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  3. [ZM] Help with GSC Script

[ZM] Help with GSC Script

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • qndaundefined Offline
    qndaundefined Offline
    qnda
    wrote on last edited by
    #1

    Hi everyone, I wanted to get the zone_hud function (which shows where the player is) from the 5and5's Strat Tester to be able to make a script that does just that, without the rest of the HUD functions. I tried to edit the code myself and was able to compile it without errors, but unfortunately nothing is shown in the game.
    I leave you here the code I am using.

    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/_utility;
    
    set_hud_offset()
    {
    	if(level.script == "zm_tomb")
    	{
    		self.zone_hud_offset = 10;
    	}
    	else
    	{
    		self.zone_hud_offset = 0;
    	}
    	self.zone_hud_offset = 15;
    }
    
    zone_hud()
    {
    	self endon("disconnect");
    	x = 8;
    	y = -111;
    	if(level.script == "zm_buried")
    	{
    		y = y - 25;
    	}
    	else if(level.script == "zm_tomb")
    	{
    		y = y - 60;
    	}
    	self.zone_hud = newclienthudelem(self);
    	self.zone_hud.alignx = "left";
    	self.zone_hud.aligny = "bottom";
    	self.zone_hud.horzalign = "user_left";
    	self.zone_hud.vertalign = "user_bottom";
    	self.zone_hud.x = self.zone_hud.x + x;
    	self.zone_hud.y = self.zone_hud.y + y;
    	self.zone_hud.fontscale = 1.3;
    	self.zone_hud.alpha = 0;
    	self.zone_hud.color =  1;
    	self.zone_hud.hidewheninmenu = 1;
    	flag_wait("initial_blackscreen_passed");
    }
    
    zone_hud_watcher(x, y)
    {
    	self endon("disconnect");
    	level endon("end_game");
    	prev_zone = "";
    	while(1)
    	{
    		zone = self get_zone_name();
    		if(prev_zone != zone)
    		{
    			prev_zone = zone;
    			self.zone_hud fadeovertime(0.2);
    			self.zone_hud.alpha = 0;
    			wait(0.2);
    			self.zone_hud settext(zone);
    			self.zone_hud fadeovertime(0.2);
    			self.zone_hud.alpha = 1;
    			wait(0.2);
    			break;
    		}
    		wait(0.05);
    	}
    	self.zone_hud.alpha = 0;
    }
    
