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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Hadi77KSAundefined Hadi77KSA

    yoFlux the script for Mob of the Dead is provided separately, not with the mod folder nor the IWD file. Make sure you’ve downloaded and correctly installed the script motd_solo.gsc that’s in my post. If you have, a bot should spawn after entering the prisoner numbers if you’re alone regardless of the character you’re playing as and regardless of whether you started through solo play or custom games.

    yoFluxundefined Offline
    yoFluxundefined Offline
    yoFlux
    wrote last edited by
    #161

    Hadi77KSA I tried doing it in solo play but the spoon never spawned in, and I put the gsc inside of scripts/zm/zm_prison. Even custom play didn't work.

    Hadi77KSAundefined 1 Reply Last reply
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    • yoFluxundefined yoFlux

      Hadi77KSA I tried doing it in solo play but the spoon never spawned in, and I put the gsc inside of scripts/zm/zm_prison. Even custom play didn't work.

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote last edited by
      #162

      yoFlux the script does nothing other than increase the player limit and spawn a bot. It doesn’t modify any other aspect of the Easter Egg. Make sure you have shocked the spoon from the spot behind the poster before checking the table in the cafeteria.

      yoFluxundefined 1 Reply Last reply
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      • Hadi77KSAundefined Hadi77KSA

        yoFlux the script does nothing other than increase the player limit and spawn a bot. It doesn’t modify any other aspect of the Easter Egg. Make sure you have shocked the spoon from the spot behind the poster before checking the table in the cafeteria.

        yoFluxundefined Offline
        yoFluxundefined Offline
        yoFlux
        wrote last edited by
        #163

        Hadi77KSA I get that, but why would the spoon never spawn in. Like I know where to shock it and everything but it just not there.

        Hadi77KSAundefined 1 Reply Last reply
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        • yoFluxundefined yoFlux

          Hadi77KSA I get that, but why would the spoon never spawn in. Like I know where to shock it and everything but it just not there.

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote last edited by
          #164

          yoFlux the only case where the spoon wouldn’t be behind the poster is if you’re playing on Easy difficulty. Solo play doesn’t set the difficulty to Easy, and on custom games the difficulty would be original unless you manually set it to Easy.

          yoFluxundefined 1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            yoFlux the only case where the spoon wouldn’t be behind the poster is if you’re playing on Easy difficulty. Solo play doesn’t set the difficulty to Easy, and on custom games the difficulty would be original unless you manually set it to Easy.

            yoFluxundefined Offline
            yoFluxundefined Offline
            yoFlux
            wrote last edited by
            #165

            Hadi77KSA So, I tried solo didn't find it, and I set custom game on original and it still wasn't there.

            Hadi77KSAundefined 1 Reply Last reply
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            • yoFluxundefined yoFlux

              Hadi77KSA So, I tried solo didn't find it, and I set custom game on original and it still wasn't there.

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote last edited by
              #166

              yoFlux could you execute the following commands and provide the list that appears:

              flashScriptHashes; scriptHashes
              

              Could you also show the spot of the spoon behind the poster and the table in the cafeteria?

              yoFluxundefined 1 Reply Last reply
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              • Hadi77KSAundefined Hadi77KSA

                yoFlux could you execute the following commands and provide the list that appears:

                flashScriptHashes; scriptHashes
                

                Could you also show the spot of the spoon behind the poster and the table in the cafeteria?

                yoFluxundefined Offline
                yoFluxundefined Offline
                yoFlux
                wrote last edited by yoFlux
                #167

                Hadi77KSA Here you go!plutonium-bootstrapper-win32_xiGLZ8mPzI.jpg plutonium-bootstrapper-win32_wGuPEbA0to.jpg plutonium-bootstrapper-win32_arvbFJGBMR.png plutonium-bootstrapper-win32_5F8k692ogl.png
                [AFTER ANALYZING PHOTO, IM JUST A STUPID DUM DUM! I forgot it's not by the bone but on the side.]

                Hadi77KSAundefined 1 Reply Last reply
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                • yoFluxundefined yoFlux

                  Hadi77KSA Here you go!plutonium-bootstrapper-win32_xiGLZ8mPzI.jpg plutonium-bootstrapper-win32_wGuPEbA0to.jpg plutonium-bootstrapper-win32_arvbFJGBMR.png plutonium-bootstrapper-win32_5F8k692ogl.png
                  [AFTER ANALYZING PHOTO, IM JUST A STUPID DUM DUM! I forgot it's not by the bone but on the side.]

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote last edited by
                  #168

                  yoFlux it’s there.
                  IMG_3099.jpeg
                  IMG_3098.jpeg

                  yoFluxundefined 1 Reply Last reply
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                  • Hadi77KSAundefined Hadi77KSA

                    yoFlux it’s there.
                    IMG_3099.jpeg
                    IMG_3098.jpeg

                    yoFluxundefined Offline
                    yoFluxundefined Offline
                    yoFlux
                    wrote last edited by
                    #169

                    Hadi77KSA Yeah I realized after looking closer, sorry for bothering you. I'm dumb lmao.

                    1 Reply Last reply
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                    • Cozmausundefined Offline
                      Cozmausundefined Offline
                      Cozmaus
                      wrote last edited by Cozmaus
                      #170

                      Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

                      Hadi77KSAundefined 1 Reply Last reply
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                      • Cozmausundefined Cozmaus

                        Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #171

                        Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
                        Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
                        For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

                        Cozmausundefined 1 Reply Last reply
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                        • Hadi77KSAundefined Hadi77KSA

                          Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

                          Cozmausundefined Offline
                          Cozmausundefined Offline
                          Cozmaus
                          wrote last edited by
                          #172
                          This post is deleted!
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                          • Mr_Noble54321undefined Mr_Noble54321

                            Hadi77KSA Ahh okay

                            Cozmausundefined Offline
                            Cozmausundefined Offline
                            Cozmaus
                            wrote last edited by
                            #173
                            This post is deleted!
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                            • Hadi77KSAundefined Hadi77KSA

                              Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
                              Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
                              For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

                              Cozmausundefined Offline
                              Cozmausundefined Offline
                              Cozmaus
                              wrote last edited by Cozmaus
                              #174

                              Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                              For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                              Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                              For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                              Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                              Thanks for your awesome mod and responses

                              Hadi77KSAundefined 1 Reply Last reply
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                              • Cozmausundefined Cozmaus

                                Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                                For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                                Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                                For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                                Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                                Thanks for your awesome mod and responses

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote last edited by
                                #175

                                Cozmaus said in [Release][ZM] Any Player Easter Egg Mods:

                                Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps.

                                No, I renamed it to tranzit_extra_richtofen_solo.gsc, which that script is provided separately in the section Alternative Mods With Extra Features + Other Maps.

                                For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee?

                                Easter Egg completions should save regardless of the installation method. Attempt with whichever you want, and if it doesn’t save, you can refer to the commands from this post.

                                Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                                Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

                                Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                                The Navcards are a separate requirement from each map’s Easter Egg. It doesn’t matter at what time you do them. They are represented by the lightbulbs that are on the top of the Easter Egg tracker box. See this image for an example:
                                tracker

                                For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                                That feature still exists. My scripts don’t modify it.

                                Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

                                If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from my second answer in this reply contains a command for modifying that stat which can unbuild the table.

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