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  3. [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
black opshindercanrunmodding
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  • hindercanrunundefined hindercanrun

    So You Might Of Seen My Post On The Bo2 Modding Section,
    Ive Decided To Do This For Bo1 & Waw.

    Here Is My Current Progress;
    Candolier_zm.jpeg AK-47_ConsoleComands.jpeg 300px-AltFreezeRay.jpeg 240px-CoDBO-Wunderwaffe_DG-3_JZ_CallOfTheDead.jpeg 240px-CODBOM2FlameThrowerModel.jpeg
    I Think This Is What The Sabortooth Was Going To Look Like. Sabertooth_First_Person_BO.jpeg79AFF1FA-E03A-4467-9121-116645EAEB73.jpeg

    MeatSlingerNickundefined Offline
    MeatSlingerNickundefined Offline
    MeatSlingerNick
    wrote on last edited by
    #12

    hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked

    hindercanrunundefined 1 Reply Last reply
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    • MeatSlingerNickundefined MeatSlingerNick

      hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #13

      @JakePatcher nah, also adding the sound files straight from mp won’t work since mp and sp are different.

      1 Reply Last reply
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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #14

        sp=zombies and campaign
        mp=multiplayer

        1 Reply Last reply
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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #15

          I’ll try and do what u did using a few other ways and hopefully it’ll work,

          and right now I have only started work on textures; giving the wunderwaffe a pap camo on cotd

          MeatSlingerNickundefined 1 Reply Last reply
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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by hindercanrun
            #16

            90831641-B061-464D-AD3E-CB5D48F32CAD.jpeg
            Found something

            MeatSlingerNickundefined 1 Reply Last reply
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            • hindercanrunundefined hindercanrun

              90831641-B061-464D-AD3E-CB5D48F32CAD.jpeg
              Found something

              MeatSlingerNickundefined Offline
              MeatSlingerNickundefined Offline
              MeatSlingerNick
              wrote on last edited by
              #17

              hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game

              hindercanrunundefined 1 Reply Last reply
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              • MeatSlingerNickundefined MeatSlingerNick

                hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #18

                @JakePatcher yes, that’s actually what made me start on the bo2 one, I did get burnt out because of how hard I was working on it,

                then I watched a cut content video about bo1 zombies and thought about doing it for bo1, well you know the answer to that.

                I was thinking about doing it for waw, I still don’t know about it.

                1 Reply Last reply
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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #19

                  and most of those images for the bo2 one are from google, not the game files.

                  if I were to have access to an alpha or dev kit version of bo2 and bo1, it would greatly help with this mod.

                  1 Reply Last reply
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                  • hindercanrunundefined hindercanrun

                    I’ll try and do what u did using a few other ways and hopefully it’ll work,

                    and right now I have only started work on textures; giving the wunderwaffe a pap camo on cotd

                    MeatSlingerNickundefined Offline
                    MeatSlingerNickundefined Offline
                    MeatSlingerNick
                    wrote on last edited by
                    #20

                    hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it

                    hindercanrunundefined 1 Reply Last reply
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                    • MeatSlingerNickundefined MeatSlingerNick

                      hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it

                      hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #21

                      @JakePatcher yeah I still haven’t found a way, I would like the files

                      MeatSlingerNickundefined 1 Reply Last reply
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                      • hindercanrunundefined hindercanrun

                        @JakePatcher yeah I still haven’t found a way, I would like the files

                        MeatSlingerNickundefined Offline
                        MeatSlingerNickundefined Offline
                        MeatSlingerNick
                        wrote on last edited by
                        #22

                        hindercanrun Hey, here you go: Download

                        I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

                        I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

                        That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

                        And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

                        hindercanrunundefined 2 Replies Last reply
                        3
                        • MeatSlingerNickundefined MeatSlingerNick

                          hindercanrun Hey, here you go: Download

                          I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

                          I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

                          That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

                          And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

                          hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by
                          #23

                          @JakePatcher thanks

                          1 Reply Last reply
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                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by
                            #24

                            You’ll get some credit for this

                            1 Reply Last reply
                            3
                            • MeatSlingerNickundefined MeatSlingerNick

                              hindercanrun Hey, here you go: Download

                              I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

                              I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

                              That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

                              And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #25

                              @JakePatcher do you put it in plutonium\storage\t5\mods
                              ?

                              1 Reply Last reply
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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #26

                                Just double checking, I’ve given myself the ak47 and it doesn’t make any sound

                                1 Reply Last reply
                                3
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by hindercanrun
                                  #27

                                  yeah it just gives me the default gun not the ak47 and when it does it makes no sound

                                  so idk if I did something wrong

                                  MeatSlingerNickundefined 1 Reply Last reply
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                                  • hindercanrunundefined hindercanrun

                                    yeah it just gives me the default gun not the ak47 and when it does it makes no sound

                                    so idk if I did something wrong

                                    MeatSlingerNickundefined Offline
                                    MeatSlingerNickundefined Offline
                                    MeatSlingerNick
                                    wrote on last edited by
                                    #28
                                    This post is deleted!
                                    MeatSlingerNickundefined 1 Reply Last reply
                                    0
                                    • MeatSlingerNickundefined MeatSlingerNick

                                      This post is deleted!

                                      MeatSlingerNickundefined Offline
                                      MeatSlingerNickundefined Offline
                                      MeatSlingerNick
                                      wrote on last edited by MeatSlingerNick
                                      #29

                                      hindercanrun You put the files into the mod directory of your regular black ops installation

                                      (For example: steam/steamapps/common/Call of Duty Black Ops/mods)

                                      • Drop these files into the same mod folder alongside the other files (forgot about these sorry)
                                      • Add all the necessary lines to mod.csv
                                      • Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
                                      • Move the entire folder into your t5/mods directory

                                      Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own

                                      MeatSlingerNickundefined hindercanrunundefined 2 Replies Last reply
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                                      • MeatSlingerNickundefined MeatSlingerNick

                                        hindercanrun You put the files into the mod directory of your regular black ops installation

                                        (For example: steam/steamapps/common/Call of Duty Black Ops/mods)

                                        • Drop these files into the same mod folder alongside the other files (forgot about these sorry)
                                        • Add all the necessary lines to mod.csv
                                        • Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
                                        • Move the entire folder into your t5/mods directory

                                        Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own

                                        MeatSlingerNickundefined Offline
                                        MeatSlingerNickundefined Offline
                                        MeatSlingerNick
                                        wrote on last edited by
                                        #30

                                        And one more thing almost forgot: once you're finished with that, copy the mod.ff file into

                                        t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end

                                        For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.

                                        hindercanrunundefined 1 Reply Last reply
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                                        • MeatSlingerNickundefined MeatSlingerNick

                                          And one more thing almost forgot: once you're finished with that, copy the mod.ff file into

                                          t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end

                                          For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.

                                          hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          wrote on last edited by
                                          #31

                                          @JakePatcher does this work on the torrent version of bo1?

                                          1 Reply Last reply
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