    get_zone_name()
    {
    	zone = self get_current_zone();
    	if(!isdefined(zone))
    	{
    		return "";
    	}
    	name = zone;
    	if(level.script == "zm_transit")
    	{
    		if(zone == "zone_pri")
    		{
    			name = "Bus Depot";
    		}
    		else if(zone == "zone_pri2")
    		{
    			name = "Bus Depot Hallway";
    		}
    		else if(zone == "zone_station_ext")
    		{
    			name = "Outside Bus Depot";
    		}
    		else if(zone == "zone_trans_2b")
    		{
    			name = "Fog After Bus Depot";
    		}
    		else if(zone == "zone_trans_2")
    		{
    			name = "Tunnel Entrance";
    		}
    		else if(zone == "zone_amb_tunnel")
    		{
    			name = "Tunnel";
    		}
    		else if(zone == "zone_trans_3")
    		{
    			name = "Tunnel Exit";
    		}
    		else if(zone == "zone_roadside_west")
    		{
    			name = "Outside Diner";
    		}
    		else if(zone == "zone_gas")
    		{
    			name = "Gas Station";
    		}
    		else if(zone == "zone_roadside_east")
    		{
    			name = "Outside Garage";
    		}
    		else if(zone == "zone_trans_diner")
    		{
    			name = "Fog Outside Diner";
    		}
    		else if(zone == "zone_trans_diner2")
    		{
    			name = "Fog Outside Garage";
    		}
    		else if(zone == "zone_gar")
    		{
    			name = "Garage";
    		}
    		else if(zone == "zone_din")
    		{
    			name = "Diner";
    		}
    		else if(zone == "zone_diner_roof")
    		{
    			name = "Diner Roof";
    		}
    		else if(zone == "zone_trans_4")
    		{
    			name = "Fog After Diner";
    		}
    		else if(zone == "zone_amb_forest")
    		{
    			name = "Forest";
    		}
    		else if(zone == "zone_trans_10")
    		{
    			name = "Outside Church";
    		}
    		else if(zone == "zone_town_church")
    		{
    			name = "Church";
    		}
    		else if(zone == "zone_trans_5")
    		{
    			name = "Fog Before Farm";
    		}
    		else if(zone == "zone_far")
    		{
    			name = "Outside Farm";
    		}
    		else if(zone == "zone_far_ext")
    		{
    			name = "Farm";
    		}
    		else if(zone == "zone_brn")
    		{
    			name = "Barn";
    		}
    		else if(zone == "zone_farm_house")
    		{
    			name = "Farmhouse";
    		}
    		else if(zone == "zone_trans_6")
    		{
    			name = "Fog After Farm";
    		}
    		else if(zone == "zone_amb_cornfield")
    		{
    			name = "Cornfield";
    		}
    		else if(zone == "zone_cornfield_prototype")
    		{
    			name = "Nacht";
    		}
    		else if(zone == "zone_trans_7")
    		{
    			name = "Upper Fog Before Power";
    		}
    		else if(zone == "zone_trans_pow_ext1")
    		{
    			name = "Fog Before Power";
    		}
    		else if(zone == "zone_pow")
    		{
    			name = "Outside Power Station";
    		}
    		else if(zone == "zone_prr")
    		{
    			name = "Power Station";
    		}
    		else if(zone == "zone_pcr")
    		{
    			name = "Power Control Room";
    		}
    		else if(zone == "zone_pow_warehouse")
    		{
    			name = "Warehouse";
    		}
    		else if(zone == "zone_trans_8")
    		{
    			name = "Fog After Power";
    		}
    		else if(zone == "zone_amb_power2town")
    		{
    			name = "Cabin";
    		}
    		else if(zone == "zone_trans_9")
    		{
    			name = "Fog Before Town";
    		}
    		else if(zone == "zone_town_north")
    		{
    			name = "North Town";
    		}
    		else if(zone == "zone_tow")
    		{
    			name = "Center Town";
    		}
    		else if(zone == "zone_town_east")
    		{
    			name = "East Town";
    		}
    		else if(zone == "zone_town_west")
    		{
    			name = "West Town";
    		}
    		else if(zone == "zone_town_south")
    		{
    			name = "South Town";
    		}
    		else if(zone == "zone_bar")
    		{
    			name = "Bar";
    		}
    		else if(zone == "zone_town_barber")
    		{
    			name = "Bookstore";
    		}
    		else if(zone == "zone_ban")
    		{
