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  3. [Support] Code for distance meter for trickshots?

[Support] Code for distance meter for trickshots?

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  • Lordshipundefined Offline
    Lordshipundefined Offline
    Lordship
    wrote on last edited by Mr. Android
    #1

    Does anybody know it? If so can they post below?

    1 Reply Last reply
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    • R1pzieundefined Offline
      R1pzieundefined Offline
      R1pzie
      wrote on last edited by
      #2

      did you find the code yet?

      1 Reply Last reply
      0
      • Sassundefined Offline
        Sassundefined Offline
        Sass Plutonium Staff
        wrote on last edited by Sass
        #3

        Step 1 - Add the following in init() :

        level.onkillscore = level.onplayerkilled;
        level.onplayerkilled = ::onplayerkilled;
        

        Step 2 - Copy the following somewhere in your file :

        onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
        {
            thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
            // ^ this is here so you can still score normally
            
            attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)/40) + "m away");
        }
        
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        • Cahzundefined Offline
          Cahzundefined Offline
          Cahz VIP
          wrote on last edited by
          #4

          I'm not going to give an outright copy paste of the code, but I will give you the biggest piece that you need for it.

          meterdist = floor( Distance( self.origin, eattacker.origin ) / 46 );

          Note that I chose the number 46 to divide by because it seemed the most accurate with testing. It may not be 100% correct but it does the job. Good luck.

          Sassundefined 1 Reply Last reply
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          • Sassundefined Offline
            Sassundefined Offline
            Sass Plutonium Staff
            replied to Cahz on last edited by Sass
            #5

            I used 25 instead of 46. I tried 50, but 25 looked alot more accurate to me.

            Edit : nvm, I think somewhere around 40 is indeed better.

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            • Ox_undefined Offline
              Ox_undefined Offline
              Ox_
              wrote on last edited by
              #6

              One CoD world unit is 2.54cm.
              And for distance, an easy way is just in compare distance between the attacker and self (player who's about to get killed) in e.g the level.callbackplayerkilled function.

              Cahzundefined 1 Reply Last reply
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              • Cahzundefined Offline
                Cahzundefined Offline
                Cahz VIP
                replied to Ox_ on last edited by
                #7

                Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                2.54 cm = 1 unit

                100 cm = 39.3700 units = 1 m

                Ox_undefined 1 Reply Last reply
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                • Ox_undefined Offline
                  Ox_undefined Offline
                  Ox_
                  replied to Cahz on last edited by
                  #8

                  Cahz said in Code for distance meter for trickshots?:

                  Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                  2.54 cm = 1 unit

                  100 cm = 39.3700 units = 1 m

                  Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                  Cahzundefined 1 Reply Last reply
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                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to Ox_ on last edited by
                    #9

                    Ox_ said in Code for distance meter for trickshots?:

                    Cahz said in Code for distance meter for trickshots?:

                    Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                    2.54 cm = 1 unit

                    100 cm = 39.3700 units = 1 m

                    Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                    5000/127 is literally 39.37... which works totally fine by the way. So no need to multiply

                    Ox_undefined 1 Reply Last reply
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                    • Ox_undefined Offline
                      Ox_undefined Offline
                      Ox_
                      replied to Cahz on last edited by
                      #10

                      Cahz said in Code for distance meter for trickshots?:

                      Ox_ said in Code for distance meter for trickshots?:

                      Cahz said in Code for distance meter for trickshots?:

                      Ox_ Okay so if one CoD world unit is 2.54cm, then you would actually divide by 39.37.

                      2.54 cm = 1 unit

                      100 cm = 39.3700 units = 1 m

                      Well actually you'd divide by 5000/127, but maybe just multiply by 0.0254, be easier.

                      5000/127 is literally 39.37... which works totally fine by the way. So no need to multiply

                      It's not, but sure, it's close enough for most uses.

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                      • Sassundefined Offline
                        Sassundefined Offline
                        Sass Plutonium Staff
                        wrote on last edited by
                        #11

                        I already changed my post to 40 yesterday. That's more than good enough, it doesn't need to be dead-on precise.

