Parts missing from Die Rise
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Hey all, I have a server I have setup for zombies.. When playing on the map Die Rise (using the !map zm_dierise command) the parts for the Sliquifier and the Flinger don't appear anywhere on the map. In addition each work bench shows the piece of equipment built, but when you walk up to the work bench it states "missing_activate_trigger_text". Also all elevator doors appear closed stating the same "missing_activate_trigger_text" message(even after the power gets flipped on). Some guns show this message as well.. Any ideas on how I can troubleshoot this?
I have tried removing all scripts from my ...\AppData\Local\Plutonium\storage\t6\scripts folder and relaunching the server, but the same issue occurs.
Appreciate any and all help!
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Ch00chinat0r You can't just use !map to rotate to a map on T6ZM. Treyarch made the system to pick what specific map and gametype very complicated. There are four dvars that need to be set to properly set the map on T6ZM.
ui_zm_mapstartlocation g_gametype ui_zm_gamemodegroup mapname
The configs in gamesettings have all these dvars preset for the specific map, but unfortunately T6 doesn't support using the exec command outside of an sv_maprotation so you'll need to enter them in manually like this:
ui_zm_mapstartlocation "rooftop";g_gametype "zclassic";ui_zm_gamemodegroup "zclassic";map "zm_highrise
just paste that entire line and the map will change properly.