    			name = "Bank";
    		}
    		else if(zone == "zone_ban_vault")
    		{
    			name = "Bank Vault";
    		}
    		else if(zone == "zone_tbu")
    		{
    			name = "Below Bank";
    		}
    		else if(zone == "zone_trans_11")
    		{
    			name = "Fog After Town";
    		}
    		else if(zone == "zone_amb_bridge")
    		{
    			name = "Bridge";
    		}
    		else if(zone == "zone_trans_1")
    		{
    			name = "Fog Before Bus Depot";
    		}
    	}
    	else if(level.script == "zm_nuked")
    	{
    		if(zone == "culdesac_yellow_zone")
    		{
    			name = "Yellow House Middle";
    		}
    		else if(zone == "culdesac_green_zone")
    		{
    			name = "Green House Middle";
    		}
    		else if(zone == "truck_zone")
    		{
    			name = "Truck";
    		}
    		else if(zone == "openhouse1_f1_zone")
    		{
    			name = "Green House Downstairs";
    		}
    		else if(zone == "openhouse1_f2_zone")
    		{
    			name = "Green House Upstairs";
    		}
    		else if(zone == "openhouse1_backyard_zone")
    		{
    			name = "Green House Backyard";
    		}
    		else if(zone == "openhouse2_f1_zone")
    		{
    			name = "Yellow House Downstairs";
    		}
    		else if(zone == "openhouse2_f2_zone")
    		{
    			name = "Yellow House Upstairs";
    		}
    		else if(zone == "openhouse2_backyard_zone")
    		{
    			name = "Yellow House Backyard";
    		}
    		else if(zone == "ammo_door_zone")
    		{
    			name = "Yellow House Backyard Door";
    		}
    	}
    	else if(level.script == "zm_highrise")
    	{
    		if(zone == "zone_green_start")
    		{
    			name = "Green Highrise Level 3b";
    		}
    		else if(zone == "zone_green_escape_pod")
    		{
    			name = "Escape Pod";
    		}
    		else if(zone == "zone_green_escape_pod_ground")
    		{
    			name = "Escape Pod Shaft";
    		}
    		else if(zone == "zone_green_level1")
    		{
    			name = "Green Highrise Level 3a";
    		}
    		else if(zone == "zone_green_level2a")
    		{
    			name = "Green Highrise Level 2a";
    		}
    		else if(zone == "zone_green_level2b")
    		{
    			name = "Green Highrise Level 2b";
    		}
    		else if(zone == "zone_green_level3a")
    		{
    			name = "Green Highrise Restaurant";
    		}
    		else if(zone == "zone_green_level3b")
    		{
    			name = "Green Highrise Level 1a";
    		}
    		else if(zone == "zone_green_level3c")
    		{
    			name = "Green Highrise Level 1b";
    		}
    		else if(zone == "zone_green_level3d")
    		{
    			name = "Green Highrise Behind Restaurant";
    		}
    		else if(zone == "zone_orange_level1")
    		{
    			name = "Upper Orange Highrise Level 2";
    		}
    		else if(zone == "zone_orange_level2")
    		{
    			name = "Upper Orange Highrise Level 1";
    		}
    		else if(zone == "zone_orange_elevator_shaft_top")
    		{
    			name = "Elevator Shaft Level 3";
    		}
    		else if(zone == "zone_orange_elevator_shaft_middle_1")
    		{
    			name = "Elevator Shaft Level 2";
    		}
    		else if(zone == "zone_orange_elevator_shaft_middle_2")
    		{
    			name = "Elevator Shaft Level 1";
    		}
    		else if(zone == "zone_orange_elevator_shaft_bottom")
    		{
    			name = "Elevator Shaft Bottom";
    		}
    		else if(zone == "zone_orange_level3a")
    		{
    			name = "Lower Orange Highrise Level 1a";
    		}
    		else if(zone == "zone_orange_level3b")
    		{
    			name = "Lower Orange Highrise Level 1b";
    		}
    		else if(zone == "zone_blue_level5")
    		{
    			name = "Lower Blue Highrise Level 1";
    		}
    		else if(zone == "zone_blue_level4a")
    		{
    			name = "Lower Blue Highrise Level 2a";
    		}
    		else if(zone == "zone_blue_level4b")
    		{
    			name = "Lower Blue Highrise Level 2b";
    		}
    		else if(zone == "zone_blue_level4c")
    		{
    			name = "Lower Blue Highrise Level 2c";
    		}
    		else if(zone == "zone_blue_level2a")
