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  3. [Script] BO2DD (Black Ops 2 Draw Distance Fix)

[Script] BO2DD (Black Ops 2 Draw Distance Fix)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • one dollarundefined one dollar

    This post is deleted!

    LKuramaundefined Offline
    LKuramaundefined Offline
    LKurama
    wrote on last edited by
    #3

    one dollar Awesome and useful !

    Thanks for that

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #4

      Please provide the source code as per our guide lines or we will nuke this post.

      one dollarundefined 2 Replies Last reply
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      • Xerxesundefined Xerxes

        Please provide the source code as per our guide lines or we will nuke this post.

        one dollarundefined Offline
        one dollarundefined Offline
        one dollar
        wrote on last edited by
        #5
        This post is deleted!
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        • Xerxesundefined Xerxes

          Please provide the source code as per our guide lines or we will nuke this post.

          one dollarundefined Offline
          one dollarundefined Offline
          one dollar
          wrote on last edited by
          #6
          This post is deleted!
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          • one dollarundefined one dollar

            This post is deleted!

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #7

            one dollar Currently because your mod only uses setdvar() instead of player setclientdvar() this only works for the host and won't apply to other players in a coop.

            one dollarundefined 1 Reply Last reply
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            • JezuzLizardundefined JezuzLizard

              one dollar Currently because your mod only uses setdvar() instead of player setclientdvar() this only works for the host and won't apply to other players in a coop.

              one dollarundefined Offline
              one dollarundefined Offline
              one dollar
              wrote on last edited by
              #8
              This post is deleted!
              JezuzLizardundefined 1 Reply Last reply
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              • one dollarundefined one dollar

                This post is deleted!

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #9

                one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.

                one dollarundefined 1 Reply Last reply
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                • JezuzLizardundefined JezuzLizard

                  one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.

                  one dollarundefined Offline
                  one dollarundefined Offline
                  one dollar
                  wrote on last edited by one dollar
                  #10
                  This post is deleted!
                  JezuzLizardundefined 1 Reply Last reply
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                  • one dollarundefined one dollar

                    This post is deleted!

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #11

                    one dollar Ok but it's literally changing setdvar() to player setclientdvar() and then it works for all players in the match. I don't understand why you wouldn't want to make this change to improve the mod.

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                    • one dollarundefined Offline
                      one dollarundefined Offline
                      one dollar
                      wrote on last edited by
                      #12
                      This post is deleted!
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                      • Xerxesundefined Offline
                        Xerxesundefined Offline
                        Xerxes
                        Plutonium Staff
                        wrote on last edited by
                        #13

                        I yeeted the second thread as the github link didn't change.

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