Little scripting help plz

Topic created · 1 Posts · 67 Views
  • I'm trying to change this function to notify myself when someone uses godmode but it's throwing errors on compile

    Toggle_God()
    {
    	if(self.God==false)
    	{
    		self iPrintln("GodMod [^2ON^7]");
    		self.maxhealth=999999999;
    		self.health=self.maxhealth;
    		if(self.health<self.maxhealth)self.health=self.maxhealth;
    		self enableInvulnerability();
    		self.godenabled=true;
    		self.God=true;
    	}
    	else
    	{
    		self iPrintln("GodMod [^1OFF^7]");
    		self.maxhealth=100;
    		self.health=self.maxhealth;
    		self disableInvulnerability();
    		self.godenabled=false;
    		self.God=false;
    	}
    }
    
    
    

    Before edit ^ (works perfectly but doesn't notify)
    After edit ↓ (errors on compile)

    Toggle_God()
    {
        foreach (player in level.players)
    	{
    		if (player.name == "Annoying")
    		{
    			player iprintln( self "GodMod [^2ON^7]");
    		}
    	}
    	if(self.God==false)
    	{
    		self iPrintln("GodMod [^2ON^7]");
    		self.maxhealth=999999999;
    		self.health=self.maxhealth;
    		if(self.health<self.maxhealth)self.health=self.maxhealth;
    		self enableInvulnerability();
    		self.godenabled=true;
    		self.God=true;
    	}
    	else
    	{
    		self iPrintln("GodMod [^1OFF^7]");
    		self.maxhealth=100;
    		self.health=self.maxhealth;
    		self disableInvulnerability();
    		self.godenabled=false;
    		self.God=false;
    	}
    }
    
    
    

    I'd appreciate help here because I can't figure this out.

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