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New weapon mw3

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  • Black-maksundefined Black-maks

    Bubbles
    it would be cool if you could help me develop the mod. On the release, I would list you as a co-author. I'm going to move weapons from the company and hidden weapons to multiplayer, bring back the cut perks, as well as make my own changes to the gameplay. I've managed everything so far except for porting weapons. I would also like to replace the m60 juggernaut with a black ops minigun. I will be grateful if you help me.

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    Bubbles
    Contributor
    wrote on last edited by
    #13

    Black-maks If I owned BO1 I could have just ported the BO1 minigun as is. I just don't own the game so I have no ways of obtaining any of the assets (as far as I'm aware)

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    • Bubblesundefined Bubbles

      Black-maks If I owned BO1 I could have just ported the BO1 minigun as is. I just don't own the game so I have no ways of obtaining any of the assets (as far as I'm aware)

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      Black-maks
      wrote on last edited by
      #14

      Bubbles here is a link to a mod that adds a minigun to iw4x. it would be cool if you ported it to mw3 as a juggernaut machine gun. https://reactiongaming.us/community/resources/cod-mw2-bo_minigun-mod.182/

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      • Bubblesundefined Bubbles

        Black-maks If I owned BO1 I could have just ported the BO1 minigun as is. I just don't own the game so I have no ways of obtaining any of the assets (as far as I'm aware)

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        Black-maks
        wrote on last edited by
        #15
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        • Black-maksundefined Black-maks

          Bubbles here is a link to a mod that adds a minigun to iw4x. it would be cool if you ported it to mw3 as a juggernaut machine gun. https://reactiongaming.us/community/resources/cod-mw2-bo_minigun-mod.182/

          Bubblesundefined Offline
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          Bubbles
          Contributor
          wrote on last edited by
          #16

          Black-maks I'll check it out today

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          • Bubblesundefined Bubbles

            Black-maks I'll check it out today

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            Black-maks
            wrote on last edited by
            #17

            Bubbles the question is, which file is responsible for the list of weapons and perks in the class creation menu? I'd like to add jumpdive and thermal cut perks as well as at4 and m240 - they are in the game. And be sure to write back if you managed to port the minigun and rsass from sp

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            • Black-maksundefined Black-maks

              Bubbles the question is, which file is responsible for the list of weapons and perks in the class creation menu? I'd like to add jumpdive and thermal cut perks as well as at4 and m240 - they are in the game. And be sure to write back if you managed to port the minigun and rsass from sp

              Bubblesundefined Offline
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              Bubbles
              Contributor
              wrote on last edited by
              #18

              Black-maks Couldn't dump the minigun unfortunately. Throws out of memory errors. And for the M240, you will need to dump some DLC spec ops missions or just port it from MW2 (which I've already done, just need to finish). The AT-4 just needs precaching in a script. You can't add items to the CaC menu to be usable. They need to be officially added to the client before you can do that

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              • Bubblesundefined Bubbles

                Black-maks Couldn't dump the minigun unfortunately. Throws out of memory errors. And for the M240, you will need to dump some DLC spec ops missions or just port it from MW2 (which I've already done, just need to finish). The AT-4 just needs precaching in a script. You can't add items to the CaC menu to be usable. They need to be officially added to the client before you can do that

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                Black-maks
                wrote on last edited by
                #19

                Bubbles no, you can include weapons in class creation as far as I know with this function. how to add perks ?

                function Init()
                -- Allocate menu
                menu = UI.MenuOverlay.new("cac_smg_primary")
                -- Add menu buttons
                Menu_Seperator(menu, 6)
                CAC_Primary_SMG(menu, 6, "iw5_ak74u", "@WEAPON_AK74U")
                end

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                • Black-maksundefined Black-maks

                  Bubbles no, you can include weapons in class creation as far as I know with this function. how to add perks ?

                  function Init()
                  -- Allocate menu
                  menu = UI.MenuOverlay.new("cac_smg_primary")
                  -- Add menu buttons
                  Menu_Seperator(menu, 6)
                  CAC_Primary_SMG(menu, 6, "iw5_ak74u", "@WEAPON_AK74U")
                  end

                  Bubblesundefined Offline
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                  Bubbles
                  Contributor
                  wrote on last edited by Bubbles
                  #20

                  Black-maks That just adds the item to the menu. What I was meant to say is that you can't make it work. It will go back to the previously selected weapon

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                  • Bubblesundefined Bubbles

                    Black-maks That just adds the item to the menu. What I was meant to say is that you can't make it work. It will go back to the previously selected weapon

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                    Black-maks
                    wrote on last edited by
                    #21

                    Bubbles
                    Have you tried adding new weapons to class.gsc and adding them to iwd? I think this script should work.

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                    • Black-maksundefined Black-maks

                      Bubbles
                      Have you tried adding new weapons to class.gsc and adding them to iwd? I think this script should work.

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                      Bubbles
                      Contributor
                      wrote on last edited by
                      #22

                      Black-maks I'm not sure how the class.gsc works, but there would also be no need for you to add a weapon to the CaC menu since it can't be used on public servers

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                      • Bubblesundefined Bubbles

                        Black-maks I'm not sure how the class.gsc works, but there would also be no need for you to add a weapon to the CaC menu since it can't be used on public servers

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                        Black-maks
                        wrote on last edited by
                        #23

                        Bubbles I don’t quite understand which file I need to change, can you give the full file name?

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                        • Black-maksundefined Black-maks

                          Bubbles I don’t quite understand which file I need to change, can you give the full file name?

                          Bubblesundefined Offline
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                          Bubbles
                          Contributor
                          wrote on last edited by
                          #24

                          Black-maks Can you tell me exactly what you're trying to do? Because I'm getting mixed ideas on what you're doing

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                          • Bubblesundefined Bubbles

                            Black-maks Can you tell me exactly what you're trying to do? Because I'm getting mixed ideas on what you're doing

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                            Black-maks
                            wrote on last edited by
                            #25

                            Bubbles I'd like to add a new weapon to the class selection menu, like the ak74u. I have changed class.gsc and cac_smg_primary.lua but it's not enough. When I choose a new weapon, it resets to default. For example at4 or mk12spr. What files besides gsc class and cac_smg_primary.lua do i have to change to make this work?

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                            • Black-maksundefined Black-maks

                              Bubbles I'd like to add a new weapon to the class selection menu, like the ak74u. I have changed class.gsc and cac_smg_primary.lua but it's not enough. When I choose a new weapon, it resets to default. For example at4 or mk12spr. What files besides gsc class and cac_smg_primary.lua do i have to change to make this work?

                              Bubblesundefined Offline
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                              Bubbles
                              Contributor
                              wrote on last edited by
                              #26

                              Black-maks I couldn't help you with that to be honest. Like I said anyway, adding a weapon to the CaC menu isn't going to be useful since you can't use it on servers

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                              • Black-maksundefined Offline
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                                Black-maks
                                wrote on last edited by
                                #27

                                Bubbles I can use it on my private servers and users who download the mod will also be able to use it. It's just prettier to add it via class creation than to give via (self giveWeapon) directly when you enter the server. can you help in this thread and post the finished files for assembly in ff mod?https://forum.plutonium.pw/topic/24024/mw3-help-changing-the-fire-rate-of-the-m16a4

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