But expect them to work much like normal perks. Like adding a perk hud, and you losing them when you die/go down.

          • Tron Jugg: this is jugg in dead ops, making it so you no longer die in 1 hit, but instead 2 hits.

          • Normalness: This perk is essentially how you can gain back normal-ish zombie controls. With this perk you able to now run, crouch, and jump.

          • Survivor This perk makes it so you gain 1 extra life on every room you move on to.

          Make sure to keep checking back to this post for updates. I plan on adding more this to this, and fixing some other things as well. If you have any perk ideas that should be added that are fit for Dead Ops please let me know and I might be able to make it possible. Have a good one and keep that first person going.

          dontknowletsplundefined 1 Reply Last reply
          2
          • Soliderrorundefined Soliderror

            I've been hard at work improving this script and adding alot to it. A update will be out in a week or so, as I still need to find good places to put the wall buys and perks, and also figure out how much points it should cost to buy them. This is a peek at what will be in the next script update.

            WALL BUYS

            • My custom wall buys are sadly limited to what is already in dead ops arcade. This means the weapon power ups you can pick up, such as the spas, the raygun, the RPG, the flamethrower, and the china lake are the only guns I can add as a wall buy. I'm also going to add a perma tanke and heli wall buy as well, but expect those to be very pricey in cost.

            Custom Perks

            • My custom perks are very limited as of now, as I have to code them myself. But expect them to work much like normal perks. Like adding a perk hud, and you losing them when you die/go down.

            • Tron Jugg: this is jugg in dead ops, making it so you no longer die in 1 hit, but instead 2 hits.

            • Normalness: This perk is essentially how you can gain back normal-ish zombie controls. With this perk you able to now run, crouch, and jump.

            • Survivor This perk makes it so you gain 1 extra life on every room you move on to.

            Make sure to keep checking back to this post for updates. I plan on adding more this to this, and fixing some other things as well. If you have any perk ideas that should be added that are fit for Dead Ops please let me know and I might be able to make it possible. Have a good one and keep that first person going.

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #9

            Soliderror Would it be possible to add reloading to weapons aswell?

            Soliderrorundefined 1 Reply Last reply
            0
            • dontknowletsplundefined dontknowletspl

              Soliderror Would it be possible to add reloading to weapons aswell?

              Soliderrorundefined Offline
              Soliderrorundefined Offline
              Soliderror
              wrote on last edited by
              #10

              @dontknowletsplay So you want me to make guns work like normal zombies? with reloading and ammo count?

              JezuzLizardundefined dontknowletsplundefined 2 Replies Last reply
              0
              • Soliderrorundefined Soliderror

                @dontknowletsplay So you want me to make guns work like normal zombies? with reloading and ammo count?

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #11

                Soliderror If you were to use to actual mod tools you could probably make a proper mod to do way more stuff like adding reloadable weapons.

                Soliderrorundefined 1 Reply Last reply
                1
                • Soliderrorundefined Soliderror

                  @dontknowletsplay So you want me to make guns work like normal zombies? with reloading and ammo count?

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #12

                  Soliderror Yes i like to see normal gameplay in arcade map

                  Soliderrorundefined 1 Reply Last reply
                  0
                  • JezuzLizardundefined JezuzLizard

                    Soliderror If you were to use to actual mod tools you could probably make a proper mod to do way more stuff like adding reloadable weapons.

                    Soliderrorundefined Offline
                    Soliderrorundefined Offline
                    Soliderror
                    wrote on last edited by
                    #13

                    JezuzLizard I want to do this, however I also want to use this on my servers, and servers cannot load mods as of right now. But I do plan on making a version that does use mod tools, that way all textures and weapons can all be added the way I like along with the missing animations.

                    1 Reply Last reply
                    0
                    • dontknowletsplundefined dontknowletspl

                      Soliderror Yes i like to see normal gameplay in arcade map

                      Soliderrorundefined Offline
                      Soliderrorundefined Offline
                      Soliderror
                      wrote on last edited by
                      #14

                      @dontknowletsplay after I finish this script to where I want it and get all the bugs worked out completely, I'll start on the mod version and add that stuff. This script it taking a lot of time as it add a lot to dead ops that normally should not be there and I keep finding new bugs every time I test run it. Like my custom perks break after you areas allowing you to either buy them again after having them, or after you die, not being able to buy them at all. I do have fixes planned for these, but like I said, it just takes alot of time and work.

