[Release] All perk slots unlock script [Zombies]
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Sparker hi, how can i install this mod? srry for the noob question
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Sparker When i go to load the perks.gsc file into the compiler it gives me an error message saying bad syntax in line 5. Any idea what the issue is?
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You just told the error yourself check for brackets closed properly and ;
Sorry for late replay btw -
Re: [Release] All perk slots unlock script [Zombies] tecnically, im commenting on the tutorial for loading scripts, but commenting is locked now so ill be venting tecnically, im commenting on the tutorial for loading scripts, but commenting is locked now so ill be ventinghere.
pls maybe provide a step by step with picturs or something more user freindly, i dont find the manual very helpfull.
Also am i supposed to download gsc.studio and drag and drop the "perks.gsc" (or whatever other mod im getting), into gsc.studio or what? if i drag and drop a file into the other bo2 folder it gives me a URL.
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Pistakilla hey you tried this for solo?
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Rise166 yes.
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i am actually adler in discord server i talked to you yesterday and you said what is your antivirus, my motd wasnt working. lol
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Pistakilla I did everything you guys told me, I get the message when I load the game but when I went to go test it I'm still limited to 4 perks. Ive launched every map in custom games and still limited to 4 perks. Also no script errors
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Sparker i dont know how i can install it : (
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Sparker I don't understand anything and the instructions are more ambiguous than anything else, please can you pass me the compiled file?
And one more question, can I install more than one mod? -
Sparker is there anything to update in the code about the recent plutonium updates?
ive heard tha the update changed some stuff about how it reads GSC so we needed to add something to it to keep working.
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MichaelCH to be able to follow the instructions you would need to understand some basics of programming, you basically get the source code, compile it in a program that is made exactly for that one thing,
yes you can use more things in a single gsc mod but first of all you would need to know how to join different source codes or make the code yourself
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@JulzBoolz It happens to me too. No clue what is happening. Message is fine, perk limit itself is not.
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DROGOC0P @JulzBoolz NickB_05 AdrX003
init() { thread remove_perk_limit(); for(;;) { level waittill("connected", player); player thread welcome(); } } remove_perk_limit() { level waittill( "start_of_round" ); level.perk_purchase_limit = 9; } welcome() { self endon("disconnect"); self waittill("spawned_player"); wait 7; self iprintln("^2" +self.name + "^7 , your perk limit has been removed"); }
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Cahz It works perfectly now. Thanks a lot.
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Cahz It works! BUT they need to update the current script with this one
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Cahz (dunno if im calling it right but...) so every "thread" need a wait function to load now?
might be good to clarify that part so we can use the knowledge for any script and stop asking the same question for different scripts hehe
[EDIT: looks like that would be a yes, since you said the same thong in another post i just saw]