    		{
    			name = "Upper Blue Highrise Level 1a";
    		}
    		else if(zone == "zone_blue_level2b")
    		{
    			name = "Upper Blue Highrise Level 1b";
    		}
    		else if(zone == "zone_blue_level2c")
    		{
    			name = "Upper Blue Highrise Level 1c";
    		}
    		else if(zone == "zone_blue_level2d")
    		{
    			name = "Upper Blue Highrise Level 1d";
    		}
    		else if(zone == "zone_blue_level1a")
    		{
    			name = "Upper Blue Highrise Level 2a";
    		}
    		else if(zone == "zone_blue_level1b")
    		{
    			name = "Upper Blue Highrise Level 2b";
    		}
    		else if(zone == "zone_blue_level1c")
    		{
    			name = "Upper Blue Highrise Level 2c";
    		}
    	}
    	else if(level.script == "zm_prison")
    	{
    		if(zone == "zone_start")
    		{
    			name = "D-Block";
    		}
    		else if(zone == "zone_library")
    		{
    			name = "Library";
    		}
    		else if(zone == "zone_cellblock_west")
    		{
    			name = "Cellblock 2nd Floor";
    		}
    		else if(zone == "zone_cellblock_west_gondola")
    		{
    			name = "Cellblock 3rd Floor";
    		}
    		else if(zone == "zone_cellblock_west_gondola_dock")
    		{
    			name = "Cellblock Gondola";
    		}
    		else if(zone == "zone_cellblock_west_barber")
    		{
    			name = "Michigan Avenue";
    		}
    		else if(zone == "zone_cellblock_east")
    		{
    			name = "Times Square";
    		}
    		else if(zone == "zone_cafeteria")
    		{
    			name = "Cafeteria";
    		}
    		else if(zone == "zone_cafeteria_end")
    		{
    			name = "Cafeteria End";
    		}
    		else if(zone == "zone_infirmary")
    		{
    			name = "Infirmary 1";
    		}
    		else if(zone == "zone_infirmary_roof")
    		{
    			name = "Infirmary 2";
    		}
    		else if(zone == "zone_roof_infirmary")
    		{
    			name = "Roof 1";
    		}
    		else if(zone == "zone_roof")
    		{
    			name = "Roof 2";
    		}
    		else if(zone == "zone_cellblock_west_warden")
    		{
    			name = "Sally Port";
    		}
    		else if(zone == "zone_warden_office")
    		{
    			name = "Warden's Office";
    		}
    		else if(zone == "cellblock_shower")
    		{
    			name = "Showers";
    		}
    		else if(zone == "zone_citadel_shower")
    		{
    			name = "Citadel To Showers";
    		}
    		else if(zone == "zone_citadel")
    		{
    			name = "Citadel";
    		}
    		else if(zone == "zone_citadel_warden")
    		{
    			name = "Citadel To Warden's Office";
    		}
    		else if(zone == "zone_citadel_stairs")
    		{
    			name = "Citadel Tunnels";
    		}
    		else if(zone == "zone_citadel_basement")
    		{
    			name = "Citadel Basement";
    		}
    		else if(zone == "zone_citadel_basement_building")
    		{
    			name = "China Alley";
    		}
    		else if(zone == "zone_studio")
    		{
    			name = "Building 64";
    		}
    		else if(zone == "zone_dock")
    		{
    			name = "Docks";
    		}
    		else if(zone == "zone_dock_puzzle")
    		{
    			name = "Docks Gates";
    		}
    		else if(zone == "zone_dock_gondola")
    		{
    			name = "Upper Docks";
    		}
    		else if(zone == "zone_golden_gate_bridge")
    		{
    			name = "Golden Gate Bridge";
    		}
    		else if(zone == "zone_gondola_ride")
    		{
    			name = "Gondola";
    		}
    	}
    	else if(level.script == "zm_buried")
    	{
    		if(zone == "zone_start")
    		{
    			name = "Processing";
    		}
    		else if(zone == "zone_start_lower")
    		{
    			name = "Lower Processing";
    		}
    		else if(zone == "zone_tunnels_center")
    		{
    			name = "Center Tunnels";
    		}
    		else if(zone == "zone_tunnels_north")
    		{
    			name = "Courthouse Tunnels 2";
    		}
    		else if(zone == "zone_tunnels_north2")
    		{
    			name = "Courthouse Tunnels 1";
    		}
    		else if(zone == "zone_tunnels_south")
    		{