                      1 Reply Last reply
                      0
                      • Soliderrorundefined Offline
                        Soliderrorundefined Offline
                        Soliderror
                        wrote on last edited by
                        #15

                        Update on progress:

                        The past few days I've been taking a break on this script. I have discovered a lot about how dead ops works, and what to do, and what not to do. The custom perks need some work to 100% keep working, but for the most part, they do indeed work, the machines just like to break in certain circumstances. I am thinking very hard on if I should just switch this to mod, or keep it souly a gsc script. With mod support I can add many things needed, and add lots more functions that normally I would not have access to, and in the other hand, keeping it a gsc script would allow this script to be added to servers.

                        Eearly access to the beta script

                        I will soon be putting up a server with the bet script.
                        Keep in mind that this is a BETA, the script needs LOTS of work, BUT I also need feed back on what needs fixing and what doesn't.

                        Keep in mind the server is located in Michigan, so your ping may very.

                        Release date: The server will be put on July 15th-20th

                        This date may change, depending on the progress I am able to make in the next few days. But that is my planned date and I will try my very best to keep it that date. The server will be called Solids Dead Ops BETA SERVER

                        1 Reply Last reply
                        1
                        • RedxSkullundefined Offline
                          RedxSkullundefined Offline
                          RedxSkull
                          wrote on last edited by
                          #16

                          Currently Dead Ops animation is really buggy when running on a server. Almost unplayable, but works fine on solo and private match. You should test it out yourself before putting up a public server and see if you can patch it yourself

                          Soliderrorundefined 1 Reply Last reply
                          0
                          • RedxSkullundefined RedxSkull

                            Currently Dead Ops animation is really buggy when running on a server. Almost unplayable, but works fine on solo and private match. You should test it out yourself before putting up a public server and see if you can patch it yourself

                            Soliderrorundefined Offline
                            Soliderrorundefined Offline
                            Soliderror
                            wrote on last edited by
                            #17

                            RedxSkull like I said I have a lot of work to do the next few days. Also have people already added normal running to servers?

                            1 Reply Last reply
                            0
                            • Soliderrorundefined Offline
                              Soliderrorundefined Offline
                              Soliderror
                              wrote on last edited by
                              #18

                              There will be a private ALPHA test on the 12th to make sure things are going smoothly, I need 1 or 2 people to help make this possible, this will be a private match test, not a server. Please reply if you if would like to participate in this test.

                              What will be tested

                              • Perks (Only 2 will be in this alpha, the 3rd and 4th are still being worked on touched up)
                              • Wall Weapons
                              • Hud Elements
                              1 Reply Last reply
                              1
                              • Soliderrorundefined Offline
                                Soliderrorundefined Offline
                                Soliderror
                                wrote on last edited by Soliderror
                                #19

                                Beta Server Update

                                • Due to bugs found in the last APLA test, some things may either be removed or buggy in the server launch of the new script.

                                Working as intended

                                • First Person

                                • Wall buys

                                Perks

                                • Currently there will be 2 perks at launch

                                -Tron Jugg
                                Allows 3 hits to die
                                -Normalness
                                Enables Sprinting, Jumping, and Crouching (will be more later)

                                • Perks to be added
                                  -Area Lives
                                  Apon entering a new area, 1 life is given to the perk holder
                                  -Quick Revive
                                  Allows faster revive of a dead player while standing on the dead body

                                Current Bugs

                                • Perk machines (eclectic poles as place holder) sometime break after a few uses.
                                  -Work around
                                  There is a perk machine in each new area to buy and they will work if the others break
                                  -Eta fix (unknown)

                                • 2 hits to die at all times
                                  only works for host, but on a server it will only work for first person that joins
                                  -Work around
                                  buy Tron Jugg Perk
                                  -Eta fix(Few days after launch)

                                • Heli and Tank buys
                                  after first use of the player who bought it, the other players will also receive the tank or heli (Cannot use on their own by pressing L like the buyer)
                                  -Eta fix(Few days after launch)

                                1 Reply Last reply
                                1
                                • Soliderrorundefined Offline
                                  Soliderrorundefined Offline
                                  Soliderror
                                  wrote on last edited by Soliderror
                                  #20

                                  Script Update

                                  • After launching the BETA server, I found that you cannot join a dead ops server. So in turn to that I'll update the script slowly, with all things that working. No ETA yet but expect it soon (nvm it works)
                                  1 Reply Last reply
                                  1
                                  • Soliderrorundefined Offline
                                    Soliderrorundefined Offline
                                    Soliderror
                                    wrote on last edited by
                                    #21

                                    There is now two links, a first person only, and a dead ops re download

                                    1 Reply Last reply
                                    0
                                    • bhfffundefined bhfff referenced this topic on
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    • 1
                                    • 2
                                    • Login

                                    • Don't have an account? Register

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups
                                    • Donate