Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Support & Discussion
  3. Is infinite death machine possible? (with mods)

Is infinite death machine possible? (with mods)

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
5 Posts 2 Posters 170 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • UserMCBGundefined Offline
    UserMCBGundefined Offline
    UserMCBG
    wrote on last edited by
    #1

    I've been looking and searching deep for anything related to the death machine, including mods in terms of getting an unlimited duration on it, but it seems my hope has gone down. Because of this, I was also wondering if there's any way, shape or form to modify the death machine to an infinite duration? If so, can anyone like create a script or particular modification for it?

    dontknowletsplundefined 1 Reply Last reply
    0
    • dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      replied to UserMCBG on last edited by dontknowletspl
      #2

      UserMCBG minigun is unlimited ammo weapon and you can give it to player in maps which has it.

      Save it as you like with .gsc extension and copy it to %localappdata%/plutonium/storage/t5/scripts/sp

      init()
      {
          if ( GetDvar( #"zombiemode" ) == "1" )
      	{
      		level thread onPlayerConnect();
          }
      }
      
      onPlayerConnect()
      {
      	level endon("end_game");
          for(;;)
          {
              if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor)
      			level.player_too_many_weapons_monitor = 0;
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
      	level endon("end_game");
          self waittill("spawned_player");
          wait 4;
          self giveweapon("minigun_zm");
          self switchtoweapon("minigun_zm");
      }
      
      1 Reply Last reply
      1
      • UserMCBGundefined Offline
        UserMCBGundefined Offline
        UserMCBG
        wrote on last edited by UserMCBG
        #3

        @dontknowletsplay I put the script in the correct location, but every time I open BO1 zombies, it immediately crashes with an error. I made sure ofc the file was '.gsc', the exact name being "death_machine.gsc". Did I name it incorrectly or is it suppose to be named something specific or does the script for some reason just doesn't plain out work? If you need to know what the error was, lmk asap and I can show you the error.

        dontknowletsplundefined 1 Reply Last reply
        0
        • dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          replied to UserMCBG on last edited by
          #4

          UserMCBG what error you get? I named my file minigun.gsc and moved it to %localappdata%/plutonium/storage/t5/scripts/sp and it is working fine.

          1 Reply Last reply
          0
          • UserMCBGundefined Offline
            UserMCBGundefined Offline
            UserMCBG
            wrote on last edited by
            #5

            @dontknowletsplay my bad, I accidentally left out the last few lines of the script. So we good, thx for the script.

            1 Reply Last reply
            0

            • Login

            • Don't have an account? Register

            • Login or register to search.
            • First post
              Last post
            0
            • Recent
            • Tags
            • Popular
            • Users
            • Groups
            • Donate