[Mod Tools] Napalm from Black Ops
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https://www.youtube.com/watch?v=hRrVFq5jbCw
Credits:
shippuden1592 ---> Script/Xanim
Deper ---> fx´s
RDV ---> Fix xanim bo1 and bo21.-Once unpacked and put everything in place to go to _zombiemode and add this:
maps\_zombiemode_ai_napalm::init();under:
maps\_zombiemode_auto_turret::init();2.-In radiant add the prefab that comes in the "napalm" rar and put it in the areas where you want the engineer to respawn
3.-In each info_volume you have of your zones add this:
script_noteworthy player_zone4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:
if( zombies[i].animname == "boss_zombie" ) { continue; }add this:
if( zombies[i].animname == "napalm_zombie" ) { continue; }search "check_for_instakill( player )" and below:
if( self.animname == "boss_zombie" ) { return; }add this:
if( self.animname == "napalm_zombie" ) { return; }5.-In this generic_human.atr below:
body {add this:
ai_zombie_napalm_run ai_zombie_napalm_attack_01 ai_zombie_firestaff_death_walking_a ai_zombie_firestaff_death_walking_b ai_zombie_firestaff_death_walking_c6.-Add this to your mod.csv
include,napalm
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