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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

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  • 5and5undefined 5and5

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix
    Schizo Maniacundefined Offline
    Schizo Maniacundefined Offline
    Schizo Maniac
    wrote on last edited by
    #17

    5and5 remove the wonder weapon fake out it is actually retarded ):<

    1 Reply Last reply
    0
    • RhodoPhobicundefined Offline
      RhodoPhobicundefined Offline
      RhodoPhobic
      wrote on last edited by
      #18

      tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

      1 Reply Last reply
      0
      • Veganismundefined Offline
        Veganismundefined Offline
        Veganism
        wrote on last edited by
        #19

        Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

        1 Reply Last reply
        0
        • HillKillerundefined Offline
          HillKillerundefined Offline
          HillKiller
          wrote on last edited by
          #20

          Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
          For example, the "timer" script is it possible to make it run independently?

          1 Reply Last reply
          0
          • Fgackoundefined Offline
            Fgackoundefined Offline
            Fgacko
            wrote on last edited by
            #21

            Can you tell us how you made double tap 2.0?
            Thanks in advance

            1 Reply Last reply
            0
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by hindercanrun
              #22

              iirc theres a dvar in BO1 that BO2/DP 2.0 uses
              https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

              1 Reply Last reply
              0
              • wasknieperundefined Offline
                wasknieperundefined Offline
                wasknieper
                wrote on last edited by
                #23

                anyone know how to script fast throwing grenades? ty

                1 Reply Last reply
                0
                • Flashbang_undefined Offline
                  Flashbang_undefined Offline
                  Flashbang_
                  wrote on last edited by
                  #24

                  game crashes when i try to play it

                  1 Reply Last reply
                  0
                  • Fruitsnacsundefined Offline
                    Fruitsnacsundefined Offline
                    Fruitsnacs
                    wrote on last edited by
                    #25

                    is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                    1 Reply Last reply
                    0
                    • Beniotenisoundefined Offline
                      Beniotenisoundefined Offline
                      Benioteniso
                      wrote on last edited by
                      #26

                      for real, there is some way to remove the "zombies sprint at 1 round" feature?

                      I kinda found a way to, but gives a error doing so

                      1 Reply Last reply
                      2
                      • 5and5undefined 5and5

                        Call of Duty: Black Ops Zombies - Remix

                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                        Created by 5and5

                        YouTube - Twitch - Twitter

                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                        Download

                        Download

                        How to Install

                        Automatic

                        Manual

                        Leaderboards

                        Leaderboards

                        Change Notes

                        General

                        • Zombies start running at round 1
                        • Weapon limit increased from 2 to 3
                        • Removed Mulekick
                        • Starting points changed from 500 to 555
                        • Enabled sprint while drinking perks
                        • Removed player quotes
                        • "Reset" now happens at exactly 12 hours

                        HUD

                        • /hud_pluto 1 offsets timers for pluto logo
                        • Yellow points added stack on top of each other
                        • In game timer
                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                        • Seconds per horde (shows at the end of a round)
                        • Total time (shows at the beginning a round - for round srs)
                        • Predicted round (shows at the beginning a round)
                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                        • Zone name
                        • Health bar
                        • Drop cycle tracker
                        • COTD: VR11 insta kill timer
                        • COTD: George health bar
                        • Moon: Oxygen timer
                        • Moon: Excavator timer

                        Spawn Delay

                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                        • Spawn delay now caps out at round 50 instead of 63

                        Special Rounds

                        Insta Kill Rounds

                        • Insta kill rounds happen every other round after:
                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                        Dogs

                        • First dog round is always on round 5
                        • Always 4 rounds between dog rounds

                        Thief

                        • First thief round is always the next odd round after you turn on power
                        • Always 4 rounds between theif rounds

                        Monkeys

                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                        • Always 4 rounds between theif rounds

                        George

                        • No longer zaps you from a distance
                        • Always give a max every 4 rounds

                        Weapons

                        General

                        • Zombies lose collision as soon as they are killed
                        • Increased explosive scaling (raygun buff)

                        Grenades

                        • Increased frag grenade throw speed
                        • Increased semtex throw speed

