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Parts missing from Die Rise

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  • Ch00chinat0rundefined Offline
    Ch00chinat0rundefined Offline
    Ch00chinat0r
    wrote on last edited by
    #1

    Hey all, I have a server I have setup for zombies.. When playing on the map Die Rise (using the !map zm_dierise command) the parts for the Sliquifier and the Flinger don't appear anywhere on the map. In addition each work bench shows the piece of equipment built, but when you walk up to the work bench it states "missing_activate_trigger_text". Also all elevator doors appear closed stating the same "missing_activate_trigger_text" message(even after the power gets flipped on). Some guns show this message as well.. Any ideas on how I can troubleshoot this?

    I have tried removing all scripts from my ...\AppData\Local\Plutonium\storage\t6\scripts folder and relaunching the server, but the same issue occurs.

    Appreciate any and all help!

    JezuzLizardundefined 1 Reply Last reply
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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      replied to Ch00chinat0r on last edited by
      #2

      Ch00chinat0r You can't just use !map to rotate to a map on T6ZM. Treyarch made the system to pick what specific map and gametype very complicated. There are four dvars that need to be set to properly set the map on T6ZM.

      ui_zm_mapstartlocation
      g_gametype
      ui_zm_gamemodegroup
      mapname
      

      The configs in gamesettings have all these dvars preset for the specific map, but unfortunately T6 doesn't support using the exec command outside of an sv_maprotation so you'll need to enter them in manually like this:

      ui_zm_mapstartlocation "rooftop";g_gametype "zclassic";ui_zm_gamemodegroup "zclassic";map "zm_highrise
      

      just paste that entire line and the map will change properly.

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