    			name = "Saloon Tunnels 3";
    		}
    		else if(zone == "zone_tunnels_south2")
    		{
    			name = "Saloon Tunnels 2";
    		}
    		else if(zone == "zone_tunnels_south3")
    		{
    			name = "Saloon Tunnels 1";
    		}
    		else if(zone == "zone_street_lightwest")
    		{
    			name = "Outside General Store & Bank";
    		}
    		else if(zone == "zone_street_lightwest_alley")
    		{
    			name = "Outside General Store & Bank Alley";
    		}
    		else if(zone == "zone_morgue_upstairs")
    		{
    			name = "Morgue";
    		}
    		else if(zone == "zone_underground_jail")
    		{
    			name = "Jail Downstairs";
    		}
    		else if(zone == "zone_underground_jail2")
    		{
    			name = "Jail Upstairs";
    		}
    		else if(zone == "zone_general_store")
    		{
    			name = "General Store";
    		}
    		else if(zone == "zone_stables")
    		{
    			name = "Stables";
    		}
    		else if(zone == "zone_street_darkwest")
    		{
    			name = "Outside Gunsmith";
    		}
    		else if(zone == "zone_street_darkwest_nook")
    		{
    			name = "Outside Gunsmith Nook";
    		}
    		else if(zone == "zone_gun_store")
    		{
    			name = "Gunsmith";
    		}
    		else if(zone == "zone_bank")
    		{
    			name = "Bank";
    		}
    		else if(zone == "zone_tunnel_gun2stables")
    		{
    			name = "Stables To Gunsmith Tunnel 2";
    		}
    		else if(zone == "zone_tunnel_gun2stables2")
    		{
    			name = "Stables To Gunsmith Tunnel";
    		}
    		else if(zone == "zone_street_darkeast")
    		{
    			name = "Outside Saloon & Toy Store";
    		}
    		else if(zone == "zone_street_darkeast_nook")
    		{
    			name = "Outside Saloon & Toy Store Nook";
    		}
    		else if(zone == "zone_underground_bar")
    		{
    			name = "Saloon";
    		}
    		else if(zone == "zone_tunnel_gun2saloon")
    		{
    			name = "Saloon To Gunsmith Tunnel";
    		}
    		else if(zone == "zone_toy_store")
    		{
    			name = "Toy Store Downstairs";
    		}
    		else if(zone == "zone_toy_store_floor2")
    		{
    			name = "Toy Store Upstairs";
    		}
    		else if(zone == "zone_toy_store_tunnel")
    		{
    			name = "Toy Store Tunnel";
    		}
    		else if(zone == "zone_candy_store")
    		{
    			name = "Candy Store Downstairs";
    		}
    		else if(zone == "zone_candy_store_floor2")
    		{
    			name = "Candy Store Upstairs";
    		}
    		else if(zone == "zone_street_lighteast")
    		{
    			name = "Outside Courthouse & Candy Store";
    		}
    		else if(zone == "zone_underground_courthouse")
    		{
    			name = "Courthouse Downstairs";
    		}
    		else if(zone == "zone_underground_courthouse2")
    		{
    			name = "Courthouse Upstairs";
    		}
    		else if(zone == "zone_street_fountain")
    		{
    			name = "Fountain";
    		}
    		else if(zone == "zone_church_graveyard")
    		{
    			name = "Graveyard";
    		}
    		else if(zone == "zone_church_main")
    		{
    			name = "Church Downstairs";
    		}
    		else if(zone == "zone_church_upstairs")
    		{
    			name = "Church Upstairs";
    		}
    		else if(zone == "zone_mansion_lawn")
    		{
    			name = "Mansion Lawn";
    		}
    		else if(zone == "zone_mansion")
    		{
    			name = "Mansion";
    		}
    		else if(zone == "zone_mansion_backyard")
    		{
    			name = "Mansion Backyard";
    		}
    		else if(zone == "zone_maze")
    		{
    			name = "Maze";
    		}
    		else if(zone == "zone_maze_staircase")
    		{
    			name = "Maze Staircase";
    		}
    	}
    	else if(level.script == "zm_tomb")
    	{
    		if(isdefined(self.teleporting) && self.teleporting)
    		{
    			return "";
    		}
    		if(zone == "zone_start")
    		{
    			name = "Lower Laboratory";
    		}
    		else if(zone == "zone_start_a")
    		{
    			name = "Upper Laboratory";
    		}
    		else if(zone == "zone_start_b")
    		{
