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Trying to Remove Lighting effect in MOTD

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  • A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #1

    So I love MOTD, the only thing I don't really like is the blinding lighting🌩 effect that happens regularly. I have been looking at console commands with the hope of fidgeting with the skybox enough to remove it.
    I've found out that " r_lightTweakSunLight " when typed, displays the a normal value of 10 and then when it displays the lighting effect it jumps all the way to 30, I don't really know if it has anything to do with it but I'm just desperate at this point.
    Maybe I'll try flipping the skybox around or sum. Maybe the skybox isn't even involved. I'm really dumb and need some help please<3

    JezuzLizardundefined 1 Reply Last reply
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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      replied to A Former User on last edited by
      #2

      @Ahri-Simp The only way to disable the lightning is with a GSC script. I wrote this one a while ago but never released it.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\zombies\_zm_utility;
      
      init()
      {
          if ( level.script == "zm_prison" )
          {
              level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override;
          }
      }
      
      player_lightning_manager_override()
      {
          self setclientfieldtoplayer( "toggle_lightning", 0 );
      }
      
      A Former User? 2 Replies Last reply
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      • A Former User? Offline
        A Former User? Offline
        A Former User
        replied to JezuzLizard on last edited by
        #3
        This post is deleted!
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        • A Former User? Offline
          A Former User? Offline
          A Former User
          replied to JezuzLizard on last edited by
          #4

          JezuzLizard works perfectly, thank you very much❤ ❤

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