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  3. [Script] BO2DD (Black Ops 2 Draw Distance Fix)

[Script] BO2DD (Black Ops 2 Draw Distance Fix)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • one dollarundefined Offline
    one dollarundefined Offline
    one dollar
    wrote on last edited by one dollar
    #1
    This post is deleted!
    LKuramaundefined JezuzLizardundefined 2 Replies Last reply
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    • Angry Catundefined Offline
      Angry Catundefined Offline
      Angry Cat
      wrote on last edited by
      #2

      very nice

      1 Reply Last reply
      0
      • LKuramaundefined Offline
        LKuramaundefined Offline
        LKurama
        replied to one dollar on last edited by
        #3

        one dollar Awesome and useful !

        Thanks for that

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        0
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          wrote on last edited by
          #4

          Please provide the source code as per our guide lines or we will nuke this post.

          one dollarundefined 2 Replies Last reply
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          • one dollarundefined Offline
            one dollarundefined Offline
            one dollar
            replied to Xerxes on last edited by
            #5
            This post is deleted!
            1 Reply Last reply
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            • one dollarundefined Offline
              one dollarundefined Offline
              one dollar
              replied to Xerxes on last edited by
              #6
              This post is deleted!
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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to one dollar on last edited by
                #7

                one dollar Currently because your mod only uses setdvar() instead of player setclientdvar() this only works for the host and won't apply to other players in a coop.

                one dollarundefined 1 Reply Last reply
                0
                • one dollarundefined Offline
                  one dollarundefined Offline
                  one dollar
                  replied to JezuzLizard on last edited by
                  #8
                  This post is deleted!
                  JezuzLizardundefined 1 Reply Last reply
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                  • JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard Plutonium Staff
                    replied to one dollar on last edited by
                    #9

                    one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.

                    one dollarundefined 1 Reply Last reply
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                    • one dollarundefined Offline
                      one dollarundefined Offline
                      one dollar
                      replied to JezuzLizard on last edited by one dollar
                      #10
                      This post is deleted!
                      JezuzLizardundefined 1 Reply Last reply
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                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to one dollar on last edited by
                        #11

                        one dollar Ok but it's literally changing setdvar() to player setclientdvar() and then it works for all players in the match. I don't understand why you wouldn't want to make this change to improve the mod.

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                        • one dollarundefined Offline
                          one dollarundefined Offline
                          one dollar
                          wrote on last edited by
                          #12
                          This post is deleted!
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                          • Xerxesundefined Offline
                            Xerxesundefined Offline
                            Xerxes Plutonium Staff
                            wrote on last edited by
                            #13

                            I yeeted the second thread as the github link didn't change.

                            1 Reply Last reply
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