                        Gewerh43

                        • Buffed to do the same damage as the m14

                        Wunderwaffe

                        • Added Wunderwaffe to Verruckt box
                        • Added Wunderwaffe powerup to Five as thief reward
                        • Increased upgraded version's max kills from 10 to 12

                        Thunder Gun

                        • Fails less
                        • Changed zombie fling angle

                        VR11

                        • Un-upgraded can also gives players instakill
                        • Can now be used on yourself by shooting the ground
                        • No longer gives players invisibility

                        Scavenger

                        • Will always kill zombies in at least two shots

                        Baby Gun

                        • Increased range of un-upgraded version
                        • Zombie will not give power ups if ran over with the baby gun out

                        Wave Gun

                        • Electrocutes zombies instead of mircowaving them
                        • Increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                        Mystery Box

                        Shared box

                        • knifing the box will allow any player to take the weapon

                        Boxes Weapons

                        • Added PPSH
                        • Added AK47
                        • Added Stoner63
                        • Removed Python
                        • Removed Spas-12
                        • Removed HS10
                        • Removed Dragunov
                        • Removed l96a1
                        • Removed Fal
                        • Removed China Lake

                        Animations

                        • Decreased weapon pickup time from 12 to 10 seconds
                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                        • Decreased weapon spinning time from 4 to 2 seconds
                        • Decreased time after grabbing weapon from 3 to 1 seconds

                        Teddy Bear

                        • Increased minimum number of hit before a teddy bear from 4 to 5
                        • Decreased probaility of box moving early

                        Weighted Weapons

                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                        Kino box locations presets

                        • Dining first box in Speed Cola
                        • Dining removed boxes: PM63, Alley, Control Room
                        • Hellroom first box set in MPL
                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                        • No Power first box set in MPL
                        • No Power removed boxes: Theater (middle)

                        Equipment

                        Monkey Bombs

                        • Always work if thrown in a playable area
                        • Zombie are attracted immediately

                        Gersches

                        • Zombie are attracted immediately

                        Claymores

                        • Now do 50% of zombies max health
                        • Limited to 10 on the map at one time

                        Boucing Bettys

                        • Now do 50% of zombies max health
                        • Now explodes in 1 second instead of 2 seconds
                        • Limited to 10 on the map at one time

                        Traps

                        General

                        • Trap lights no longer gets glitched by hitting there switches to early

                        Electric Trap (Kino and Shi No Numa)

                        • Reduced recharge time to 25 seconds
                        • Reduced shell shock time from 2.5 to 1.25 seconds
                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                        Fire Trap (Kino)

                        • Reduced cooldown from 60 to 50 seconds

                        Turret (Kino and Ascension)

                        • Kills zombies in 2 bullets at any round
                        • No longer damages players

                        Centrifuge (Ascension)

                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                        • Maximum time between spins reduced to 48 seconds from 90

                        Perks

                        Double Tap

                        • Double Tap 2.0

                        Mule kick

                        • Removed

                        Power Ups

                        General

                        • Increased random drop rate from 3% to 5%
                        • Added a 50000 point cap till next point based drop
                        • Added custom effect to last drop of a cycle
                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                        Carpenters

                        • Removed

                        Firesales

                        • Added to powerup cycle on round 5
                        • Removed from powerup cycle after first box moves

                        Death Machines

                        • Added to powerup on round 60
                        • Kills zombies in 3 body shots or 2 head shots
                        • Switching weapons ends powerup
                        • Powerup duration now stacks

                        Double Points

                        • Powerup duration now stacks
                        • Removed from powerup cycle when death machines are added

                        Insta kill

                        • Powerup duration now stacks

                        Nuke

                        • Nukes now kill zombies twice as fast

                        Perk Bottles

                        • Always gives jug if you the players doesn't already have it

                        Maps

                        Nacht Der Untoten

                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                        • Replaced Mulekick with Speedcola

                        Verruckt

                        • Added Wunderwaffe to the box
                        • Added mp5 wall buy in the speed cola room
                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                        Shi-no-numa

                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                        • Removed fishing hut box location
                        • Disabled door to fishing hut
                        • Once all other huts are open, double tap will spawn in front of fishing hut
                        • Decreased electric traps recharge time from 90 to 25
                        • Changed the spawn zones of the main building to only include it self