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                        • Sassundefined Offline
                          Sassundefined Offline
                          Sass Plutonium Staff
                          wrote on last edited by Sass
                          #12

                          I also feel so fucking dumb for not posting the right thing. I thought OP wanted a function that detects a player you almost hit and the distance between the impact and the player, not the distance from the player you just killed...


                          Edit )
                          Here's what you want to do. I also edited my first reply to include this script instead, sorry for the confusion. While I'm at it I included the "more precise" multiplier too since it seems to cause alot of debate for whatever reason.

                          Step 1 - Add the following in init() :

                          level.onkillscore = level.onplayerkilled;
                          level.onplayerkilled = ::onplayerkilled;
                          

                          Step 2 - Copy the following somewhere in your file :

                          onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                          {
                              thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                              // ^ this is here so you can still score normally
                              
                              attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                          }
                          
                          Duui YTundefined 1 Reply Last reply
                          1
                          • Duui YTundefined Offline
                            Duui YTundefined Offline
                            Duui YT
                            replied to Sass on last edited by
                            #13

                            Sass how to make it so every one sees the message

                            Deicideundefined 1 Reply Last reply
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                            • Deicideundefined Offline
                              Deicideundefined Offline
                              Deicide
                              replied to Duui YT on last edited by
                              #14

                              Duui YT said in [Support] Code for distance meter for trickshots?:

                              Sass how to make it so every one sees the message
                              Change this

                              attacker iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                              
                              iPrintLn("You killed " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                              

                              To this. You should try experimenting and figuring out some things yourself too 🙂

                              Duui YTundefined 1 Reply Last reply
                              0
                              • Duui YTundefined Offline
                                Duui YTundefined Offline
                                Duui YT
                                replied to Deicide on last edited by Duui YT
                                #15

                                Deicide can i do this or it will not work

                                iPrintLn("+ self.name +  " + self.name + " from " + int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                                
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                                • Duui YTundefined Offline
                                  Duui YTundefined Offline
                                  Duui YT
                                  wrote on last edited by Duui YT
                                  #16

                                  it did not work it says it when someone dies not when they get a kill

                                  Sassundefined 1 Reply Last reply
                                  0
                                  • Sassundefined Offline
                                    Sassundefined Offline
                                    Sass Plutonium Staff
                                    replied to Duui YT on last edited by
                                    #17

                                    It does work, I tested it just now. I'm not sure what the problem is.

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                                    1
                                    • Duui YTundefined Offline
                                      Duui YTundefined Offline
                                      Duui YT
                                      wrote on last edited by Duui YT
                                      #18

                                      Sass this is what i do as Deicide told me but it says it when someone dies not when they get a kill

                                      onPlayerKilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) 
                                      {
                                          thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
                                          // ^ this is here so you can still score normally
                                          
                                          iPrintLn(int(distance(self.origin, attacker.origin)*0.0254) + "m away");
                                      } 
                                      
                                      Cahzundefined Sassundefined 2 Replies Last reply
                                      0
                                      • Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz VIP
                                        replied to Duui YT on last edited by
                                        #19

                                        Duui YT
                                        When someone dies, does another player not get a kill?
                                        1 KILL (attacker) = 1 DEATH (self)

                                        You're literally making no sense when it comes to this. Instead of spamming the forums with questions over and over, how about do some research into the game files and ask YOURSELF, "why is this script behaving like this?" Instead of asking a million questions on the forums. (Which could all be solved on your own if you put a little time into learning)

                                        I personally don't like the idea of someone running a server that only knows how to copy and paste other people's scripts, but couldn't tell you how any of them work. This is exactly the type of stuff that leads to servers crashing more frequently due to poorly made/unstable scripts being used by someone who doesn't know that it is poorly made/unstable.

                                        Research GSC there's plenty of information out on the internet.

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                                        • Sassundefined Offline
                                          Sassundefined Offline
                                          Sass Plutonium Staff
                                          replied to Duui YT on last edited by Sass
                                          #20

                                          Backing up on what Cahz , this is basic GSC knowledge. If you're willing to host servers with mods, you should atleast take the time to learn and comprehend how the script works. We could babysit you through the whole process, but that will never play in your favor and you'll be stuck because of the smallest issues such as this one. You can find plenty of resources and even tutorials with enough searching. Please take some time to learn, it will help you alot.

                                          1 Reply Last reply
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