waw wont start
- 
when i try to play waw zombies it doesnt open and shows some red text in the boot strapper that says something about it cant run zombie_electric_shock_overlay and water_droplet 
- 
when i try to play waw zombies it doesnt open and shows some red text in the boot strapper that says something about it cant run zombie_electric_shock_overlay and water_droplet 
- 
Dss0 i already repaired the files 3 times, i also straight up reinstalled the game. nothing seems to work 
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Dss0 i already repaired the files 3 times, i also straight up reinstalled the game. nothing seems to work Psyykosis does the bootstrapper stay open? What if you type r_fullscreen 0; vid_restartinto the bootstrapper and hit enter? 
- 
Psyykosis does the bootstrapper stay open? What if you type r_fullscreen 0; vid_restartinto the bootstrapper and hit enter? 
- 
Dss0 Build date: Jun 18 2022 
 begin $init
 ----- FS_Startup -----
 Current language: english
 Current search path:
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/raw
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/main
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/usermaps
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/mods
 C:\Games\pluto_t4_full_game\main\iw_27.iwd (60 files)
 C:\Games\pluto_t4_full_game\main\iw_26.iwd (522 files)
 C:\Games\pluto_t4_full_game\main\iw_25.iwd (139 files)
 C:\Games\pluto_t4_full_game\main\iw_24.iwd (502 files)
 C:\Games\pluto_t4_full_game\main\iw_23.iwd (3 files)
 C:\Games\pluto_t4_full_game\main\iw_22.iwd (529 files)
 C:\Games\pluto_t4_full_game\main\iw_21.iwd (13 files)
 C:\Games\pluto_t4_full_game\main\iw_20.iwd (69 files)
 C:\Games\pluto_t4_full_game\main\iw_19.iwd (52 files)
 C:\Games\pluto_t4_full_game\main\iw_18.iwd (51 files)
 C:\Games\pluto_t4_full_game\main\iw_17.iwd (42 files)
 C:\Games\pluto_t4_full_game\main\iw_16.iwd (44 files)
 C:\Games\pluto_t4_full_game\main\iw_15.iwd (145 files)
 C:\Games\pluto_t4_full_game\main\iw_14.iwd (655 files)
 C:\Games\pluto_t4_full_game\main\iw_13.iwd (400 files)
 C:\Games\pluto_t4_full_game\main\iw_12.iwd (453 files)
 C:\Games\pluto_t4_full_game\main\iw_11.iwd (366 files)
 C:\Games\pluto_t4_full_game\main\iw_10.iwd (549 files)
 C:\Games\pluto_t4_full_game\main\iw_09.iwd (413 files)
 C:\Games\pluto_t4_full_game\main\iw_08.iwd (484 files)
 C:\Games\pluto_t4_full_game\main\iw_07.iwd (755 files)
 C:\Games\pluto_t4_full_game\main\iw_06.iwd (537 files)
 C:\Games\pluto_t4_full_game\main\iw_05.iwd (569 files)
 C:\Games\pluto_t4_full_game\main\iw_04.iwd (711 files)
 C:\Games\pluto_t4_full_game\main\iw_03.iwd (743 files)
 C:\Games\pluto_t4_full_game\main\iw_02.iwd (694 files)
 C:\Games\pluto_t4_full_game\main\iw_01.iwd (350 files)
 C:\Games\pluto_t4_full_game\main\iw_00.iwd (808 files)
 C:\Games\pluto_t4_full_game/main
 C:\Games\pluto_t4_full_game/main_shared
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/players
 C:\Games\pluto_t4_full_game\main\localized_english_iw06.iwd (1804 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw05.iwd (1246 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw04.iwd (363 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw03.iwd (28 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw02.iwd (3163 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw01.iwd (5164 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw00.iwd (4592 files)
 localized assets iwd file for englishFile Handles:27018 files in iwd files 
 Adding channel: error
 Adding channel: gamenotify
 Adding channel: boldgame
 Adding channel: subtitle
 Adding channel: obituary
 Adding channel: logfile_only
 Adding channel: console_only
 Adding channel: gfx
 Adding channel: sound
 Adding channel: files
 Adding channel: devgui
 Adding channel: profile
 Adding channel: ui
 Adding channel: client
 Adding channel: server
 Adding channel: system
 Adding channel: playerweap
 Adding channel: ai
 Adding channel: anim
 Adding channel: physics
 Adding channel: fx
 Adding channel: leaderboards
 Adding channel: parserscript
 Adding channel: script
 Adding channel: coopinfo
 No channels added or hidden
 Adding channel: error
 Adding channel: error
 No channels added or hidden
 Adding channel: gamenotify
