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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Rip_Luciferundefined Offline
    Rip_Luciferundefined Offline
    Rip_Lucifer
    wrote on last edited by
    #5

    yeah. it repeatedly spams in chat that 0 coin collected.

    1 Reply Last reply
    0
    • Ander_121undefined Offline
      Ander_121undefined Offline
      Ander_121
      wrote on last edited by
      #6

      aa0641af-f6d5-419d-ab38-9a1bc4c86389-image.png
      Who can help me how to solve this error or I don't know what it refers to coins found from 0 machines

      1 Reply Last reply
      2
      • Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by Viren_7
        #7

        The messages in chat is because I forgot to remove that code before compiling it. If you can compile the script yourself using the uncompiled gsc it should go away. I don't know the new syntax and I don't remember what I used to compile the script before. I'll try looking around and ill update it if I can fix it or find the other compiler.

        As for what its referring to, its referring to how many perk machines you have found coins from. You can find coins from machines by going prone next to them.

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        • ksmtrxundefined ksmtrx

          Viren_7 can you add for MOTD and Die Rise.
          also i get spam in game like this "0 coin collected
          0 coin collected
          0 coin collected

          Viren_7undefined Offline
          Viren_7undefined Offline
          Viren_7
          wrote on last edited by Viren_7
          #8

          ksmtrx said in [RELEASE] [ZM] Black Ops 2 Custom Perks:

          Viren_7 can you add for MOTD and Die Rise.
          also i get spam in game like this "0 coin collected
          0 coin collected
          0 coin collected

          I don't know the maps well enough to know where to put the perk machines. I also don't play black ops 2 anymore.
          I have detailed how you could add it yourself at the bottom of the post.

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          0
          • Viren_7undefined Offline
            Viren_7undefined Offline
            Viren_7
            wrote on last edited by
            #9

            ksmtrx Rip_Lucifer Ander_121 I've updated the script at the GitHub repository and updated it for the new compiler. Placing the GSC file located in the src folder in %localappdata%\Plutonium\storage\t6\scripts\zm should work now.

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            • FPSSovietRussiaundefined Offline
              FPSSovietRussiaundefined Offline
              FPSSovietRussia
              wrote on last edited by
              #10

              Can I modify the prices of the perks?

              chicken emojiundefined 1 Reply Last reply
              0
              • FPSSovietRussiaundefined FPSSovietRussia

                Can I modify the prices of the perks?

                chicken emojiundefined Offline
                chicken emojiundefined Offline
                chicken emoji
                wrote on last edited by
                #11

                FPSSovietRussia Yes for each perk that the mod adds it calls the function perk_system which has these parameters

                perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                

                Find the one of the perk you want to change the price of and change the cost argument

                For example:

                perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                

                Here the cost is 3000 for the perk called "Downer's Delight" you can change the value to change the cost

                1 Reply Last reply
                2
                • DJseanyBundefined Offline
                  DJseanyBundefined Offline
                  DJseanyB
                  wrote on last edited by
                  #12

                  Any issues with rampage making you invincible, or just me

                  1 Reply Last reply
                  0
                  • C0NFU510Nundefined Offline
                    C0NFU510Nundefined Offline
                    C0NFU510N
                    wrote on last edited by
                    #13
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • TheGreatReaperundefined Offline
                      TheGreatReaperundefined Offline
                      TheGreatReaper
                      Contributor
                      wrote on last edited by
                      #14

                      Awesome

                      1 Reply Last reply
                      0
                      • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #15

                        You seem to have declared the same function twice which throws an error
                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                        See https://forum.plutonium.pw/topic/33655/help-error-mod

                        Viren_7undefined 1 Reply Last reply
                        2
                        • XResident21undefined Offline
                          XResident21undefined Offline
                          XResident21
                          wrote on last edited by
                          #16

                          Yes, it's giving me the same error:
                          [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                          Resxtundefined 1 Reply Last reply
                          0
                          • XResident21undefined XResident21

                            Yes, it's giving me the same error:
                            [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #17

                            XResident21 see the post I linked for a solution

                            1 Reply Last reply
                            1
                            • XResident21undefined Offline
                              XResident21undefined Offline
                              XResident21
                              wrote on last edited by
                              #18

                              It works now, thank you very much ❤ ❤ ❤

                              1 Reply Last reply
                              0
                              • C0NFU510Nundefined Offline
                                C0NFU510Nundefined Offline
                                C0NFU510N
                                wrote on last edited by
                                #19

                                Viren_7 is it possible for you to try add perks to die rise and motd?

