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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Matty_1843undefined Offline
    Matty_1843undefined Offline
    Matty_1843
    wrote on last edited by
    #202

    I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

    NPVFlat6156undefined 1 Reply Last reply
    0
    • Poptart3800undefined Offline
      Poptart3800undefined Offline
      Poptart3800
      wrote on last edited by
      #203

      How would I be able to only get the Improved Melee from this mod?

      AdrX003undefined 1 Reply Last reply
      0
      • Poptart3800undefined Poptart3800

        How would I be able to only get the Improved Melee from this mod?

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by AdrX003
        #204

        Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
        It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

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        • Matty_1843undefined Matty_1843

          I tried loading a Survival game on Town and got a bunch of script errors, I couldn't see them all but the ones I could see where "Unresolved" errors, did I miss a step in the installation process?

          NPVFlat6156undefined Offline
          NPVFlat6156undefined Offline
          NPVFlat6156
          wrote on last edited by
          #205

          Matty_1843 Make sure Plutonium is up to date copy-> https ://www.plutonium.pw/docs/update/<-. Remove the space after https, my rep is too low to post links.
          This was my issue when trying to load TranZit or Die Rise. It black screened with the Treyarch logo then showed the script errors.

          1 Reply Last reply
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          • Jbleezyundefined Jbleezy

            valditko

            You can add back fog with r_fog 1 and DOF with r_dof_enable 1

            Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

            I think having staff parts to pick up on Origins is enough.

            You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

            Ineedabetternameundefined Offline
            Ineedabetternameundefined Offline
            Ineedabettername
            wrote on last edited by
            #206

            Jbleezy Hey is it possible to up the amount of afterlifes I have? I love this mod, but that kindas bugs me, Thanks for the great mod as always!

            1 Reply Last reply
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            • Ineedabetternameundefined Offline
              Ineedabetternameundefined Offline
              Ineedabettername
              wrote on last edited by
              #207

              Jbleezy is there a way to increase the number of afterlifes? I only get one, and even when I use the boxs, it takes it away. Thanks

              1 Reply Last reply
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              • Snoot Booperundefined Offline
                Snoot Booperundefined Offline
                Snoot Booper
                wrote on last edited by
                #208

                Has anyone else not been able to upgrade the Hells Retriever? I've tried multiple times and I don't see anything in the documentation abt changing any of the steps!

                1 Reply Last reply
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                • Hawkboneundefined Offline
                  Hawkboneundefined Offline
                  Hawkbone
                  wrote last edited by
                  #209

                  When trying to load Buried with the mod active, the game will crash during the intro cutscene, going back to the lobby screen and displaying this popup:

                  Error
                  **** 3 script error(s):
                  **** Unresolved external:
                  "wallbuy_increase_trigger_radius" with 0 parameters in
                  "zm_buried_grief_street" at line 1 ****
                  **** Unresolved external:
                  "wallbuy_decrease_upgraded_ammo_cost" with 0
                  parameters in "zm_buried_grief_street" at line 1 ****


                  Buried is the only map where this happens. For some reason, loading into map without activating the mod in the modmenu will let it work just fine, only like half of the mods changes like new HUD elements and specific balance changes will actually function.

                  1 Reply Last reply
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                  • VLONE SMITHundefined Offline
                    VLONE SMITHundefined Offline
                    VLONE SMITH
                    wrote last edited by
                    #210

                    I'm on v2.0.0 Alpha .15, and my friend and I can't join each other with the mod loaded. I noticed the alpha releases have a new game menu. Even when we both have the mod loaded, our invites don't go through, and there's no option to join each other. We just want to join each other at customs. Previously, we were playing the official 1.3 release, and my friend was able to join me even without loading ZM Reimagined (also, today, when he tried to join me without the alpha version, he got an error along the lines of unable to find zm_ serv), but we want to play the new release with the perk machines & wallbuys

                    Does anyone know how to get multiplayer customs working on the Alpha release?

                    1 Reply Last reply
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                    • 6a3myaundefined Offline
                      6a3myaundefined Offline
                      6a3mya
                      wrote last edited by
                      #211

                      in solo mob of the dead i get 1 after life and sometime zombie don't spwan on bridge

                      1 Reply Last reply
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