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Bo2 Zombies Crashing

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  • LordRhinoundefined Offline
    LordRhinoundefined Offline
    LordRhino
    wrote on last edited by
    #1

    So my game keeps crashing but only at high rounds. It normally happens at round 40. I've tried looking for solutions everywhere but nothing seems to be working.
    The error I keep getting is:
    Exception Code: 0xC0000005
    Exception Address: 0x00A0A1B9
    From what I can see nothing changes. no low fps. no spikes. just all of a sudden a random crash

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #2

      Do you have any scripts installed?
      Did you modify/add any game files?
      Mention every antivirus and security tool you have, even if it's disabled or if you think it's not important

      Also you can try capping your FPS to your monitor hz or 200 if you had it set to illimited (0) with com_maxfps in the console
      Maybe try playing in windowed borderless too

      soanand2undefined 1 Reply Last reply
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      • LordRhinoundefined Offline
        LordRhinoundefined Offline
        LordRhino
        wrote on last edited by
        #3

        Yea, no scripts. not modified anything. all antivirus is disabled and uninstalled. I'm also playing borderless windows.
        i will try capping my fps tho

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        • LordRhinoundefined Offline
          LordRhinoundefined Offline
          LordRhino
          wrote on last edited by
          #4

          Same thing just happened round 38.

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          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt Plutonium Staff
            wrote on last edited by
            #5

            If you have a completely vanilla game and no antivirus at all other than Windows Defender then I don't know

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            • LordRhinoundefined Offline
              LordRhinoundefined Offline
              LordRhino
              wrote on last edited by
              #6

              Makes two of us

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              • RedxSkullundefined Offline
                RedxSkullundefined Offline
                RedxSkull
                wrote on last edited by RedxSkull
                #7

                Awhile ago experimental changes were made for zm that caused issues with

                wait_network_frame
                

                I heard the changes was reverted in a recent revision, but issues still occur like zombies not spawning in high rounds, random crashes, power-ups not dropping, etc. Even with vanilla gameplay. A fix was made to counter this issue and so far it still seems it's needed. No issues so far from myself using it, especially in high rounds. Use it if you want to and here is the source.

                #include maps/mp/_utility;
                #include common_scripts/utility;
                #include maps/mp/zombies/_zm_utility;
                
                main()
                {
                   replaceFunc( maps/mp/zombies/_zm_utility::wait_network_frame, ::override_wait_network_frame);
                }
                
                override_wait_network_frame()
                {
                   wait 0.1;
                }
                

                script compiled if needed https://www.mediafire.com/file/zlvuf3c280aynig/zm_fix.gsc/file)

                Place in AppData\Local\Plutonium\storage\t6\scripts\zm

                1 Reply Last reply
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