                        Der Riese

                        • Pack-a-punch only requires two of the three teleporter to open
                        • Removed catwalk box location
                        • Disabled door to catwalk area
                        • Turning on power gives all players the bowie knife
                        • Moved quick revive to mp40
                        • Fixed getting stuck on most curbs
                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                        • Changed the spawn zone of power to not include jug

                        Kino Der Toten

                        • Meteor in the starting room now turns on power
                        • Removed nova crawlers
                        • Moved double tap machine to stage
                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                        • Removed double tap spawn when inside hell room
                        • Initial box and active box locations presets

                        Five

                        • Set windows
                        • Set power room teleporter to always take you up stairs
                        • Set initial box to the dead guy room
                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                        • Fixed thief pathing glitch that causes zombies to avoid traps
                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                        Ascension

                        • Monkeys health caps out at 1500
                        • Monkeys taking revive doesn't count as a down
                        • Moved Stamin up to underneath power
                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                        Call of the Dead

                        • Removed initial spawn delay on round 1
                        • VR11 un-upgraded now also gives players instakill
                        • VR11 can now be used on yourself by shooting the ground
                        • VR11 no longer gives players invisibility
                        • Flinger now kills zombies instead of respawning them
                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                        • Set initial box to on top of flopper

                        Shangri-la

                        • First drop of the game will always be a max ammo
                        • Monkeys will go for drops at any round
                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                        • Ceiling spawner fall much faster now
                        • Pack-a-punch stone will always be in spawn
                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                        • Increased the range of the un upgraded and upgraded babygun
                        • Spike traps kill zombies
                        • Set initial box to ak room

                        Moon

                        • Astronaut removed
                        • Wave gun now electrocutes zombies and has increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                        • Glass windows can no longer be broken
                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                        • Hacking a box loaction will always last 5 rounds
                        • Set initial box to spawn room

                        No Mans Land

                        • Always jug start
                        • increased initial spawn rate
                        • Removed periods of no zombie spawns

                        Winter Wunderland

                        • /map zombie_ww in the console to load the map
                        • Thundergun, Wonder Waffe and Blundergat are in the box
                        • Blundergat is not limited
                        • Mulekick increases weapon swap speed
                        • Buyable raygun for 5000 in Power Room
                        • Three teddybear song easter egg
                        • HD textures download

                        winter_wunderland_loadscreen_distressed.png

                        Custom Menu

                        • Open menu -> settings -> game
                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                        Console

                        Custom Dvars

                        • /hud_pluto - enables/disable timer offset for pluto logo
                        • /hud_round_timer - enables/disable round timer
                        • /hud_health_bar - enables/disable health bar
                        • /hud_remaining - enables/disable zombies counter
                        • /hud_drops - enables/disable drop tracker
                        • /hud_george_bar - enables/disable George health bar
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_zone_name_on - enables/disable displaying of zone names
                        • /night_mode - enables/disable Shangri-la's night mode
                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                        • /start_round <round number> - can be used to change start round for strat tester
                        • /player_quotes 0 - can be used to enable player quotes

                        Config

                        Enable Custom HUD

                        seta hud_health_bar "1"
                        seta hud_drops "1"
                        seta hud_remaining "1"
                        seta hud_round_timer "1"
                        seta hud_george_bar "1"
                        seta hud_round_timer "1"
                        seta hud_excavator_timer "1"
                        seta hud_oxygen_timer "1"
                        seta hud_zone_name_on "1"
                        

                        Shout out to:

                        • SE2Dev - For making LinkerMod
                        • Nukem - For making LinkerMod
                        • Treyarch - For making the best zombie game of all time
                        • Clippy95 - For adding the mp5 to verruckt
                        • Demonz - For testing and helping with some scripting
                        • Ziomix - For testing and helping with some scripting
                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                        Source Code:

                        • https://github.com/5and5/BO1-Remix
                        OhitsMerundefined Offline
                        OhitsMerundefined Offline
                        OhitsMer
                        wrote on last edited by
                        #27