 Adding channel: obituary
 No channels added or hidden
 Adding channel: boldgame
 No channels added or hidden
 Adding channel: subtitle
 No channels added or hidden
 Adding channel: coopinfo
 execing default.cfg from disk
 execing default_controls.cfg from disk
 execing coop_arcademode.cfg from disk
 No channels added or hidden
 execing language.cfg from disk
 execing default_controller.cfg from disk
 No channels added or hidden
 execing plutonium.cfg from disk
 Hiding channel: error
 Hiding channel: gamenotify
 Hiding channel: boldgame
 Hiding channel: subtitle
 Hiding channel: obituary
 Hiding channel: logfile_only
 Hiding channel: console_only
 Hiding channel: gfx
 Hiding channel: sound
 Hiding channel: files
 Hiding channel: devgui
 Hiding channel: profile
 Hiding channel: ui
 Hiding channel: client
 Hiding channel: server
 Hiding channel: system
 Hiding channel: playerweap
 Hiding channel: ai
 Hiding channel: anim
 Hiding channel: physics
 Hiding channel: fx
 Hiding channel: leaderboards
 Hiding channel: parserscript
 Hiding channel: script
 Hiding channel: coopinfo
 No channels added or hidden
 Adding channel: error
 Adding channel: gamenotify
 Adding channel: boldgame
 Adding channel: subtitle
 Adding channel: obituary
 Adding channel: logfile_only
 Adding channel: console_only
 Adding channel: gfx
 Adding channel: sound
 Adding channel: files
 Adding channel: devgui
 Adding channel: profile
 Adding channel: ui
 Adding channel: client
 Adding channel: server
 Adding channel: system
 Adding channel: playerweap
 Adding channel: ai
 Adding channel: anim
 Adding channel: physics
 Adding channel: fx
 Adding channel: leaderboards
 Adding channel: parserscript
 Adding channel: script
 Adding channel: coopinfo
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 CPU vendor is "GenuineIntel"
 CPU name is "Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz"
 4 logical CPUs reported
 4 physical CPUs detected
 Measured CPU speed is 0.01 GHz
 Total CPU performance is estimated as 0.05 GHz
 System memory is 1024 MB (capped at 1 GB)
 Video card is "AMD FirePro W2100 (FireGL V) Graphics Adapter"
 Streaming SIMD Extensions (SSE) supportedWinsock Initialized 
 Opening IP socket: localhost:28960
 UPnP successfully claimed port 28960!
 Hostname: DESKTOP-M87OMNG
 IP: 10.0.0.3
 ----- Initializing Renderer ----
 execing ragdoll.cfg from disk
 ----- Client Initialization -----
 ----- Client Initialization Complete -----
 Trying SMP acceleration...
 ...succeeded.
 ----- R_Init -----
 Getting Direct3D 9 interface...
 Pixel shader version is 3.0
 Vertex shader version is 3.0
 Shader model 2.0 code path is available.
 Shader model 3.0 code path is available.
 Using Shader model 3.0 code path because it is the best available path on this hardware.
 Attempting 640 x 480 fullscreen with 32 bpp at 120 hz
 Game window successfully created.
 Using 2x anti-aliasing
 Creating Direct3D device...
 Com_TouchMemory: 0 msec. Using sum: 0
 Database: Assets Sync Started
 Database: Assets Sync Finished
 Loading fastfile code_post_gfx
 Loading fastfile ui
 Loading fastfile localized_common
 Loading fastfile common
 Loading fastfile patch
 Loading fastfile plutonium_ui
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 Loading fastfile 'code_post_gfx'
 used 1.13 MB memory in DB alloc
 Setting initial state...
 DirectX reports 2048 MB of video memory and 4033 MB of available texture memory.
 Using video memory size to cap used texture memory at 2032 MB.
 Picmip is set manually.
 Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
 Waited 649 msec for asset '$white' of type 'image'.
 Waited 1 msec for asset '$blank' of type 'image'.
 Waited 1 msec for asset '$identitynormalmap' of type 'image'.
 Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
 Waited 211 msec for asset '$default' of type 'material'.
 Waited 2 msec for asset '$additive' of type 'material'.
 Waited 1 msec for asset '$point' of type 'material'.
 Waited 1 msec for asset '$line_nodepth' of type 'material'.
 Waited 4 msec for asset 'light_corona' of type 'material'.
 Waited 2 msec for asset 'clear_alpha' of type 'material'.
 Waited 2 msec for asset 'depthprepass' of type 'material'.
 Waited 1 msec for asset 'shadowclear' of type 'material'.
 Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
 Waited 1 msec for asset 'shadowcookieblur' of type 'material'.
 Waited 64 msec for asset 'shadowcaster' of type 'material'.
 Waited 1 msec for asset 'shadowoverlay' of type 'material'.
 Waited 5 msec for asset 'stencilshadow' of type 'material'.
 Waited 1 msec for asset 'stencildisplay' of type 'material'.
 Waited 45 msec for asset 'cinematic' of type 'material'.
 Error: Waited 147 msec for missing asset "zombie_electric_shock_overlay".
 Error: Could not load material "zombie_electric_shock_overlay".
 Error: Could not load material "zombie_transporter_overlay".
 Error: Could not load material "water_droplet".
 Error: Could not load material "water_dynamic_spray".------- sound system initialization -------
 Loading fastfile 'ui'
 used 39.48 MB memory in DB alloc
 ------- sound system successfully initialized -------GamerProfile_UpdateProfileFromDvars(0): 
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.4375".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
 Hostname: DESKTOP-M87OMNG
 PC IP: 10.0.0.3
 end $init 4715 ms
 --- Common Initialization Complete ---
 Unknown command "t4sp"- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 ]r_fullscreen 0; vid_restart
 Controller #0 signed in locally
 Com_TouchMemory: 0 msec. Using sum: 0
 Recovering lost device...
 R_ResetDevice()...
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 R_ReloadWorld()...
 Material_ReloadAll()...
 R_ReloadLostImages()...
 R_OptimizeAllModels()...
 DB_EndRecoverLostDevice()...
 R_Cinematic_EndLostDevice()...
 R_AbortRenderCommands()...
 R_PushRemoteScreenUpdate()...
 Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 Com_TouchMemory: 0 msec. Using sum: 0
 Recovering lost device...
 R_ResetDevice()...
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 R_ReloadWorld()...
 Material_ReloadAll()...
 R_ReloadLostImages()...
 R_OptimizeAllModels()...
 DB_EndRecoverLostDevice()...
 R_Cinematic_EndLostDevice()...
 R_AbortRenderCommands()...
 R_PushRemoteScreenUpdate()...
 Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 
- R_Cinematic_BeginLostDevice()...
- 
Dss0 Build date: Jun 18 2022 
 begin $init
 ----- FS_Startup -----
 Current language: english
 Current search path:
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/raw
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/main
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/usermaps
 C:\Users\Travis Stoddard\AppData\Local\Activision\CoDWaW/mods
 C:\Games\pluto_t4_full_game\main\iw_27.iwd (60 files)
 C:\Games\pluto_t4_full_game\main\iw_26.iwd (522 files)
 C:\Games\pluto_t4_full_game\main\iw_25.iwd (139 files)
 C:\Games\pluto_t4_full_game\main\iw_24.iwd (502 files)
 C:\Games\pluto_t4_full_game\main\iw_23.iwd (3 files)
 C:\Games\pluto_t4_full_game\main\iw_22.iwd (529 files)
 C:\Games\pluto_t4_full_game\main\iw_21.iwd (13 files)
 C:\Games\pluto_t4_full_game\main\iw_20.iwd (69 files)
 C:\Games\pluto_t4_full_game\main\iw_19.iwd (52 files)
 C:\Games\pluto_t4_full_game\main\iw_18.iwd (51 files)
 C:\Games\pluto_t4_full_game\main\iw_17.iwd (42 files)
 C:\Games\pluto_t4_full_game\main\iw_16.iwd (44 files)
 C:\Games\pluto_t4_full_game\main\iw_15.iwd (145 files)
 C:\Games\pluto_t4_full_game\main\iw_14.iwd (655 files)
 C:\Games\pluto_t4_full_game\main\iw_13.iwd (400 files)
 C:\Games\pluto_t4_full_game\main\iw_12.iwd (453 files)
 C:\Games\pluto_t4_full_game\main\iw_11.iwd (366 files)
 C:\Games\pluto_t4_full_game\main\iw_10.iwd (549 files)
 C:\Games\pluto_t4_full_game\main\iw_09.iwd (413 files)
 C:\Games\pluto_t4_full_game\main\iw_08.iwd (484 files)
 C:\Games\pluto_t4_full_game\main\iw_07.iwd (755 files)
 C:\Games\pluto_t4_full_game\main\iw_06.iwd (537 files)
 C:\Games\pluto_t4_full_game\main\iw_05.iwd (569 files)
 C:\Games\pluto_t4_full_game\main\iw_04.iwd (711 files)
 C:\Games\pluto_t4_full_game\main\iw_03.iwd (743 files)
 C:\Games\pluto_t4_full_game\main\iw_02.iwd (694 files)
 C:\Games\pluto_t4_full_game\main\iw_01.iwd (350 files)
 C:\Games\pluto_t4_full_game\main\iw_00.iwd (808 files)
