Black Ops 2 Zombies Reimagined
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Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.
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New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)
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@P00DL3W0Lf_GR The mod author needs to fix the issue with an update
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Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon
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Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
1)Nuke town loads fine but the hud looks like this:
2)On Origins, Die RIse and Town Survival I get this:
3)On Buried and Tranzit I get this:
4) On Mob I get this: -
GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?
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@P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.
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Jbleezy Thank f*****g god. Don't get me wrong, I welcome updates but if it ain't broke don't fix it (even if it was barely working).
Also with update introducing errors, I forgot to thank you for the amazing work on this mod.
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therelaxingend95 idk i havent done it myself i only play them in servers
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Jbleezy new update not allowing me to play any maps due to this error
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butawskiee Update plutonium, then test again. Report any issues to the mod author after that.
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After the update (r3613) it works just fine. I have a question however, which weapons belong to MOD_PISTOL_BULLET and which to MOD_RIFLE_BULLET? Is there a table with those somewhere?
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BO2 Reimagined is now playable again on the latest version of Plutonium
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This post is deleted!
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Is there a command or a string in gsc to disable autopicked parts in mob?
Also is there a command to disable blood splatter when in red screen state? -
Is it me or is the mod stopping the custom icons going on screen ?
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JAOlul The mod already makes solo ee completion possible, you don't need extra mods
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Decent mod, but it completely ruins buried.
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kmr1296 I would argue that it doesn't. Yeah, it loses its unique feature (arthur helping you with barriers, the box etc.) but it gives the map much needed difficulty. In vanilla Buried, I would get setup with 4 perks, 10k points and a PaPed weapon by round 3, without the bank.