[T6] [RELEASE] (ZM/MP) Sounded
-
GhostRider0125 At this point, I'm dedicated.
-
GOLD3N 4RM welp good luck Soldier
-
Not sure if im missing something here but I dont have Pluto_t6_full_game folder. Is that one i need to make and just stuff the contents in or? Just gonna put the sounds in the soundaliaslists for now.
-
SludgeFest For whatever folder your Black Ops 2 game folder is, just place the contents of sound.zip inside the "sound" folder.
-
How do you revert the changes made back to the original?
-
GOLD3N 4RM are you able to do sound/audio files for bo1?
-
can you make a minute vid of the sounds included please?
-
After looking at this comment for a second time, I can say that I am planning on making a prequel, but first I have to see if BO1 is supported for that.
Update: BO1 is supported. Right now I would've been in the process of making this mod, but simply due to the fact that most of my replacement files planned for BO1 are 44.1kHZ while the requirement for them is 48kHZ, I might have to take a bit longer on the project figuring out how to convert the files to the correct sample rate on this.
-
you got this g, cook
-
i just crashed when the smr showed up in box. I have no idea why knowing that in the bio of these custom sounds for the most recent version it says smr has special sound
-
As an alternative, you could try the newer mod to see if it works: https://forum.plutonium.pw/topic/38819/release-zm-mp-bo2-ultimate-overhaul-mod/5?_=1734323815242
But however this mod includes the change of textures so until I find another download link for JUST audio, the download for both "audio and textures" might take a bit.
This is just a suggestion again.
-
ill keep yours in mind but these have textures which i already have and im fine with the textures i currently have. if i were to do the change id have to redownload some stuff again just to add it back to my images folder cause i have specific textures that i like already