 C:\Games\pluto_t4_full_game/main
 C:\Games\pluto_t4_full_game/main_shared
 C:\Users\Travis Stoddard\AppData\Local\Plutonium\storage\t4/players
 C:\Games\pluto_t4_full_game\main\localized_english_iw06.iwd (1804 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw05.iwd (1246 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw04.iwd (363 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw03.iwd (28 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw02.iwd (3163 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw01.iwd (5164 files)
 localized assets iwd file for english
 C:\Games\pluto_t4_full_game\main\localized_english_iw00.iwd (4592 files)
 localized assets iwd file for englishFile Handles:27018 files in iwd files 
 Adding channel: error
 Adding channel: gamenotify
 Adding channel: boldgame
 Adding channel: subtitle
 Adding channel: obituary
 Adding channel: logfile_only
 Adding channel: console_only
 Adding channel: gfx
 Adding channel: sound
 Adding channel: files
 Adding channel: devgui
 Adding channel: profile
 Adding channel: ui
 Adding channel: client
 Adding channel: server
 Adding channel: system
 Adding channel: playerweap
 Adding channel: ai
 Adding channel: anim
 Adding channel: physics
 Adding channel: fx
 Adding channel: leaderboards
 Adding channel: parserscript
 Adding channel: script
 Adding channel: coopinfo
 No channels added or hidden
 Adding channel: error
 Adding channel: error
 No channels added or hidden
 Adding channel: gamenotify
 Adding channel: obituary
 No channels added or hidden
 Adding channel: boldgame
 No channels added or hidden
 Adding channel: subtitle
 No channels added or hidden
 Adding channel: coopinfo
 execing default.cfg from disk
 execing default_controls.cfg from disk
 execing coop_arcademode.cfg from disk
 No channels added or hidden
 execing language.cfg from disk
 execing default_controller.cfg from disk
 No channels added or hidden
 execing plutonium.cfg from disk
 Hiding channel: error
 Hiding channel: gamenotify
 Hiding channel: boldgame
 Hiding channel: subtitle
 Hiding channel: obituary
 Hiding channel: logfile_only
 Hiding channel: console_only
 Hiding channel: gfx
 Hiding channel: sound
 Hiding channel: files
 Hiding channel: devgui
 Hiding channel: profile
 Hiding channel: ui
 Hiding channel: client
 Hiding channel: server
 Hiding channel: system
 Hiding channel: playerweap
 Hiding channel: ai
 Hiding channel: anim
 Hiding channel: physics
 Hiding channel: fx
 Hiding channel: leaderboards
 Hiding channel: parserscript
 Hiding channel: script
 Hiding channel: coopinfo
 No channels added or hidden
 Adding channel: error
 Adding channel: gamenotify
 Adding channel: boldgame
 Adding channel: subtitle
 Adding channel: obituary
 Adding channel: logfile_only
 Adding channel: console_only
 Adding channel: gfx
 Adding channel: sound
 Adding channel: files
 Adding channel: devgui
 Adding channel: profile
 Adding channel: ui
 Adding channel: client
 Adding channel: server
 Adding channel: system
 Adding channel: playerweap
 Adding channel: ai
 Adding channel: anim
 Adding channel: physics
 Adding channel: fx
 Adding channel: leaderboards
 Adding channel: parserscript
 Adding channel: script
 Adding channel: coopinfo
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 Unknown command "updategamerprofile"
 CPU vendor is "GenuineIntel"
 CPU name is "Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz"
 4 logical CPUs reported
 4 physical CPUs detected
 Measured CPU speed is 0.01 GHz
 Total CPU performance is estimated as 0.05 GHz
 System memory is 1024 MB (capped at 1 GB)
 Video card is "AMD FirePro W2100 (FireGL V) Graphics Adapter"
 Streaming SIMD Extensions (SSE) supportedWinsock Initialized 
 Opening IP socket: localhost:28960
 UPnP successfully claimed port 28960!
 Hostname: DESKTOP-M87OMNG
 IP: 10.0.0.3
 ----- Initializing Renderer ----
 execing ragdoll.cfg from disk
 ----- Client Initialization -----
 ----- Client Initialization Complete -----
 Trying SMP acceleration...
 ...succeeded.
 ----- R_Init -----
 Getting Direct3D 9 interface...
