[MP/ZM] Black Ops II Mapvote
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Resxt
ok .. an example .. we have 2 maps to vote for .. so when configuring "set mapvote_limits_max "2" .. only the two maps will appear and nothing else? -
Thank you very much your mapvote is very good!
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Ghost420_ if you keep it at 0 it will handle it automatically. These dvars are only for when you have for example 10 maps but only want to show 2 per rotation. If you set the dvar to 0 it will show the amount of maps you have automatically
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Resxt very god ..!Thank you
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Hi, good, first of all, this script is fantastic, but I have a mistake, I follow everything to the letter and I can even vote for the next map, but I don't know why it doesn't change maps, it always stays on the first map of the rotation, it's my first server and I'm still learning I have the default rotation of the maps and I also added the rows in the cfg and I put the dlc maps in the set mapvote_maps line did I miss something?
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bigdevil83 first it would help if you mentioned whether it's MP or ZM since it doesn't work the same way.
Also send your CFG file (ofc hide sensitive information such as rcon password)
I just tested again on a clean MP server with the default configuration and it works just fine so I guess the problem is in your CFG or a script you have or whatever, something you did wrong or modified -
it is for a zm server
[0_1678728511896_dedicated_zm.cfg](Uploading 100%) -
bigdevil83 you didn't upload the file, upload it to pastebin or sendspace or whatever and send the link
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Just pushed a small update (2.1.2):
- Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
- The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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Hello, one question. How do I stop the map from appearing to vote? ..only the modes to vote appear ..the server is only "Nuketown" and I don't need "Nuketown" to appear in the vote .. I read in "notes" ..(image) .. that if there is only one mode or map hides it ..but it keeps appearing to me ..=( https://i.ibb.co/NVKySr5/2023-08-16-09-01-46-Window.jpg
https://i.ibb.co/B2cbmrH/mpshot0015.jpgset mapvote_enable 1
set mapvote_maps "Nuketown"
set mapvote_modes "Team Deathmatch,tdm1:Domination,dom1:Capture the Flag,ctf1:Free-for-all,dm1:Kill Confirmed,conf1"
set mapvote_colors_selected "blue"
set mapvote_colors_unselected "white"
set mapvote_colors_timer "blue"
set mapvote_colors_timer_low "red"
set mapvote_colors_help_text "white"
set mapvote_colors_help_accent "blue"
set mapvote_colors_help_accent_mode "standard"
set mapvote_vote_time 15
set mapvote_blur_level 4.5
set mapvote_blur_fade_in_time 2
set mapvote_horizontal_spacing 75 -
Ghy54- what you did is correct. The issue does not come from you.
I tested it and it produces the result you've shown, I messed up something.
I'll try to update that whenever I have some time, it worked last time I tried it so idk what happened -
Resxt ha if imagine something like that .. well .. thank you very much! very nice your mapvote ..
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Ghy54- okay so I found and fixed the issue, I implemented what we talked about for modes only and forgot to do it for when you only have one map
I just pushed
mapvote 2.1.3
which fixes this issue. Feel free to download it and let me know how it goes.
I did a good amount of tests and everything works fine on my side with only one map or only one modeThank you for your feedback which helped me fix an issue
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Resxt
brilliant ! I'm glad to see I could help someone like you .. .. we guys really enjoy being able to choose the maps we want to play .. eternally grateful .. I think I speak on behalf of all those who join my server and the they use their mapvote..! -
Just pushed
mapvote 2.1.4
that fixes a bug introduced in2.1.2
where the very first game wouldn't have the mapvote running. This bug might not have been noticed by server owners since it only happened on the first game so I recommend updating to the latest version that fixes this -
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