I need help to solve graphics error
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Does anyone know why the map appears like this? help me please -
Does anyone know why the map appears like this? help me pleaseAldair_2112 This is a bug with this map which is caused by high fov.
You can fix this in matches you host by doing:
sv_cheats 1 r_lodBiasRigid -1000 r_lodBiasSkinned -1000You can also set it in a script with setClientDvar()
self setclientdvar("r_lodBiasRigid", -1000); self setclientdvar("r_lodBiasSkinned", -1000); -
Aldair_2112 This is a bug with this map which is caused by high fov.
You can fix this in matches you host by doing:
sv_cheats 1 r_lodBiasRigid -1000 r_lodBiasSkinned -1000You can also set it in a script with setClientDvar()
self setclientdvar("r_lodBiasRigid", -1000); self setclientdvar("r_lodBiasSkinned", -1000);JezuzLizard said in I need help to solve graphics error:
self setclientdvar("r_lodBiasRigid", -1000);
self setclientdvar("r_lodBiasSkinned", -1000);I put this in a txt file and tried compiling it but it didn't work, how exactly do I make it a gsc script?
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basically I copy and pasted those two lines and compilation didn't work, this would be a present to be able to play high fov and keep the textures from bugging
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JezuzLizard said in I need help to solve graphics error:
"r_lodBiasRigid", -1000)
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I know that's the thing to put in the console to fix it, I want to know how exactly to make a script like jezuzlizard said that automatically does it so I dont have to enter it every time I start the game.
I tried putting
self setclientdvar("r_lodBiasRigid", -1000);
self setclientdvar("r_lodBiasSkinned", -1000);in a gsc file with nothing else in it and compiling it but compilation didnt work, so im wondering how exactly to format it so it works
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