 Pixel shader version is 3.0
 Vertex shader version is 3.0
 Shader model 2.0 code path is available.
 Shader model 3.0 code path is available.
 Using Shader model 3.0 code path because it is the best available path on this hardware.
 Attempting 640 x 480 fullscreen with 32 bpp at 120 hz
 Game window successfully created.
 Using 2x anti-aliasing
 Creating Direct3D device...
 Com_TouchMemory: 0 msec. Using sum: 0
 Database: Assets Sync Started
 Database: Assets Sync Finished
 Loading fastfile code_post_gfx
 Loading fastfile ui
 Loading fastfile localized_common
 Loading fastfile common
 Loading fastfile patch
 Loading fastfile plutonium_ui
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 Loading fastfile 'code_post_gfx'
 used 1.13 MB memory in DB alloc
 Setting initial state...
 DirectX reports 2048 MB of video memory and 4033 MB of available texture memory.
 Using video memory size to cap used texture memory at 2032 MB.
 Picmip is set manually.
 Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
 Waited 649 msec for asset '$white' of type 'image'.
 Waited 1 msec for asset '$blank' of type 'image'.
 Waited 1 msec for asset '$identitynormalmap' of type 'image'.
 Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
 Waited 211 msec for asset '$default' of type 'material'.
 Waited 2 msec for asset '$additive' of type 'material'.
 Waited 1 msec for asset '$point' of type 'material'.
 Waited 1 msec for asset '$line_nodepth' of type 'material'.
 Waited 4 msec for asset 'light_corona' of type 'material'.
 Waited 2 msec for asset 'clear_alpha' of type 'material'.
 Waited 2 msec for asset 'depthprepass' of type 'material'.
 Waited 1 msec for asset 'shadowclear' of type 'material'.
 Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
 Waited 1 msec for asset 'shadowcookieblur' of type 'material'.
 Waited 64 msec for asset 'shadowcaster' of type 'material'.
 Waited 1 msec for asset 'shadowoverlay' of type 'material'.
 Waited 5 msec for asset 'stencilshadow' of type 'material'.
 Waited 1 msec for asset 'stencildisplay' of type 'material'.
 Waited 45 msec for asset 'cinematic' of type 'material'.
 Error: Waited 147 msec for missing asset "zombie_electric_shock_overlay".
 Error: Could not load material "zombie_electric_shock_overlay".
 Error: Could not load material "zombie_transporter_overlay".
 Error: Could not load material "water_droplet".
 Error: Could not load material "water_dynamic_spray".------- sound system initialization -------
 Loading fastfile 'ui'
 used 39.48 MB memory in DB alloc
 ------- sound system successfully initialized -------GamerProfile_UpdateProfileFromDvars(0): 
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.4375".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
 Hostname: DESKTOP-M87OMNG
 PC IP: 10.0.0.3
 end $init 4715 ms
 --- Common Initialization Complete ---
 Unknown command "t4sp"- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 ]r_fullscreen 0; vid_restart
 Controller #0 signed in locally
 Com_TouchMemory: 0 msec. Using sum: 0
 Recovering lost device...
 R_ResetDevice()...
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 R_ReloadWorld()...
 Material_ReloadAll()...
 R_ReloadLostImages()...
 R_OptimizeAllModels()...
 DB_EndRecoverLostDevice()...
 R_Cinematic_EndLostDevice()...
 R_AbortRenderCommands()...
 R_PushRemoteScreenUpdate()...
 Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 Com_TouchMemory: 0 msec. Using sum: 0
 Recovering lost device...
 R_ResetDevice()...
 Initializing render targets...
 Requested frame buffer to be 24-bit color with 8-bit alpha
 DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
 Initializing static model cache...
 Initializing dynamic buffers...
 Initializing particle cloud buffer...
 Creating Direct3D queries...
 R_ReloadWorld()...
 Material_ReloadAll()...
 R_ReloadLostImages()...
 R_OptimizeAllModels()...
 DB_EndRecoverLostDevice()...
 R_Cinematic_EndLostDevice()...
 R_AbortRenderCommands()...
 R_PushRemoteScreenUpdate()...
 Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
 DB_BeginRecoverLostDevice()...
 R_ResetModelLighting()...
 R_ReleaseAllModels()...
 R_ReleaseLostImages()...
 Material_ReleaseAll()...
 R_ReleaseWorld()...
 Psyykosis those missing images don't matter. It seems there is some problem with your gpu/directx. 
 Do you have any software with overlays? (msi afterburner, xbox game bar, rivatuner..) if yes, disable those.
 You can also try updating your graphics drivers.
- R_Cinematic_BeginLostDevice()...

