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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Viren_7undefined Offline
    Viren_7undefined Offline
    Viren_7
    wrote on last edited by
    #9

    ksmtrx Rip_Lucifer Ander_121 I've updated the script at the GitHub repository and updated it for the new compiler. Placing the GSC file located in the src folder in %localappdata%\Plutonium\storage\t6\scripts\zm should work now.

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    • FPSSovietRussiaundefined Offline
      FPSSovietRussiaundefined Offline
      FPSSovietRussia
      wrote on last edited by
      #10

      Can I modify the prices of the perks?

      chicken emojiundefined 1 Reply Last reply
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      • FPSSovietRussiaundefined FPSSovietRussia

        Can I modify the prices of the perks?

        chicken emojiundefined Offline
        chicken emojiundefined Offline
        chicken emoji
        wrote on last edited by
        #11

        FPSSovietRussia Yes for each perk that the mod adds it calls the function perk_system which has these parameters

        perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
        

        Find the one of the perk you want to change the price of and change the cost argument

        For example:

        perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
        

        Here the cost is 3000 for the perk called "Downer's Delight" you can change the value to change the cost

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        • DJseanyBundefined Offline
          DJseanyBundefined Offline
          DJseanyB
          wrote on last edited by
          #12

          Any issues with rampage making you invincible, or just me

          1 Reply Last reply
          0
          • C0NFU510Nundefined Offline
            C0NFU510Nundefined Offline
            C0NFU510N
            wrote on last edited by
            #13
            This post is deleted!
            1 Reply Last reply
            0
            • TheGreatReaperundefined Offline
              TheGreatReaperundefined Offline
              TheGreatReaper
              Contributor
              wrote on last edited by
              #14

              Awesome

              1 Reply Last reply
              0
              • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #15

                You seem to have declared the same function twice which throws an error
                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                See https://forum.plutonium.pw/topic/33655/help-error-mod

                Viren_7undefined 1 Reply Last reply
                2
                • XResident21undefined Offline
                  XResident21undefined Offline
                  XResident21
                  wrote on last edited by
                  #16

                  Yes, it's giving me the same error:
                  [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                  Resxtundefined 1 Reply Last reply
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                  • XResident21undefined XResident21

                    Yes, it's giving me the same error:
                    [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #17

                    XResident21 see the post I linked for a solution

                    1 Reply Last reply
                    1
                    • XResident21undefined Offline
                      XResident21undefined Offline
                      XResident21
                      wrote on last edited by
                      #18

                      It works now, thank you very much ❤ ❤ ❤

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                      • C0NFU510Nundefined Offline
                        C0NFU510Nundefined Offline
                        C0NFU510N
                        wrote on last edited by
                        #19

                        Viren_7 is it possible for you to try add perks to die rise and motd?

                        Viren_7undefined 1 Reply Last reply
                        0
                        • ZioMarkundefined Offline
                          ZioMarkundefined Offline
                          ZioMark
                          wrote on last edited by
                          #20

                          b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

                          1 Reply Last reply
                          0
                          • Xerxesundefined Offline
                            Xerxesundefined Offline
                            Xerxes
                            Plutonium Staff
                            wrote on last edited by
                            #21

                            just read what already got posted? you don't even need to scroll up

                            1 Reply Last reply
                            0
                            • Viren_7undefined Viren_7

                              BO2 Zombies Custom Perk Machines

                              This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                              You can view the source code and download it at the GitHub Repository

                              This script adds custom perks that can be bought from perk machines placed throughout the maps.

                              Features

                              • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                              • If you wish to change the position of a perk machine I have detailed how you may do so below.
                              • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                              • Also adds PaP to Farm survival.

                              Instructions to download

                              1. Download the GSC file in the src folder - Link
                              2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                              3. Done!

