waw wont start
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when i try to play waw zombies it doesnt open and shows some red text in the boot strapper that says something about it cant run zombie_electric_shock_overlay and water_droplet
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Dss0 i already repaired the files 3 times, i also straight up reinstalled the game. nothing seems to work
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Psyykosis does the bootstrapper stay open? What if you type
r_fullscreen 0; vid_restart
into the bootstrapper and hit enter?
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Dss0 Build date: Jun 18 2022
begin $init
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/raw
C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/main
C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/
C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/mods
C:\Games\pluto_t4_full_game\main\iw_27.iwd (60 files)
C:\Games\pluto_t4_full_game\main\iw_26.iwd (522 files)
C:\Games\pluto_t4_full_game\main\iw_25.iwd (139 files)
C:\Games\pluto_t4_full_game\main\iw_24.iwd (502 files)
C:\Games\pluto_t4_full_game\main\iw_23.iwd (3 files)
C:\Games\pluto_t4_full_game\main\iw_22.iwd (529 files)
C:\Games\pluto_t4_full_game\main\iw_21.iwd (13 files)
C:\Games\pluto_t4_full_game\main\iw_20.iwd (69 files)
C:\Games\pluto_t4_full_game\main\iw_19.iwd (52 files)
C:\Games\pluto_t4_full_game\main\iw_18.iwd (51 files)
C:\Games\pluto_t4_full_game\main\iw_17.iwd (42 files)
C:\Games\pluto_t4_full_game\main\iw_16.iwd (44 files)
C:\Games\pluto_t4_full_game\main\iw_15.iwd (145 files)
C:\Games\pluto_t4_full_game\main\iw_14.iwd (655 files)
C:\Games\pluto_t4_full_game\main\iw_13.iwd (400 files)
C:\Games\pluto_t4_full_game\main\iw_12.iwd (453 files)
C:\Games\pluto_t4_full_game\main\iw_11.iwd (366 files)
C:\Games\pluto_t4_full_game\main\iw_10.iwd (549 files)
C:\Games\pluto_t4_full_game\main\iw_09.iwd (413 files)
C:\Games\pluto_t4_full_game\main\iw_08.iwd (484 files)
C:\Games\pluto_t4_full_game\main\iw_07.iwd (755 files)
C:\Games\pluto_t4_full_game\main\iw_06.iwd (537 files)
C:\Games\pluto_t4_full_game\main\iw_05.iwd (569 files)
C:\Games\pluto_t4_full_game\main\iw_04.iwd (711 files)
C:\Games\pluto_t4_full_game\main\iw_03.iwd (743 files)
C:\Games\pluto_t4_full_game\main\iw_02.iwd (694 files)
C:\Games\pluto_t4_full_game\main\iw_01.iwd (350 files)
C:\Games\pluto_t4_full_game\main\iw_00.iwd (808 files)
C:\Games\pluto_t4_full_game/main
C:\Games\pluto_t4_full_game/main_shared
C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/players
C:\Games\pluto_t4_full_game\main\localized_english_iw06.iwd (1804 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw05.iwd (1246 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw04.iwd (363 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw03.iwd (28 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw02.iwd (3163 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw01.iwd (5164 files)
localized assets iwd file for english
C:\Games\pluto_t4_full_game\main\localized_english_iw00.iwd (4592 files)
localized assets iwd file for englishFile Handles:
27018 files in iwd files
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
Adding channel: coopinfo
No channels added or hidden
Adding channel: error
Adding channel: error
No channels added or hidden
Adding channel: gamenotify
Adding channel: obituary
No channels added or hidden
Adding channel: boldgame
No channels added or hidden
Adding channel: subtitle
No channels added or hidden
Adding channel: coopinfo
execing default.cfg from disk
execing default_controls.cfg from disk
execing coop_arcademode.cfg from disk
No channels added or hidden
execing language.cfg from disk
execing default_controller.cfg from disk
No channels added or hidden
execing plutonium.cfg from disk
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
Hiding channel: coopinfo
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
Adding channel: coopinfo
Unknown command "updategamerprofile"
Unknown command "updategamerprofile"
Unknown command "updategamerprofile"
Unknown command "updategamerprofile"
CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 0.01 GHz
Total CPU performance is estimated as 0.05 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "AMD FirePro W2100 (FireGL V) Graphics Adapter"
Streaming SIMD Extensions (SSE) supportedWinsock Initialized
Opening IP socket: localhost:28960
UPnP successfully claimed port 28960!
Hostname: DESKTOP-M87OMNG
IP: 10.0.0.3
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 120 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Loading fastfile plutonium_ui
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 2048 MB of video memory and 4033 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
Waited 649 msec for asset '$white' of type 'image'.
Waited 1 msec for asset '$blank' of type 'image'.
Waited 1 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 211 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 1 msec for asset '$point' of type 'material'.
Waited 1 msec for asset '$line_nodepth' of type 'material'.
Waited 4 msec for asset 'light_corona' of type 'material'.
Waited 2 msec for asset 'clear_alpha' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 1 msec for asset 'shadowcookieblur' of type 'material'.
Waited 64 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 5 msec for asset 'stencilshadow' of type 'material'.
Waited 1 msec for asset 'stencildisplay' of type 'material'.
Waited 45 msec for asset 'cinematic' of type 'material'.
Error: Waited 147 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "6".
"r_gamma" = "1.4375".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-M87OMNG
PC IP: 10.0.0.3
end $init 4715 ms
--- Common Initialization Complete ---
Unknown command "t4sp"- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
]r_fullscreen 0; vid_restart
Controller #0 signed in locally
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device. - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device. - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
- R_Cinematic_BeginLostDevice()...
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Psyykosis those missing images don't matter. It seems there is some problem with your gpu/directx.
Do you have any software with overlays? (msi afterburner, xbox game bar, rivatuner..) if yes, disable those.
You can also try updating your graphics drivers.