                                Viren_7undefined 1 Reply Last reply
                                0
                                • ZioMarkundefined Offline
                                  ZioMarkundefined Offline
                                  ZioMark
                                  wrote on last edited by
                                  #20

                                  b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

                                  1 Reply Last reply
                                  0
                                  • Xerxesundefined Offline
                                    Xerxesundefined Offline
                                    Xerxes
                                    Plutonium Staff
                                    wrote on last edited by
                                    #21

                                    just read what already got posted? you don't even need to scroll up

                                    1 Reply Last reply
                                    0
                                    • Viren_7undefined Viren_7

                                      BO2 Zombies Custom Perk Machines

                                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                      You can view the source code and download it at the GitHub Repository

                                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                      Features

                                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                      • Also adds PaP to Farm survival.

                                      Instructions to download

                                      1. Download the GSC file in the src folder - Link
                                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                      3. Done!

                                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                      Custom Perks Available

                                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                      • Dying Wish - gives a second chance if you die
                                      • Electric Cherry - generates an electric shockwave upon reload
                                      • Ammo Regen - slowly regenerates ammunition of all weapons
                                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                                      • Burn Heart - ignore lava damage
                                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                      • Victorious Turtle - allows riot shield to block from all directions
                                      • Mule (on maps that don't have it) - additional primary weapon
                                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                      Pictures of the Perk-A-Colas

                                      The models may change, but the position should stay the same.

                                      TranZit

                                      tranzit-custom-perks

                                      Buried

                                      buried-custom-perks

                                      Town

                                      town-custom-perks

                                      Farm

                                      farm-custom-perks

                                      Nuketown

                                      No pictures available

                                      Origins

                                      No pictures available

                                      How to modify perk machine position

                                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                      self thread doGetposition();
                                      

                                      and add these two functions to the code:

                                      doGetposition() 
                                      {
                                      	self endon ("disconnect"); 
                                      	self endon ("death"); 
                                      	print_pos = 1;
                                      	if (print_pos==1)
                                      	{
                                      		for(;;)
                                      		{
                                      			self.corrected_angles = corrected_angles(self.angles);
                                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                      			wait 0.5;
                                      		}
                                      	}
                                      }
                                      corrected_angles(angles)
                                      {
                                      	angles = angles + (0, 90, 0);
                                      	if (angles[1] < 0)
                                      	{
                                      		angles = angles + (0, 360, 0);
                                      	}
                                      	return angles;
                                      }
                                      

                                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                      
                                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                      

                                      (847, -1037, 1200) / pos - the position

                                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                      The position and angles can be found using the code above.

                                      Other parameters:

                                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                      Credits

                                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                      coreosivundefined Offline
                                      coreosivundefined Offline
                                      coreosiv
                                      wrote on last edited by
                                      #22

                                      Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                                      Viren_7undefined 1 Reply Last reply
                                      0
                                      • Resxtundefined Resxt

                                        You seem to have declared the same function twice which throws an error
                                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                                        https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                                        See https://forum.plutonium.pw/topic/33655/help-error-mod

                                        Viren_7undefined Offline
                                        Viren_7undefined Offline
                                        Viren_7
                                        wrote on last edited by
                                        #23

                                        Resxt thanks for pointing that out, ill fix it now.

                                        1 Reply Last reply
                                        0
                                        • coreosivundefined coreosiv

                                          Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                                          Viren_7undefined Offline
                                          Viren_7undefined Offline
                                          Viren_7
                                          wrote on last edited by Viren_7
                                          #24

                                          coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                                          79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                                          coreosivundefined 1 Reply Last reply
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