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[Mod Tools] COD Online - Goliath

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  • shippuden1592undefined Offline
    shippuden1592undefined Offline
    shippuden1592
    wrote on last edited by
    #1

    https://www.youtube.com/watch?v=B50N2_BpVsw

    Download

    https://www.mediafire.com/file/soh9qtkfjrnartw/shippuden_utility.gsc/file
    

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_goliath::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add prefab that comes in the rar "goliath_spawn" and put it in areas where you want to make napalm respawn

    3.-In each info_volume have their areas add this:

    script_noteworthy    player_zone
    

    4.-Go to _zombiemode_powerups and find this function "nuke_powerup( drop_item )" and below:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "goliath_zombie" )
            {
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "goliath_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    put this:

    ai_goliath_atk_leap_01
        ai_goliath_atk_multi_01
        ai_goliath_atk_multi_02
        ai_goliath_atk_run_01
        ai_goliath_atk_single_01
        ai_goliath_atk_single_02
        ai_goliath_atk_sprint_01
        ai_goliath_death
        ai_goliath_ground_smash
        ai_goliath_headbutt
        ai_goliath_idle
        ai_goliath_push
        ai_goliath_roar
        ai_goliath_run
        ai_goliath_spawn_a
        ai_goliath_spawn_b
        ai_goliath_sprint
        ai_goliath_stumble_stationary
        ai_goliath_walk
    

    6.-Add this to your mod.csv

    include,online_goliath
    

    You are free de`modificar these:

    set_zombie_var( "goliath_first_round",            1 );         //Round to start + RandomIntRange( level.zombie_vars["goliath_rnd_min"], level.zombie_vars["goliath_rnd_max"] )
        set_zombie_var( "goliath_rnd_max",            5 );        //Maximum spawn next round between
        set_zombie_var( "goliath_rnd_min",            3 );        //smaller number of rounds from next spawn
        set_zombie_var( "goliath_health_multiplier",        25 );        //Increased life
        set_zombie_var( "goliath_alive",                false );    //goliath Live / Dead
        set_zombie_var( "goliath_damage_wonder",        80 );        //Wonder weapon damage
        set_zombie_var( "goliath_smash_cooldown",            250 );        //Time to strike again
        set_zombie_var( "goliath_smash_chance",            60 );        //Chance to attack
        set_zombie_var( "goliath_smash_distance",            90 );        //Distancia del impacto
        set_zombie_var( "goliath_smash_distance_plr",                15 );        //Impact distance
        set_zombie_var( "goliath_smash_damage_min",                15 );        //Maximum damage generated by impact
        set_zombie_var( "goliath_smash_damage_max",                15 );        //Minimal damage generated by impact
    

    At the end use you like more

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