    			name = "Generator 1";
    		}
    		else if(zone == "zone_bunker_1a")
    		{
    			name = "Generator 3 Bunker 1";
    		}
    		else if(zone == "zone_fire_stairs")
    		{
    			name = "Fire Tunnel";
    		}
    		else if(zone == "zone_bunker_1")
    		{
    			name = "Generator 3 Bunker 2";
    		}
    		else if(zone == "zone_bunker_3a")
    		{
    			name = "Generator 3";
    		}
    		else if(zone == "zone_bunker_3b")
    		{
    			name = "Generator 3 Bunker 3";
    		}
    		else if(zone == "zone_bunker_2a")
    		{
    			name = "Generator 2 Bunker 1";
    		}
    		else if(zone == "zone_bunker_2")
    		{
    			name = "Generator 2 Bunker 2";
    		}
    		else if(zone == "zone_bunker_4a")
    		{
    			name = "Generator 2";
    		}
    		else if(zone == "zone_bunker_4b")
    		{
    			name = "Generator 2 Bunker 3";
    		}
    		else if(zone == "zone_bunker_4c")
    		{
    			name = "Tank Station";
    		}
    		else if(zone == "zone_bunker_4d")
    		{
    			name = "Above Tank Station";
    		}
    		else if(zone == "zone_bunker_tank_c")
    		{
    			name = "Generator 2 Tank Route 1";
    		}
    		else if(zone == "zone_bunker_tank_c1")
    		{
    			name = "Generator 2 Tank Route 2";
    		}
    		else if(zone == "zone_bunker_4e")
    		{
    			name = "Generator 2 Tank Route 3";
    		}
    		else if(zone == "zone_bunker_tank_d")
    		{
    			name = "Generator 2 Tank Route 4";
    		}
    		else if(zone == "zone_bunker_tank_d1")
    		{
    			name = "Generator 2 Tank Route 5";
    		}
    		else if(zone == "zone_bunker_4f")
    		{
    			name = "zone_bunker_4f";
    		}
    		else if(zone == "zone_bunker_5a")
    		{
    			name = "Workshop Downstairs";
    		}
    		else if(zone == "zone_bunker_5b")
    		{
    			name = "Workshop Upstairs";
    		}
    		else if(zone == "zone_nml_2a")
    		{
    			name = "No Man's Land Walkway";
    		}
    		else if(zone == "zone_nml_2")
    		{
    			name = "No Man's Land Entrance";
    		}
    		else if(zone == "zone_bunker_tank_e")
    		{
    			name = "Generator 5 Tank Route 1";
    		}
    		else if(zone == "zone_bunker_tank_e1")
    		{
    			name = "Generator 5 Tank Route 2";
    		}
    		else if(zone == "zone_bunker_tank_e2")
    		{
    			name = "zone_bunker_tank_e2";
    		}
    		else if(zone == "zone_bunker_tank_f")
    		{
    			name = "Generator 5 Tank Route 3";
    		}
    		else if(zone == "zone_nml_1")
    		{
    			name = "Generator 5 Tank Route 4";
    		}
    		else if(zone == "zone_nml_4")
    		{
    			name = "Generator 5 Tank Route 5";
    		}
    		else if(zone == "zone_nml_0")
    		{
    			name = "Generator 5 Left Footstep";
    		}
    		else if(zone == "zone_nml_5")
    		{
    			name = "Generator 5 Right Footstep Walkway";
    		}
    		else if(zone == "zone_nml_farm")
    		{
    			name = "Generator 5";
    		}
    		else if(zone == "zone_nml_celllar")
    		{
    			name = "Generator 5 Cellar";
    		}
    		else if(zone == "zone_bolt_stairs")
    		{
    			name = "Lightning Tunnel";
    		}
    		else if(zone == "zone_nml_3")
    		{
    			name = "No Man's Land 1st Right Footstep";
    		}
    		else if(zone == "zone_nml_2b")
    		{
    			name = "No Man's Land Stairs";
    		}
    		else if(zone == "zone_nml_6")
    		{
    			name = "No Man's Land Left Footstep";
    		}
    		else if(zone == "zone_nml_8")
    		{
    			name = "No Man's Land 2nd Right Footstep";
    		}
    		else if(zone == "zone_nml_10a")
    		{
    			name = "Generator 4 Tank Route 1";
    		}
    		else if(zone == "zone_nml_10")
    		{
    			name = "Generator 4 Tank Route 2";
    		}
    		else if(zone == "zone_nml_7")
    		{
    			name = "Generator 4 Tank Route 3";
    		}
    		else if(zone == "zone_bunker_tank_a")
    		{
    			name = "Generator 4 Tank Route 4";
    		}
    		else if(zone == "zone_bunker_tank_a1")
