Trying to Remove Lighting effect in MOTD
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So I love MOTD, the only thing I don't really like is the blinding lighting
effect that happens regularly. I have been looking at console commands with the hope of fidgeting with the skybox enough to remove it.
I've found out that " r_lightTweakSunLight " when typed, displays the a normal value of 10 and then when it displays the lighting effect it jumps all the way to 30, I don't really know if it has anything to do with it but I'm just desperate at this point.
Maybe I'll try flipping the skybox around or sum. Maybe the skybox isn't even involved. I'm really dumb and need some help please<3 -
So I love MOTD, the only thing I don't really like is the blinding lighting
effect that happens regularly. I have been looking at console commands with the hope of fidgeting with the skybox enough to remove it.
I've found out that " r_lightTweakSunLight " when typed, displays the a normal value of 10 and then when it displays the lighting effect it jumps all the way to 30, I don't really know if it has anything to do with it but I'm just desperate at this point.
Maybe I'll try flipping the skybox around or sum. Maybe the skybox isn't even involved. I'm really dumb and need some help please<3@Ahri-Simp The only way to disable the lightning is with a GSC script. I wrote this one a while ago but never released it.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { if ( level.script == "zm_prison" ) { level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override; } } player_lightning_manager_override() { self setclientfieldtoplayer( "toggle_lightning", 0 ); } -
@Ahri-Simp The only way to disable the lightning is with a GSC script. I wrote this one a while ago but never released it.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { if ( level.script == "zm_prison" ) { level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override; } } player_lightning_manager_override() { self setclientfieldtoplayer( "toggle_lightning", 0 ); }This post is deleted! -
@Ahri-Simp The only way to disable the lightning is with a GSC script. I wrote this one a while ago but never released it.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { if ( level.script == "zm_prison" ) { level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override; } } player_lightning_manager_override() { self setclientfieldtoplayer( "toggle_lightning", 0 ); }JezuzLizard works perfectly, thank you very much

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