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Return to Alpha: Zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
bo2hindercanrunmoddingreturn-to-alphartaalpha
229 Posts 72 Posters 119.8k Views 36 Watching
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  • lilpoopundefined Offline
    lilpoopundefined Offline
    lilpoop
    Contributor
    wrote on last edited by
    #221

    i hope not.

    1 Reply Last reply
    0
    • Dakackoundefined Offline
      Dakackoundefined Offline
      Dakacko
      wrote on last edited by
      #222

      How the hell have you managed to pull all this off???

      1 Reply Last reply
      0
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        Contributor
        wrote on last edited by hindercanrun
        #223

        Few shots of a couple of WIPs.

        image.png
        image.png
        image.png
        959fe42c-61f6-4857-a07e-09d9437ef9e8-image.png
        d92c7f1c-d212-40eb-98cc-a934162d3376-image.png
        4919223f-0c2e-4049-92c2-48b331d2515c-image.png
        image.png
        image.png

        G0LD3N 4RMundefined 1 Reply Last reply
        5
        • Dakackoundefined Offline
          Dakackoundefined Offline
          Dakacko
          wrote on last edited by
          #224

          What exactly do you planned for "Returned?"

          Plus did you actually end up getting the cut maps to work?

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          0
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            Contributor
            wrote on last edited by
            #225

            "Returned" is the early name for "Turned".

            1 Reply Last reply
            1
            • hindercanrunundefined hindercanrun

              Few shots of a couple of WIPs.

              image.png
              image.png
              image.png
              959fe42c-61f6-4857-a07e-09d9437ef9e8-image.png
              d92c7f1c-d212-40eb-98cc-a934162d3376-image.png
              4919223f-0c2e-4049-92c2-48b331d2515c-image.png
              image.png
              image.png

              G0LD3N 4RMundefined Offline
              G0LD3N 4RMundefined Offline
              G0LD3N 4RM
              wrote on last edited by G0LD3N 4RM
              #226

              hindercanrun

              I always wondered, in the TranZit loading screen, both the concept and the final art, is that orange hue in the background the explosion? I figured it was, it being there to indicate the very last moment of life.

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              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                Contributor
                wrote on last edited by
                #227

                Progress has been going well.
                Overall progress for all gamemodes is around ~80% done.
                Overall mod progress is either 20-30% done.

                I might be able to have a release window, or atleast a demo in March-April if everything goes well.

                G0LD3N 4RMundefined 1 Reply Last reply
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                • surreptitrisundefined Offline
                  surreptitrisundefined Offline
                  surreptitris
                  wrote on last edited by
                  #228

                  this is pretty cool

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                  0
                  • hindercanrunundefined hindercanrun

                    Progress has been going well.
                    Overall progress for all gamemodes is around ~80% done.
                    Overall mod progress is either 20-30% done.

                    I might be able to have a release window, or atleast a demo in March-April if everything goes well.

                    G0LD3N 4RMundefined Offline
                    G0LD3N 4RMundefined Offline
                    G0LD3N 4RM
                    wrote on last edited by
                    #229

                    hindercanrun

                    This project is pretty cool if it gets finished it would certainly be a cool reference to the DLC5 zombies stuff that was just leaked about a year and some months ago

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