    		{
    			name = "Generator 4 Tank Route 5";
    		}
    		else if(zone == "zone_bunker_tank_a2")
    		{
    			name = "zone_bunker_tank_a2";
    		}
    		else if(zone == "zone_bunker_tank_b")
    		{
    			name = "Generator 4 Tank Route 6";
    		}
    		else if(zone == "zone_nml_9")
    		{
    			name = "Generator 4 Left Footstep";
    		}
    		else if(zone == "zone_air_stairs")
    		{
    			name = "Wind Tunnel";
    		}
    		else if(zone == "zone_nml_11")
    		{
    			name = "Generator 4";
    		}
    		else if(zone == "zone_nml_12")
    		{
    			name = "Generator 4 Right Footstep";
    		}
    		else if(zone == "zone_nml_16")
    		{
    			name = "Excavation Site Front Path";
    		}
    		else if(zone == "zone_nml_17")
    		{
    			name = "Excavation Site Back Path";
    		}
    		else if(zone == "zone_nml_18")
    		{
    			name = "Excavation Site Level 3";
    		}
    		else if(zone == "zone_nml_19")
    		{
    			name = "Excavation Site Level 2";
    		}
    		else if(zone == "ug_bottom_zone")
    		{
    			name = "Excavation Site Level 1";
    		}
    		else if(zone == "zone_nml_13")
    		{
    			name = "Generator 5 To Generator 6 Path";
    		}
    		else if(zone == "zone_nml_14")
    		{
    			name = "Generator 4 To Generator 6 Path";
    		}
    		else if(zone == "zone_nml_15")
    		{
    			name = "Generator 6 Entrance";
    		}
    		else if(zone == "zone_village_0")
    		{
    			name = "Generator 6 Left Footstep";
    		}
    		else if(zone == "zone_village_5")
    		{
    			name = "Generator 6 Tank Route 1";
    		}
    		else if(zone == "zone_village_5a")
    		{
    			name = "Generator 6 Tank Route 2";
    		}
    		else if(zone == "zone_village_5b")
    		{
    			name = "Generator 6 Tank Route 3";
    		}
    		else if(zone == "zone_village_1")
    		{
    			name = "Generator 6 Tank Route 4";
    		}
    		else if(zone == "zone_village_4b")
    		{
    			name = "Generator 6 Tank Route 5";
    		}
    		else if(zone == "zone_village_4a")
    		{
    			name = "Generator 6 Tank Route 6";
    		}
    		else if(zone == "zone_village_4")
    		{
    			name = "Generator 6 Tank Route 7";
    		}
    		else if(zone == "zone_village_2")
    		{
    			name = "Church";
    		}
    		else if(zone == "zone_village_3")
    		{
    			name = "Generator 6 Right Footstep";
    		}
    		else if(zone == "zone_village_3a")
    		{
    			name = "Generator 6";
    		}
    		else if(zone == "zone_ice_stairs")
    		{
    			name = "Ice Tunnel";
    		}
    		else if(zone == "zone_bunker_6")
    		{
    			name = "Above Generator 3 Bunker";
    		}
    		else if(zone == "zone_nml_20")
    		{
    			name = "Above No Man's Land";
    		}
    		else if(zone == "zone_village_6")
    		{
    			name = "Behind Church";
    		}
    		else if(zone == "zone_chamber_0")
    		{
    			name = "The Crazy Place Lightning Chamber";
    		}
    		else if(zone == "zone_chamber_1")
    		{
    			name = "The Crazy Place Lightning & Ice";
    		}
    		else if(zone == "zone_chamber_2")
    		{
    			name = "The Crazy Place Ice Chamber";
    		}
    		else if(zone == "zone_chamber_3")
    		{
    			name = "The Crazy Place Fire & Lightning";
    		}
    		else if(zone == "zone_chamber_4")
    		{
    			name = "The Crazy Place Center";
    		}
    		else if(zone == "zone_chamber_5")
    		{
    			name = "The Crazy Place Ice & Wind";
    		}
    		else if(zone == "zone_chamber_6")
    		{
    			name = "The Crazy Place Fire Chamber";
    		}
    		else if(zone == "zone_chamber_7")
    		{
    			name = "The Crazy Place Wind & Fire";
    		}
    		else if(zone == "zone_chamber_8")
    		{
    			name = "The Crazy Place Wind Chamber";
    		}
    		else if(zone == "zone_robot_head")
    		{
    			name = "Robot's Head";
    		}
    	}
    	return name;
    }
    