                              Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                              Custom Perks Available

                              • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                              • Widow's Wine - deals damage to zombies that attack you and slows them down
                              • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                              • Dying Wish - gives a second chance if you die
                              • Electric Cherry - generates an electric shockwave upon reload
                              • Ammo Regen - slowly regenerates ammunition of all weapons
                              • Executioner's Edge- gives melee attacks a one hit kill at any round
                              • Burn Heart - ignore lava damage
                              • Downer's Delight - longer bleed out time and use last weapon held in last stand
                              • Victorious Turtle - allows riot shield to block from all directions
                              • Mule (on maps that don't have it) - additional primary weapon
                              • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                              • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                              • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                              • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                              Pictures of the Perk-A-Colas

                              The models may change, but the position should stay the same.

                              TranZit

                              tranzit-custom-perks

                              Buried

                              buried-custom-perks

                              Town

                              town-custom-perks

                              Farm

                              farm-custom-perks

                              Nuketown

                              No pictures available

                              Origins

                              No pictures available

                              How to modify perk machine position

                              If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                              self thread doGetposition();
                              

                              and add these two functions to the code:

                              doGetposition() 
                              {
                              	self endon ("disconnect"); 
                              	self endon ("death"); 
                              	print_pos = 1;
                              	if (print_pos==1)
                              	{
                              		for(;;)
                              		{
                              			self.corrected_angles = corrected_angles(self.angles);
                              			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                              			wait 0.5;
                              		}
                              	}
                              }
                              corrected_angles(angles)
                              {
                              	angles = angles + (0, 90, 0);
                              	if (angles[1] < 0)
                              	{
                              		angles = angles + (0, 360, 0);
                              	}
                              	return angles;
                              }
                              

                              With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                              perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                              
                              perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                              

                              (847, -1037, 1200) / pos - the position

                              ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                              The position and angles can be found using the code above.

                              Other parameters:

                              "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                              "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                              "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                              "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                              Credits

                              whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                              coreosivundefined Offline
                              coreosivundefined Offline
                              coreosiv
                              wrote on last edited by
                              #22

                              Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                              Viren_7undefined 1 Reply Last reply
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                              • Resxtundefined Resxt

                                You seem to have declared the same function twice which throws an error
                                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                                See https://forum.plutonium.pw/topic/33655/help-error-mod

                                Viren_7undefined Offline
                                Viren_7undefined Offline
                                Viren_7
                                wrote on last edited by
                                #23

                                Resxt thanks for pointing that out, ill fix it now.

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                                0
                                • coreosivundefined coreosiv

                                  Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                                  Viren_7undefined Offline
                                  Viren_7undefined Offline
                                  Viren_7
                                  wrote on last edited by Viren_7
                                  #24

                                  coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                                  79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                                  coreosivundefined 1 Reply Last reply
                                  1
                                  • C0NFU510Nundefined C0NFU510N

                                    Viren_7 is it possible for you to try add perks to die rise and motd?

                                    Viren_7undefined Offline
                                    Viren_7undefined Offline
                                    Viren_7
                                    wrote on last edited by Viren_7
                                    #25

                                    C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                                    like i said before, i dont play plutonium that much anymore and don't have time to work on this.

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                                    • Viren_7undefined Viren_7

                                      coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                                      79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                                      coreosivundefined Offline
                                      coreosivundefined Offline
                                      coreosiv
                                      wrote on last edited by coreosiv
                                      #26

                                      Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                                      Viren_7undefined 1 Reply Last reply
                                      0
                                      • coreosivundefined coreosiv

                                        Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                                        Viren_7undefined Offline
                                        Viren_7undefined Offline
                                        Viren_7
                                        wrote on last edited by
                                        #27

                                        coreosiv my bad, it was self.score, not self.points

                                        coreosivundefined 2 Replies Last reply
                                        1
                                        • Viren_7undefined Viren_7

                                          coreosiv my bad, it was self.score, not self.points

                                          coreosivundefined Offline
                                          coreosivundefined Offline
                                          coreosiv
                                          wrote on last edited by
                                          #28

                                          Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

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