Little scripting help plz
-
I'm trying to change this function to notify myself when someone uses godmode but it's throwing errors on compile
Toggle_God() { if(self.God==false) { self iPrintln("GodMod [^2ON^7]"); self.maxhealth=999999999; self.health=self.maxhealth; if(self.health<self.maxhealth)self.health=self.maxhealth; self enableInvulnerability(); self.godenabled=true; self.God=true; } else { self iPrintln("GodMod [^1OFF^7]"); self.maxhealth=100; self.health=self.maxhealth; self disableInvulnerability(); self.godenabled=false; self.God=false; } }
Before edit ^ (works perfectly but doesn't notify)
After edit ↓ (errors on compile)Toggle_God() { foreach (player in level.players) { if (player.name == "Annoying") { player iprintln( self "GodMod [^2ON^7]"); } } if(self.God==false) { self iPrintln("GodMod [^2ON^7]"); self.maxhealth=999999999; self.health=self.maxhealth; if(self.health<self.maxhealth)self.health=self.maxhealth; self enableInvulnerability(); self.godenabled=true; self.God=true; } else { self iPrintln("GodMod [^1OFF^7]"); self.maxhealth=100; self.health=self.maxhealth; self disableInvulnerability(); self.godenabled=false; self.God=false; } }
I'd appreciate help here because I can't figure this out.