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Black Ops 2 Tranzit Pre-Alpha.

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  • Rylinundefined Offline
    Rylinundefined Offline
    Rylin
    wrote on last edited by
    #16

    1657766678848-communityicon_z6twihtcyyf61.jpg Screenshot_1.jpg Screenshot_2.jpg

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    • RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      wrote on last edited by RedxSkull
      #17

      Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.

      https://www.youtube.com/watch?v=lkLm6qqQ5dE

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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by hindercanrun
        #18
        This post is deleted!
        RedxSkullundefined 1 Reply Last reply
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        • hindercanrunundefined hindercanrun

          This post is deleted!

          RedxSkullundefined Offline
          RedxSkullundefined Offline
          RedxSkull
          wrote on last edited by
          #19

          hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #20
            This post is deleted!
            Rylinundefined 1 Reply Last reply
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            • Rylinundefined Offline
              Rylinundefined Offline
              Rylin
              wrote on last edited by
              #21

              wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

              Cut "Meat" game mode screen.

              Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

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              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #22
                This post is deleted!
                spc.1undefined 1 Reply Last reply
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                • hindercanrunundefined hindercanrun

                  This post is deleted!

                  Rylinundefined Offline
                  Rylinundefined Offline
                  Rylin
                  wrote on last edited by
                  #23

                  hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                  JezuzLizardundefined 1 Reply Last reply
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                  • Lupercalundefined Offline
                    Lupercalundefined Offline
                    Lupercal
                    wrote on last edited by
                    #24

                    hindercanrun
                    If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                    Add me on discord: Lupercal#9956

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                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #25
                      This post is deleted!
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                      • Rylinundefined Rylin

                        hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #26

                        Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

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                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by
                          #27
                          This post is deleted!
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                          • Rylinundefined Offline
                            Rylinundefined Offline
                            Rylin
                            wrote on last edited by
                            #28

                            ZCON - Zombe containment Mode, wave based defensive gameplay
                            Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                            Map ends: When all players die or X number of zombies escape
                            Respawning: No wait / Near teammates

                            Turned ( Encounters )
                            Objective: Out match the enemy team
                            Map ends: When all players on a team die ( Zombified )
                            Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                            RACE
                            Objective: Get to the end before your teammates
                            Map ends: When all players are across the finishline
                            Respawning: 10 seconds auto-revive , no respawning

                            Pitted ( Encounters )
                            Objective: Survive in endless waves of multiple enemy types
                            Map ends: When a team ( Encounters ) is left alive
                            Respawning: Players remain dead for the game mode

                            No Man's Land ( Survival )
                            Objective: Survive in endless waves of multiple enemy types
                            Map ends: When all players die
                            Respawning: Players remain dead for the game mode

                            Dead Pool
                            Objective: Get to the end before your teammates
                            Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                            Standard ( Survival )
                            Objective: Standard gameplay that harkons back to the original "Prototype" experience
                            Map ends: When all players die
                            Respawning: When the round changes ( just like Classic mode )

                            Cleansed ( Survival )
                            Objective: Out match the other players on your team
                            Map ends: When only one human player is left standing
                            Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                            hindercanrunundefined 1 Reply Last reply
                            0
                            • ZombieSlayerundefined Offline
                              ZombieSlayerundefined Offline
                              ZombieSlayer
                              wrote on last edited by
                              #29

                              c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                              Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                              Nacht and Der Riese also here.

                              f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                              9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                              Finally, an unused image for bus depot.

                              4d427071-d964-4eae-9a37-b850c75309eb-image.png

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • ZombieSlayerundefined ZombieSlayer

                                c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                                Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                                Nacht and Der Riese also here.

                                f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                                9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                                Finally, an unused image for bus depot.

                                4d427071-d964-4eae-9a37-b850c75309eb-image.png

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #30
                                This post is deleted!
                                ZombieSlayerundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined hindercanrun

                                  This post is deleted!

                                  ZombieSlayerundefined Offline
                                  ZombieSlayerundefined Offline
                                  ZombieSlayer
                                  wrote on last edited by
                                  #31

                                  hindercanrun
                                  Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                                  hindercanrunundefined 1 Reply Last reply
                                  0
                                  • ZombieSlayerundefined ZombieSlayer

                                    hindercanrun
                                    Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                                    hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by hindercanrun
                                    #32
                                    This post is deleted!
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                                    • ZombieSlayerundefined Offline
                                      ZombieSlayerundefined Offline
                                      ZombieSlayer
                                      wrote on last edited by
                                      #33

                                      Fair enough, thanks for the info.

                                      hindercanrunundefined 1 Reply Last reply
                                      0
                                      • ZombieSlayerundefined ZombieSlayer

                                        Fair enough, thanks for the info.

                                        hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        wrote on last edited by
                                        #34
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Rylinundefined Rylin

                                          ZCON - Zombe containment Mode, wave based defensive gameplay
                                          Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                                          Map ends: When all players die or X number of zombies escape
                                          Respawning: No wait / Near teammates

                                          Turned ( Encounters )
                                          Objective: Out match the enemy team
                                          Map ends: When all players on a team die ( Zombified )
                                          Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                          RACE
                                          Objective: Get to the end before your teammates
                                          Map ends: When all players are across the finishline
                                          Respawning: 10 seconds auto-revive , no respawning

                                          Pitted ( Encounters )
                                          Objective: Survive in endless waves of multiple enemy types
                                          Map ends: When a team ( Encounters ) is left alive
                                          Respawning: Players remain dead for the game mode

                                          No Man's Land ( Survival )
                                          Objective: Survive in endless waves of multiple enemy types
                                          Map ends: When all players die
                                          Respawning: Players remain dead for the game mode

                                          Dead Pool
                                          Objective: Get to the end before your teammates
                                          Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                                          Standard ( Survival )
                                          Objective: Standard gameplay that harkons back to the original "Prototype" experience
                                          Map ends: When all players die
                                          Respawning: When the round changes ( just like Classic mode )

                                          Cleansed ( Survival )
                                          Objective: Out match the other players on your team
                                          Map ends: When only one human player is left standing
                                          Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                          hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          wrote on last edited by
                                          #35
                                          This post is deleted!
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