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Plutonium

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  3. [Release] All perk slots unlock script [Zombies]

[Release] All perk slots unlock script [Zombies]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscblack ops 2
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  • MichaelCHundefined Offline
    MichaelCHundefined Offline
    MichaelCH
    replied to Sparker on last edited by
    #32

    Sparker I don't understand anything and the instructions are more ambiguous than anything else, please can you pass me the compiled file?
    And one more question, can I install more than one mod?

    AdrX003undefined 1 Reply Last reply
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    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      replied to Sparker on last edited by
      #33

      Sparker is there anything to update in the code about the recent plutonium updates?

      ive heard tha the update changed some stuff about how it reads GSC so we needed to add something to it to keep working.

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      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        replied to MichaelCH on last edited by AdrX003
        #34

        MichaelCH to be able to follow the instructions you would need to understand some basics of programming, you basically get the source code, compile it in a program that is made exactly for that one thing,

        yes you can use more things in a single gsc mod but first of all you would need to know how to join different source codes or make the code yourself

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        • DROGOC0Pundefined Offline
          DROGOC0Pundefined Offline
          DROGOC0P
          replied to JulzDoolz on last edited by
          #35

          @JulzBoolz It happens to me too. No clue what is happening. Message is fine, perk limit itself is not.

          Cahzundefined 1 Reply Last reply
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          • Cahzundefined Offline
            Cahzundefined Offline
            Cahz VIP
            replied to DROGOC0P on last edited by
            #36

            DROGOC0P @JulzBoolz NickB_05 AdrX003

            init()
            {
                thread remove_perk_limit();
                for(;;)
                {
                    level waittill("connected", player);
                    player thread welcome();
                }
            }
            
            remove_perk_limit()
            {
                level waittill( "start_of_round" );
                level.perk_purchase_limit = 9;
            }
            
            welcome()
            {
                self endon("disconnect");
                self waittill("spawned_player");
                wait 7;
            	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
            }
            

            how to load/use the script

            DROGOC0Pundefined JulzDoolzundefined AdrX003undefined 3 Replies Last reply
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            • DROGOC0Pundefined Offline
              DROGOC0Pundefined Offline
              DROGOC0P
              replied to Cahz on last edited by
              #37

              Cahz It works perfectly now. Thanks a lot.

              JulzDoolzundefined 1 Reply Last reply
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              • JulzDoolzundefined Offline
                JulzDoolzundefined Offline
                JulzDoolz
                replied to DROGOC0P on last edited by
                #38
                This post is deleted!
                1 Reply Last reply
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                • JulzDoolzundefined Offline
                  JulzDoolzundefined Offline
                  JulzDoolz
                  replied to Cahz on last edited by
                  #39

                  Cahz It works! BUT they need to update the current script with this one

                  AdrriiiBFundefined 1 Reply Last reply
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                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    replied to Cahz on last edited by AdrX003
                    #40

                    Cahz (dunno if im calling it right but...) so every "thread" need a wait function to load now?

                    might be good to clarify that part so we can use the knowledge for any script and stop asking the same question for different scripts hehe

                    [EDIT: looks like that would be a yes, since you said the same thong in another post i just saw]

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                    • AdrriiiBFundefined Offline
                      AdrriiiBFundefined Offline
                      AdrriiiBF
                      replied to JulzDoolz on last edited by
                      #41

                      @JulzBoolz amigo como lo descargaste, no me deja descargar el archivo de los 9 perks

                      1 Reply Last reply
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