Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
189 Posts 95 Posters 77.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • CircuitWPundefined Offline
    CircuitWPundefined Offline
    CircuitWP
    wrote last edited by
    #181

    Hey there! I was wondering a few things

    • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
    • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

    Thankyou! I love the mod

    Jbleezyundefined 1 Reply Last reply
    0
    • Jbleezyundefined Offline
      Jbleezyundefined Offline
      Jbleezy
      replied to CircuitWP last edited by
      #182

      CircuitWP No and no.

      1 Reply Last reply
      0
      • CircuitWPundefined Offline
        CircuitWPundefined Offline
        CircuitWP
        wrote last edited by
        #183

        Is it possible? or is it just not an idea you'd like to add?

        Jbleezyundefined 1 Reply Last reply
        0
        • SegmentWolfundefined Offline
          SegmentWolfundefined Offline
          SegmentWolf
          wrote last edited by
          #184

          Hey Jbleezy,

          I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

          I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

          I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

          If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

          Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

          Jbleezyundefined 1 Reply Last reply
          0
          • Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            replied to CircuitWP last edited by
            #185

            CircuitWP Anything is possible, just not adding those.

            1 Reply Last reply
            0
            • Jbleezyundefined Offline
              Jbleezyundefined Offline
              Jbleezy
              replied to SegmentWolf last edited by
              #186

              SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

              I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

              1 Reply Last reply
              0
              • spc.1undefined Offline
                spc.1undefined Offline
                spc.1
                wrote last edited by
                #187

                almost at 200 post. Insane-

                1 Reply Last reply
                0
                • UltraWafflesundefined Offline
                  UltraWafflesundefined Offline
                  UltraWaffles
                  wrote last edited by UltraWaffles
                  #188

                  where do i go to find to restore some of the original weapons?

                  1 Reply Last reply
                  0
                  • UltraWafflesundefined Offline
                    UltraWafflesundefined Offline
                    UltraWaffles
                    wrote last edited by
                    #189

                    ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?

                    1 Reply Last reply
                    0

                    • 1
                    • 2
                    • 6
                    • 7
                    • 8
                    • 9
                    • 10
                    • Login

                    • Don't have an account? Register

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Recent
                    • Tags
                    • Popular
                    • Users
                    • Groups
                    • Donate