                        5and5 i cant use my custom arms for some reason, arms just look kind of shiny

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                        0
                        • Elescopetaaundefined Offline
                          Elescopetaaundefined Offline
                          Elescopetaa
                          wrote on last edited by
                          #28

                          5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

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                          • DNO93undefined Offline
                            DNO93undefined Offline
                            DNO93
                            wrote on last edited by
                            #29
                            This post is deleted!
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                            • DNO93undefined Offline
                              DNO93undefined Offline
                              DNO93
                              wrote on last edited by
                              #30
                              This post is deleted!
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                              • DNO93undefined Offline
                                DNO93undefined Offline
                                DNO93
                                wrote on last edited by
                                #31

                                would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

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                                1
                                • Sniper Strixundefined Offline
                                  Sniper Strixundefined Offline
                                  Sniper Strix
                                  wrote on last edited by
                                  #32

                                  can someone point me to the code for double tap 2.0. I can't find it

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                                  • TheKiller66undefined Offline
                                    TheKiller66undefined Offline
                                    TheKiller66
                                    wrote on last edited by
                                    #33

                                    Stupid question. How can I add this to my own T5 server?

                                    1 Reply Last reply
                                    1
                                    • 5and5undefined 5and5

                                      Call of Duty: Black Ops Zombies - Remix

                                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                      Created by 5and5

                                      YouTube - Twitch - Twitter

                                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                      Download

                                      Download

                                      How to Install

                                      Automatic

                                      Manual

                                      Leaderboards

                                      Leaderboards

                                      Change Notes

                                      General

                                      • Zombies start running at round 1
                                      • Weapon limit increased from 2 to 3
                                      • Removed Mulekick
                                      • Starting points changed from 500 to 555
                                      • Enabled sprint while drinking perks
                                      • Removed player quotes
                                      • "Reset" now happens at exactly 12 hours

                                      HUD

                                      • /hud_pluto 1 offsets timers for pluto logo
                                      • Yellow points added stack on top of each other
                                      • In game timer
                                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                                      • Seconds per horde (shows at the end of a round)
                                      • Total time (shows at the beginning a round - for round srs)
                                      • Predicted round (shows at the beginning a round)
                                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                      • Zone name
                                      • Health bar
                                      • Drop cycle tracker
                                      • COTD: VR11 insta kill timer
                                      • COTD: George health bar
                                      • Moon: Oxygen timer
                                      • Moon: Excavator timer

                                      Spawn Delay

                                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                      • Spawn delay now caps out at round 50 instead of 63

                                      Special Rounds

                                      Insta Kill Rounds

                                      • Insta kill rounds happen every other round after:
                                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                      Dogs

                                      • First dog round is always on round 5
                                      • Always 4 rounds between dog rounds

                                      Thief

                                      • First thief round is always the next odd round after you turn on power
                                      • Always 4 rounds between theif rounds

                                      Monkeys

                                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                      • Always 4 rounds between theif rounds

                                      George

                                      • No longer zaps you from a distance
                                      • Always give a max every 4 rounds

                                      Weapons

                                      General

                                      • Zombies lose collision as soon as they are killed
                                      • Increased explosive scaling (raygun buff)

                                      Grenades

                                      • Increased frag grenade throw speed
                                      • Increased semtex throw speed

                                      Gewerh43

                                      • Buffed to do the same damage as the m14

                                      Wunderwaffe

                                      • Added Wunderwaffe to Verruckt box
                                      • Added Wunderwaffe powerup to Five as thief reward
                                      • Increased upgraded version's max kills from 10 to 12

                                      Thunder Gun

                                      • Fails less
                                      • Changed zombie fling angle

                                      VR11

                                      • Un-upgraded can also gives players instakill
                                      • Can now be used on yourself by shooting the ground
                                      • No longer gives players invisibility

                                      Scavenger

                                      • Will always kill zombies in at least two shots

                                      Baby Gun

                                      • Increased range of un-upgraded version
                                      • Zombie will not give power ups if ran over with the baby gun out

                                      Wave Gun

                                      • Electrocutes zombies instead of mircowaving them
                                      • Increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                      Mystery Box

