Bo2 Zombies Crashing
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So my game keeps crashing but only at high rounds. It normally happens at round 40. I've tried looking for solutions everywhere but nothing seems to be working.
The error I keep getting is:
Exception Code: 0xC0000005
Exception Address: 0x00A0A1B9
From what I can see nothing changes. no low fps. no spikes. just all of a sudden a random crash -
Do you have any scripts installed?
Did you modify/add any game files?
Mention every antivirus and security tool you have, even if it's disabled or if you think it's not importantAlso you can try capping your FPS to your monitor hz or 200 if you had it set to illimited (0) with
com_maxfps
in the console
Maybe try playing in windowed borderless too -
Yea, no scripts. not modified anything. all antivirus is disabled and uninstalled. I'm also playing borderless windows.
i will try capping my fps tho -
Same thing just happened round 38.
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If you have a completely vanilla game and no antivirus at all other than Windows Defender then I don't know
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Makes two of us
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Awhile ago experimental changes were made for zm that caused issues with
wait_network_frame
I heard the changes was reverted in a recent revision, but issues still occur like zombies not spawning in high rounds, random crashes, power-ups not dropping, etc. Even with vanilla gameplay. A fix was made to counter this issue and so far it still seems it's needed. No issues so far from myself using it, especially in high rounds. Use it if you want to and here is the source.
#include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/zombies/_zm_utility; main() { replaceFunc( maps/mp/zombies/_zm_utility::wait_network_frame, ::override_wait_network_frame); } override_wait_network_frame() { wait 0.1; }
script compiled if needed https://www.mediafire.com/file/zlvuf3c280aynig/zm_fix.gsc/file)
Place in AppData\Local\Plutonium\storage\t6\scripts\zm