Re: Adjust r_lodbiasrigid and r_lodbiasskinned CVars depending on the FOV
I noticed that this post has been sitting here for awhile and hasn't gotten any replies. I believe that this issue with the FOV and LOD should be addressed, especially with maps like Buried where the effect is extreme, feedback from the developers about this would be nice.
Those dvars are cheat protected and only the host or the server can change the values.
What if they remained cheat protected but the value changes on it's own, maybe the server could adjust the value accordingly for the client?