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  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

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  • Robbie-Mandelaundefined Offline
    Robbie-Mandelaundefined Offline
    Robbie-Mandela
    replied to GerardS0406 on last edited by
    #128

    GerardS0406 fantastic mod, just to clarify the arsenal is on the bonus survival maps?
    and where are they? As with most of the bonus maps they are pretty dark and the wooden bench would blend in with the maps pretty well.

    GerardS0406undefined 1 Reply Last reply
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    • GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406 VIP
      replied to Robbie-Mandela on last edited by
      #129

      Robbie-Mandela The Bonus Survival Maps are not currently supported

      1 Reply Last reply
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      • 6SnSeundefined Offline
        6SnSeundefined Offline
        6SnSe
        replied to GerardS0406 on last edited by
        #130

        GerardS0406 so I believe I installed it correctly but my game tells me there is like 15 script errors and im not sure why I really dont think i did something wrong lol

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        • wockkheartttundefined Offline
          wockkheartttundefined Offline
          wockkhearttt
          replied to GerardS0406 on last edited by
          #131

          GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched

          GerardS0406undefined 1 Reply Last reply
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          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406 VIP
            replied to wockkhearttt on last edited by
            #132

            wockkhearttt It can never support any size other than 16:9. If it could, it would already.

            dontknowletsplundefined wockkheartttundefined 2 Replies Last reply
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            • dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              replied to GerardS0406 on last edited by
              #133

              GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

                  hud.x = 0;
                  hud.y = 0;
                  hud.alignx = "RIGHT";
                  hud.aligny = "BOTTOM";
                  hud.horzalign = "USER_RIGHT";
                  hud.vertalign = "USER_BOTTOM";
              

              instead of

              hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

              GerardS0406undefined 1 Reply Last reply
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              • iamtoofastnglundefined Offline
                iamtoofastnglundefined Offline
                iamtoofastngl
                wrote on last edited by
                #134

                I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.

                GerardS0406undefined 1 Reply Last reply
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                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406 VIP
                  replied to dontknowletspl on last edited by GerardS0406
                  #135

                  @dontknowletsplay
                  In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit.

                  1 Reply Last reply
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                  • wockkheartttundefined Offline
                    wockkheartttundefined Offline
                    wockkhearttt
                    replied to GerardS0406 on last edited by
                    #136

                    GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:

                    e other than 16:9. If it could, it would already.

                    how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3

                    GerardS0406undefined 1 Reply Last reply
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                    • GerardS0406undefined Offline
                      GerardS0406undefined Offline
                      GerardS0406 VIP
                      replied to wockkhearttt on last edited by
                      #137

                      wockkhearttt Please literally read my last post.

                      The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
                      bo1_aspect_ratio.png

                      1 Reply Last reply
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                      • GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406 VIP
                        replied to iamtoofastngl on last edited by
                        #138

                        iamtoofastngl thanks, fixed it in next update

                        1 Reply Last reply
                        2
                        • Mr.Somethingundefined Offline
                          Mr.Somethingundefined Offline
                          Mr.Something Contributor
                          replied to GerardS0406 on last edited by
                          #139

                          GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.

                          1 Reply Last reply
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                          • drmuller444undefined Offline
                            drmuller444undefined Offline
                            drmuller444
                            replied to GerardS0406 on last edited by
                            #140

                            GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor

                            GerardS0406undefined 1 Reply Last reply
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                            • Stormwalkerundefined Offline
                              Stormwalkerundefined Offline
                              Stormwalker
                              wrote on last edited by
                              #141

                              set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
                              because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?

                              GerardS0406undefined 1 Reply Last reply
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                              • GerardS0406undefined Offline
                                GerardS0406undefined Offline
                                GerardS0406 VIP
                                replied to Stormwalker on last edited by
                                #142

                                Stormwalker Yes, for the time being.

                                1 Reply Last reply
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                                • GerardS0406undefined Offline
                                  GerardS0406undefined Offline
                                  GerardS0406 VIP
                                  replied to drmuller444 on last edited by GerardS0406
                                  #143

                                  drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)

                                  1 Reply Last reply
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                                  • ikeundefined Offline
                                    ikeundefined Offline
                                    ike
                                    wrote on last edited by
                                    #144

                                    Where are the wunderfizz on each map? Can't seem to find a few

                                    L4zy_LZundefined 1 Reply Last reply
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                                    • L4zy_LZundefined Offline
                                      L4zy_LZundefined Offline
                                      L4zy_LZ
                                      replied to ike on last edited by
                                      #145

                                      ike the wunderfizz is perk drop floating can't in origins it's easy to find, because every generator has one.

                                      1 Reply Last reply
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                                      • GrSpetsNaZundefined Offline
                                        GrSpetsNaZundefined Offline
                                        GrSpetsNaZ
                                        wrote on last edited by
                                        #146

                                        Bug report: When using ballistic knife if you buy the bowie knife, the ballistic knife reverts to a black rarity , cannot be upgraded with salvage, can only be pack a punched once and the ammo buy thinks its a wonder weapon and charges 10k points for restock. However it keeps the damage of whatever rarity it was. In my game I had a purple ballistic knife before buying and until round 26 the melee was still instakilling zombies.

                                        1 Reply Last reply
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                                        • Gabbyxo97undefined Offline
                                          Gabbyxo97undefined Offline
                                          Gabbyxo97 Contributor
                                          wrote on last edited by
                                          #147

                                          So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.

                                          hindercanrunundefined 1 Reply Last reply
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