                                      Shared box

                                      • knifing the box will allow any player to take the weapon

                                      Boxes Weapons

                                      • Added PPSH
                                      • Added AK47
                                      • Added Stoner63
                                      • Removed Python
                                      • Removed Spas-12
                                      • Removed HS10
                                      • Removed Dragunov
                                      • Removed l96a1
                                      • Removed Fal
                                      • Removed China Lake

                                      Animations

                                      • Decreased weapon pickup time from 12 to 10 seconds
                                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                                      • Decreased weapon spinning time from 4 to 2 seconds
                                      • Decreased time after grabbing weapon from 3 to 1 seconds

                                      Teddy Bear

                                      • Increased minimum number of hit before a teddy bear from 4 to 5
                                      • Decreased probaility of box moving early

                                      Weighted Weapons

                                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                      Kino box locations presets

                                      • Dining first box in Speed Cola
                                      • Dining removed boxes: PM63, Alley, Control Room
                                      • Hellroom first box set in MPL
                                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                      • No Power first box set in MPL
                                      • No Power removed boxes: Theater (middle)

                                      Equipment

                                      Monkey Bombs

                                      • Always work if thrown in a playable area
                                      • Zombie are attracted immediately

                                      Gersches

                                      • Zombie are attracted immediately

                                      Claymores

                                      • Now do 50% of zombies max health
                                      • Limited to 10 on the map at one time

                                      Boucing Bettys

                                      • Now do 50% of zombies max health
                                      • Now explodes in 1 second instead of 2 seconds
                                      • Limited to 10 on the map at one time

                                      Traps

                                      General

                                      • Trap lights no longer gets glitched by hitting there switches to early

                                      Electric Trap (Kino and Shi No Numa)

                                      • Reduced recharge time to 25 seconds
                                      • Reduced shell shock time from 2.5 to 1.25 seconds
                                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                      Fire Trap (Kino)

                                      • Reduced cooldown from 60 to 50 seconds

                                      Turret (Kino and Ascension)

                                      • Kills zombies in 2 bullets at any round
                                      • No longer damages players

                                      Centrifuge (Ascension)

                                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                      • Maximum time between spins reduced to 48 seconds from 90

                                      Perks

                                      Double Tap

                                      • Double Tap 2.0

                                      Mule kick

                                      • Removed

                                      Power Ups

                                      General

                                      • Increased random drop rate from 3% to 5%
                                      • Added a 50000 point cap till next point based drop
                                      • Added custom effect to last drop of a cycle
                                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                                      Carpenters

                                      • Removed

                                      Firesales

                                      • Added to powerup cycle on round 5
                                      • Removed from powerup cycle after first box moves

                                      Death Machines

                                      • Added to powerup on round 60
                                      • Kills zombies in 3 body shots or 2 head shots
                                      • Switching weapons ends powerup
                                      • Powerup duration now stacks

                                      Double Points

                                      • Powerup duration now stacks
                                      • Removed from powerup cycle when death machines are added

                                      Insta kill

                                      • Powerup duration now stacks

                                      Nuke

                                      • Nukes now kill zombies twice as fast

                                      Perk Bottles

                                      • Always gives jug if you the players doesn't already have it

                                      Maps

                                      Nacht Der Untoten

                                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                      • Replaced Mulekick with Speedcola

                                      Verruckt

                                      • Added Wunderwaffe to the box
                                      • Added mp5 wall buy in the speed cola room
                                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                      Shi-no-numa

                                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                      • Removed fishing hut box location
                                      • Disabled door to fishing hut
                                      • Once all other huts are open, double tap will spawn in front of fishing hut
                                      • Decreased electric traps recharge time from 90 to 25
                                      • Changed the spawn zones of the main building to only include it self

                                      Der Riese

                                      • Pack-a-punch only requires two of the three teleporter to open
                                      • Removed catwalk box location
                                      • Disabled door to catwalk area
                                      • Turning on power gives all players the bowie knife
                                      • Moved quick revive to mp40
                                      • Fixed getting stuck on most curbs
                                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                      • Changed the spawn zone of power to not include jug

                                      Kino Der Toten

                                      • Meteor in the starting room now turns on power
                                      • Removed nova crawlers
                                      • Moved double tap machine to stage
                                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                      • Removed double tap spawn when inside hell room
                                      • Initial box and active box locations presets