    Any help is appreciated, thanks in advance!

    I also leave here the code from which I am getting the code to use (If there are any errors that's because the decompiler makes a bit of a mess)

    https://drive.google.com/file/d/1j1Si33GBDmcn2oX-asCb68XEKgppjGsW/view?usp=sharing

    1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #2

      I don't know how you compiled it but when compiling it I had an error because your / in the includes at the top should be \ instead

      Second your script doesn't have any entry point.
      You declare multiple function and some code but you never use/call them so basically your script is never starting

      I tried fixing it but nothing shows up on screen so it would help if you could tell me what is supposed to be displayed on screen and when. Note that I don't play zombies at all

      Also the original script was written in another language or for another platform it has a lot of errors if compiled, includes are wrong, colors are wrong, decimals are wrong etc.

      1 Reply Last reply
      0
      • qndaundefined Offline
        qndaundefined Offline
        qnda
        wrote on last edited by qnda
        #3

        Yeah, unfortunately the decompiler makes a lot of mess when you decompile too complex scripts, which is why the includes and some symbols are wrong, in fact in my code I managed to solve all these small errors.

        How can i call a function in GSC? I mean, where in the code should i call the function?

        The script should show on the lower left of the screen the zone the player is currently in (5and5 uses it in the BO2 Remix Mod).
        I am attaching here a screenshot of what should appear on the screen (Center Town):
        8dcdQ0K.jpeg

        1 Reply Last reply
        0
        • qndaundefined Offline
          qndaundefined Offline
          qnda
          wrote on last edited by
          #4

          Should i call the functions like this?

          init()
          {
            self endon("disconnect");
            for(;;)
            {
              self waittill("spawned_player");
              self thread zone_hud();
              self thread zone_hud_watcher(x, y);
              self thread get_zone_name();
          }
          
          JezuzLizardundefined 1 Reply Last reply
          0
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #5

            something like that

            1 Reply Last reply
            0
            • qndaundefined qnda

              Should i call the functions like this?

              init()
              {
                self endon("disconnect");
                for(;;)
                {
                  self waittill("spawned_player");
                  self thread zone_hud();
                  self thread zone_hud_watcher(x, y);
                  self thread get_zone_name();
              }
              
              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #6

              qnda This won't work.

              Try this

              init()
              {
                  level thread on_player_connect();
              }
              
              on_player_connect()
              {
                  while ( true )
                  {
                        level waittill( "connected", player );
                        //add your code here call it on player
                  }
              }
              

              Definitely don't use spawned_player for this because that would cause duplicate threads to be spawned every time a player respawns. This can cause the game to error.

              1 Reply Last reply
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