[Mod Tools] Napalm from Black Ops

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    Credits:
    shippuden1592 ---> Script/Xanim
    Deper ---> fx´s
    RDV ---> Fix xanim bo1 and bo2

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_napalm::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add the prefab that comes in the "napalm" rar and put it in the areas where you want the engineer to respawn

    3.-In each info_volume you have of your zones add this:

    script_noteworthy        player_zone
    

    4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "napalm_zombie" )
            {
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "napalm_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    add this:

    ai_zombie_napalm_run
        ai_zombie_napalm_attack_01
        ai_zombie_firestaff_death_walking_a
        ai_zombie_firestaff_death_walking_b
        ai_zombie_firestaff_death_walking_c
    

    6.-Add this to your mod.csv

    include,napalm
    
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