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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • XResident21undefined XResident21

    Yes, it's giving me the same error:
    [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #17

    XResident21 see the post I linked for a solution

    1 Reply Last reply
    1
    • XResident21undefined Offline
      XResident21undefined Offline
      XResident21
      wrote on last edited by
      #18

      It works now, thank you very much ❤ ❤ ❤

      1 Reply Last reply
      0
      • C0NFU510Nundefined Offline
        C0NFU510Nundefined Offline
        C0NFU510N
        wrote on last edited by
        #19

        Viren_7 is it possible for you to try add perks to die rise and motd?

        Viren_7undefined 1 Reply Last reply
        0
        • ZioMarkundefined Offline
          ZioMarkundefined Offline
          ZioMark
          wrote on last edited by
          #20

          b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

          1 Reply Last reply
          0
          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #21

            just read what already got posted? you don't even need to scroll up

            1 Reply Last reply
            0
            • Viren_7undefined Viren_7

              BO2 Zombies Custom Perk Machines

              This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

              You can view the source code and download it at the GitHub Repository

              This script adds custom perks that can be bought from perk machines placed throughout the maps.

              Features

              • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
              • If you wish to change the position of a perk machine I have detailed how you may do so below.
              • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
              • Also adds PaP to Farm survival.

              Instructions to download

              1. Download the GSC file in the src folder - Link
              2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
              3. Done!

              Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

              Custom Perks Available

              • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
              • Widow's Wine - deals damage to zombies that attack you and slows them down
              • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
              • Dying Wish - gives a second chance if you die
              • Electric Cherry - generates an electric shockwave upon reload
              • Ammo Regen - slowly regenerates ammunition of all weapons
              • Executioner's Edge- gives melee attacks a one hit kill at any round
              • Burn Heart - ignore lava damage
              • Downer's Delight - longer bleed out time and use last weapon held in last stand
              • Victorious Turtle - allows riot shield to block from all directions
              • Mule (on maps that don't have it) - additional primary weapon
              • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
              • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
              • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
              • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

              Pictures of the Perk-A-Colas

              The models may change, but the position should stay the same.

              TranZit

              tranzit-custom-perks

              Buried

              buried-custom-perks

              Town

              town-custom-perks

              Farm

              farm-custom-perks

              Nuketown

              No pictures available

              Origins

              No pictures available

              How to modify perk machine position

              If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

              self thread doGetposition();
              

              and add these two functions to the code:

              doGetposition() 
              {
              	self endon ("disconnect"); 
              	self endon ("death"); 
              	print_pos = 1;
              	if (print_pos==1)
              	{
              		for(;;)
              		{
              			self.corrected_angles = corrected_angles(self.angles);
              			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
              			wait 0.5;
              		}
              	}
              }
              corrected_angles(angles)
              {
              	angles = angles + (0, 90, 0);
              	if (angles[1] < 0)
              	{
              		angles = angles + (0, 360, 0);
              	}
              	return angles;
              }
              

              With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

              perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
              
              perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
              

              (847, -1037, 1200) / pos - the position

              ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

              The position and angles can be found using the code above.

              Other parameters:

              "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

              "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

              "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

              "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

              Credits

              whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

              coreosivundefined Offline
              coreosivundefined Offline
              coreosiv
              wrote on last edited by
              #22

              Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

              Viren_7undefined 1 Reply Last reply
              0
              • Resxtundefined Resxt

                You seem to have declared the same function twice which throws an error
                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                See https://forum.plutonium.pw/topic/33655/help-error-mod

                Viren_7undefined Offline
                Viren_7undefined Offline
                Viren_7
                wrote on last edited by
                #23

                Resxt thanks for pointing that out, ill fix it now.

                1 Reply Last reply
                0
                • coreosivundefined coreosiv

                  Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                  Viren_7undefined Offline
                  Viren_7undefined Offline
                  Viren_7
                  wrote on last edited by Viren_7
                  #24

                  coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                  79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                  coreosivundefined 1 Reply Last reply
                  1
                  • C0NFU510Nundefined C0NFU510N

                    Viren_7 is it possible for you to try add perks to die rise and motd?

                    Viren_7undefined Offline
                    Viren_7undefined Offline
                    Viren_7
                    wrote on last edited by Viren_7
                    #25

                    C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                    like i said before, i dont play plutonium that much anymore and don't have time to work on this.

