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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • moris oneundefined Offline
    moris oneundefined Offline
    moris one
    wrote on last edited by
    #200

    go zombi

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    • HexifY2689undefined Offline
      HexifY2689undefined Offline
      HexifY2689
      wrote on last edited by HexifY2689
      #201

      A few ideas:

      1. Character select
      2. More settings for perk limit, perma perks, difficulty, buildables, power ups, mystery box, and some map settings to name a few, all could have some serious potential and can make the game infinitely more fun depending on how the host wants it
      3. A more BO1 styled map list (although I miss the globe)
      4. If it's ever possible, adding all the maps and weapons from WaW and BO1 onto their respective maps mixed with BO2's
      5. Built in achievements and other form of rewards because why not
      6. Unique factions for the survival maps
      7. This ties in with the map settings I mentioned, but some more options for the special rounds on all maps would be neat. For example maybe TranZit could have hellhounds or Buried's witches could start being more threatening and come out from the house on their own. A few fun ideas that are entirely up to the host.
      8. Death machine powerup restored
      9. Maybe bon fire sale on all maps, make it like super rare, since it would be very cool to see it on another map other than five
      10. If perma perks were added back via a toggleable option, maybe you could reimagine those too. Just some ambitious ideas.

      There's definitely more but these were my top 10 that I could think of. I understand some of these might just be way too ambitious and therefore impossible, but I'd love to be surprised

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      • Matty_1843undefined Offline
        Matty_1843undefined Offline
        Matty_1843
        wrote on last edited by
        #202

        I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

        NPVFlat6156undefined 1 Reply Last reply
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        • Poptart3800undefined Offline
          Poptart3800undefined Offline
          Poptart3800
          wrote on last edited by
          #203

          How would I be able to only get the Improved Melee from this mod?

          AdrX003undefined 1 Reply Last reply
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          • Poptart3800undefined Poptart3800

            How would I be able to only get the Improved Melee from this mod?

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by AdrX003
            #204

            Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
            It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

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            • Matty_1843undefined Matty_1843

              I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

              NPVFlat6156undefined Offline
              NPVFlat6156undefined Offline
              NPVFlat6156
              wrote on last edited by
              #205

              Matty_1843 Make sure Plutonium is up to date copy-> https ://www.plutonium.pw/docs/update/<-. Remove the space after https, my rep is too low to post links.
              This was my issue when trying to load TranZit or Die Rise. It black screened with the Treyarch logo then showed the script errors.

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              • Jbleezyundefined Jbleezy

                valditko

                You can add back fog with r_fog 1 and DOF with r_dof_enable 1

                Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

                I think having staff parts to pick up on Origins is enough.

                You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

                Ineedabetternameundefined Offline
                Ineedabetternameundefined Offline
                Ineedabettername
                wrote last edited by
                #206

                Jbleezy Hey is it possible to up the amount of afterlifes I have? I love this mod, but that kindas bugs me, Thanks for the great mod as always!

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                • Ineedabetternameundefined Offline
                  Ineedabetternameundefined Offline
                  Ineedabettername
                  wrote last edited by
                  #207

                  Jbleezy is there a way to increase the number of afterlifes? I only get one, and even when I use the boxs, it takes it away. Thanks

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                  • Snoot Booperundefined Offline
                    Snoot Booperundefined Offline
                    Snoot Booper
                    wrote last edited by
                    #208

                    Has anyone else not been able to upgrade the Hells Retriever? I've tried multiple times and I don't see anything in the documentation abt changing any of the steps!

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                    • Hawkboneundefined Offline
                      Hawkboneundefined Offline
                      Hawkbone
                      wrote last edited by
                      #209

                      When trying to load Buried with the mod active, the game will crash during the intro cutscene, going back to the lobby screen and displaying this popup:

                      Error
                      **** 3 script error(s):
                      **** Unresolved external:
                      "wallbuy_increase_trigger_radius" with 0 parameters in
                      "zm_buried_grief_street" at line 1 ****
                      **** Unresolved external:
                      "wallbuy_decrease_upgraded_ammo_cost" with 0
                      parameters in "zm_buried_grief_street" at line 1 ****


                      Buried is the only map where this happens. For some reason, loading into map without activating the mod in the modmenu will let it work just fine, only like half of the mods changes like new HUD elements and specific balance changes will actually function.

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