                                      Five

                                      • Set windows
                                      • Set power room teleporter to always take you up stairs
                                      • Set initial box to the dead guy room
                                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                      • Fixed thief pathing glitch that causes zombies to avoid traps
                                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                      Ascension

                                      • Monkeys health caps out at 1500
                                      • Monkeys taking revive doesn't count as a down
                                      • Moved Stamin up to underneath power
                                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                      Call of the Dead

                                      • Removed initial spawn delay on round 1
                                      • VR11 un-upgraded now also gives players instakill
                                      • VR11 can now be used on yourself by shooting the ground
                                      • VR11 no longer gives players invisibility
                                      • Flinger now kills zombies instead of respawning them
                                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                      • Set initial box to on top of flopper

                                      Shangri-la

                                      • First drop of the game will always be a max ammo
                                      • Monkeys will go for drops at any round
                                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                                      • Ceiling spawner fall much faster now
                                      • Pack-a-punch stone will always be in spawn
                                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                      • Increased the range of the un upgraded and upgraded babygun
                                      • Spike traps kill zombies
                                      • Set initial box to ak room

                                      Moon

                                      • Astronaut removed
                                      • Wave gun now electrocutes zombies and has increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                      • Glass windows can no longer be broken
                                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                                      • Hacking a box loaction will always last 5 rounds
                                      • Set initial box to spawn room

                                      No Mans Land

                                      • Always jug start
                                      • increased initial spawn rate
                                      • Removed periods of no zombie spawns

                                      Winter Wunderland

                                      • /map zombie_ww in the console to load the map
                                      • Thundergun, Wonder Waffe and Blundergat are in the box
                                      • Blundergat is not limited
                                      • Mulekick increases weapon swap speed
                                      • Buyable raygun for 5000 in Power Room
                                      • Three teddybear song easter egg
                                      • HD textures download

                                      winter_wunderland_loadscreen_distressed.png

                                      Custom Menu

                                      • Open menu -> settings -> game
                                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                      Console

                                      Custom Dvars

                                      • /hud_pluto - enables/disable timer offset for pluto logo
                                      • /hud_round_timer - enables/disable round timer
                                      • /hud_health_bar - enables/disable health bar
                                      • /hud_remaining - enables/disable zombies counter
                                      • /hud_drops - enables/disable drop tracker
                                      • /hud_george_bar - enables/disable George health bar
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_zone_name_on - enables/disable displaying of zone names
                                      • /night_mode - enables/disable Shangri-la's night mode
                                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                      • /start_round <round number> - can be used to change start round for strat tester
                                      • /player_quotes 0 - can be used to enable player quotes

                                      Config

                                      Enable Custom HUD

                                      seta hud_health_bar "1"
                                      seta hud_drops "1"
                                      seta hud_remaining "1"
                                      seta hud_round_timer "1"
                                      seta hud_george_bar "1"
                                      seta hud_round_timer "1"
                                      seta hud_excavator_timer "1"
                                      seta hud_oxygen_timer "1"
                                      seta hud_zone_name_on "1"
                                      

                                      Shout out to:

                                      • SE2Dev - For making LinkerMod
                                      • Nukem - For making LinkerMod
                                      • Treyarch - For making the best zombie game of all time
                                      • Clippy95 - For adding the mp5 to verruckt
                                      • Demonz - For testing and helping with some scripting
                                      • Ziomix - For testing and helping with some scripting
                                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                      Source Code:

                                      • https://github.com/5and5/BO1-Remix
                                      NiSt3Rundefined Offline
                                      NiSt3Rundefined Offline
                                      NiSt3R
                                      wrote on last edited by
                                      #34

                                      5and5 said in [Release] [ZM] BO1 Remix Mod:

                                      • HD textures [download]

                                      The link is down 😞

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                                      • PompZeRundefined Offline
                                        PompZeRundefined Offline
                                        PompZeR
                                        wrote on last edited by
                                        #35

                                        Hi!

                                        Is it possible to disable the thief round?

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                                        0
                                        • MThorp777undefined Offline
                                          MThorp777undefined Offline
                                          MThorp777
                                          wrote on last edited by
                                          #36
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