                    1 Reply Last reply
                    0
                    • Viren_7undefined Viren_7

                      coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                      79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                      coreosivundefined Offline
                      coreosivundefined Offline
                      coreosiv
                      wrote on last edited by coreosiv
                      #26

                      Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                      Viren_7undefined 1 Reply Last reply
                      0
                      • coreosivundefined coreosiv

                        Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                        Viren_7undefined Offline
                        Viren_7undefined Offline
                        Viren_7
                        wrote on last edited by
                        #27

                        coreosiv my bad, it was self.score, not self.points

                        coreosivundefined 2 Replies Last reply
                        1
                        • Viren_7undefined Viren_7

                          coreosiv my bad, it was self.score, not self.points

                          coreosivundefined Offline
                          coreosivundefined Offline
                          coreosiv
                          wrote on last edited by
                          #28

                          Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

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                          0
                          • Viren_7undefined Viren_7

                            coreosiv my bad, it was self.score, not self.points

                            coreosivundefined Offline
                            coreosivundefined Offline
                            coreosiv
                            wrote on last edited by
                            #29

                            Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                            8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                            Then I wrote this right aboce the init_custom_map :
                            93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                            And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                            6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                            Any idea why this is happening ? Thanks for your help 😊

                            Viren_7undefined 1 Reply Last reply
                            0
                            • coreosivundefined coreosiv

                              Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                              8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                              Then I wrote this right aboce the init_custom_map :
                              93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                              And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                              6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                              Any idea why this is happening ? Thanks for your help 😊

                              Viren_7undefined Offline
                              Viren_7undefined Offline
                              Viren_7
                              wrote on last edited by Viren_7
                              #30

                              coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                              The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                              You can then remove the self thread doGetposition to stop the game from spamming you.

                              1 Reply Last reply
                              0
                              • Viren_7undefined Viren_7

                                BO2 Zombies Custom Perk Machines

                                This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                You can view the source code and download it at the GitHub Repository

                                This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                Features

                                • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                • Also adds PaP to Farm survival.

                                Instructions to download

                                1. Download the GSC file in the src folder - Link
                                2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                3. Done!

                                Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                Custom Perks Available

                                • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                • Widow's Wine - deals damage to zombies that attack you and slows them down
                                • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                • Dying Wish - gives a second chance if you die
                                • Electric Cherry - generates an electric shockwave upon reload
                                • Ammo Regen - slowly regenerates ammunition of all weapons
                                • Executioner's Edge- gives melee attacks a one hit kill at any round
                                • Burn Heart - ignore lava damage
                                • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                • Victorious Turtle - allows riot shield to block from all directions
                                • Mule (on maps that don't have it) - additional primary weapon
                                • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                Pictures of the Perk-A-Colas

                                The models may change, but the position should stay the same.

                                TranZit

                                tranzit-custom-perks

                                Buried

                                buried-custom-perks

                                Town

                                town-custom-perks

                                Farm

                                farm-custom-perks

                                Nuketown

                                No pictures available

                                Origins

                                No pictures available

                                How to modify perk machine position

                                If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                self thread doGetposition();
                                

                                and add these two functions to the code:

                                doGetposition() 
                                {
                                	self endon ("disconnect"); 
                                	self endon ("death"); 
                                	print_pos = 1;
                                	if (print_pos==1)
                                	{
                                		for(;;)
                                		{
                                			self.corrected_angles = corrected_angles(self.angles);
                                			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                			wait 0.5;
                                		}
                                	}
                                }
                                corrected_angles(angles)
                                {
                                	angles = angles + (0, 90, 0);
                                	if (angles[1] < 0)
                                	{
                                		angles = angles + (0, 360, 0);
                                	}
                                	return angles;
                                }
                                

                                With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                
                                perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                

                                (847, -1037, 1200) / pos - the position

                                ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                The position and angles can be found using the code above.

                                Other parameters:

                                "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                Credits

                                whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                Teknokrattundefined Offline
                                Teknokrattundefined Offline
                                Teknokratt
                                wrote on last edited by
                                #31

                                Viren_7 is it only for me or mule kick is not working on buried ?

                                Toxic_Codingundefined 1 Reply Last reply
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                                • Teknokrattundefined Teknokratt

                                  Viren_7 is it only for me or mule kick is not working on buried ?

                                  Toxic_Codingundefined Offline
                                  Toxic_Codingundefined Offline
                                  Toxic_Coding
                                  wrote on last edited by
                                  #32

                                  Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                                  Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

                                  1 Reply Last reply
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                                  • Viren_7undefined Offline
                                    Viren_7undefined Offline
                                    Viren_7
                                    wrote on last edited by
                                    #33

                                    Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

                                    1 Reply Last reply
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                                    • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
                                    • jorgelara11undefined Offline
                                      jorgelara11undefined Offline
                                      jorgelara11
                                      wrote on last edited by
                                      #34

                                      how do i put the images of the perk at my game?

                                      anyone can pls help me

                                      jorgelara11undefined 1 Reply Last reply
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                                      • jorgelara11undefined jorgelara11

                                        how do i put the images of the perk at my game?

                                        anyone can pls help me

                                        jorgelara11undefined Offline
                                        jorgelara11undefined Offline
                                        jorgelara11
                                        wrote on last edited by
                                        #35

                                        jorgelara11 i need the icons so bad

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                                        • kddawsonundefined Offline
                                          kddawsonundefined Offline
                                          kddawson
                                          wrote on last edited by
                                          #36

                                          for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

                                          1 Reply Last reply
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