[Release][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
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Welcome!
Hey, everybody! I will be releasing a mod that fixes the visual recoil (gun kick), removes the ADS spread, and reworks for some other miscellaneous weapons. This mod is called "Beamxrz-'s Unofficial Weapon Patch" (MW3 Version).
Download
Installation
Extract everything inside the "Weapon Patch" folder to "%localappdata%/Plutonium/storage/iw5". Once inside the game, go to Private Match and start a match. There are 2 methods to get this mod running. Please, read the "Known Issues" section before running the mod...
Method A: Once loaded into the game, use the command console by pressing the "tilde" key (Ex: "~" key), type in "/set fs_game mods/patch", then restart the game by typing in the command console "/vid_restart". Once the game has restarted, go to Private Match and start a match.
Method B: Drag and drop all of the files located in the "Weapon Patch" folder by dragging it from the "patch" folder (which can be found inside the "mods" folder) and drop it into the "zone" folder located inside the Plutonium IW5's storage folder or replace the current "common_mp.ff" and "patch_mp.ff" located inside your Game's "zone/english" folder. Once that has been finished, load the game, go to Private Match and start a match.
NOTE: If you do Method B, please make a backup of the original "common_mp.ff" and "patch_mp.ff" before replacing it to avoid losing the original file.
Known Issues!
Issue #1: There are some current audio issues for the underbarrel attachments for the Assault Rifles, but these items still 100% work with no other issues.
Issue #2: There is a issue with the "Unlock All" button and the "End Game" button, as they both currently don't work and I don't know how to fix this issue. So, to get around this issue, use the command console by pressing the "tilde" key (Ex: "~" key), and enter in "disconnect" and "unlockall" to get around these issues until they are fixed.
Changelog
v1.06 (Final Update!)
- Fixed Gun Kick for Assault Rifles (excluding Scar-L and ACR 6.8).
- Flipped killfeed icons for the XM25 and M320 GL.
- Every map works with the new files included in the mini-update.
v1.05
- Desert Eagle and 44. Magnum's damage profiles have been updated.
v1.04
- Fixed Gun Kick for SMGs (excluding MP5, UMP45, MP7, and AK-74u).
v1.03
- Fixed Gun Kick for Machine Pistols.
- KSG has been updated to perform as a Slug-Round Shotgun (similar to BO2's KSG).
v1.02
- Fixed Silencer issue.
- Fixed Gun Kick for LMGs.
v1.01
- Added fire-rate cap to semi-automatic Sniper Rifles to keep them from being spammable and for balancing purposes.
- Dragunov is now able to one shot to the neck and upper torso.
Mod Preview
Primary Weapons
Assault Rifles
M4A1
- Recoil: Fixed Gun Kick
M16A4
- Recoil: Fixed Gun Kick
Scar-L
- [N/A]
CM901
- Recoil: Fixed Gun Kick
Type 95
- Recoil: Fixed Gun Kick
G36C
- Recoil: Fixed Gun Kick
ACR 6.8
- [N/A]
MK14
- [N/A]
AK-47
- Recoil: Fixed Gun Kick
FAD
- Recoil: Fixed Gun Kick
Submachine Guns
MP5
- [N/A]
UMP45
- [N/A]
PP90M1
- Recoil: Fixed Gun Kick
P90
- Recoil: Fixed Gun Kick
PM9
- Recoil: Fixed Gun Kick
MP7
- [N/A]
(Bonus)
AK-74u
- [N/A]
Light Machine Guns
L86 LSW
- Recoil: Fixed Gun Kick
MG36
- Recoil: Fixed Gun Kick
PKP Pecheneg
- Recoil: Fixed Gun Kick
MK46
- Recoil: Fixed Gun Kick
M60
- Recoil: Fixed Gun Kick
Shotguns
USAS-12
- Ammo Capacity: 6/24 (Extended Mags: 8/16) -> 8/36 (Extended Mags: 12/24)
- Fire Rate: 0.65 -> 0.365
KSG-12
- Overhaul: Now performs as a Slug-Round Shotgun
SPAS-12
- Fire Rate: 0.67 -> 0.285
- Rechamber Time: 0.65 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/24 (Extended Mags: 18/36)
Striker
- Fire Rate: 0.175 -> 0.2
Model 1887
- [N/A]
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
L118A
- [N/A]
Dragunov
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98) "1-Shot Kill to the Upper Chest potential"
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 12/24 (Extended Mags: 18/18)
- Fire Rate: 0.05 -> 0.256
AS50
- [N/A]
RSASS
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98)
- Ammo Capacity: 20/40 (Extended Mags: 30/30) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.175
MSR
- [N/A]
(Bonus)
Intervention
- [N/A]
Melee
Riot Shield
- [N/A]
Secondary Weapons
Pistols
USP-45
- [N/A]
P99
- [N/A]
MP412
- [N/A]
44. Magnum
- Damage: 74 (Minimum: 17) -> 74 (Minimum: 45)
Five-Seven
- [N/A]
Desert Eagle
- Damage: 49 (Minimum: 25) -> 74 (Minimum: 45)
Machine Pistols
FMG-9
- Recoil: Fixed Gun Kick
MP9
- Recoil: Fixed Gun Kick
Skorpion
- Damage: 32 (Minimum: 20) -> 49 (Minimum: 20)
- Fire Rate: 0.074 -> 0.08
G18
- Ammo Capacity: 20/80 (Extended Mags: 30/60) -> 33/99 (Extended Mags: 44/88)
- Recoil: Fixed Gun Kick
Launchers
SMAW
- [N/A]
Javelin
- [N/A]
Stinger
- [N/A]
XM25
- Misc: Flipped Killfeed icon.
M320 GLM
- Misc: Flipped Killfeed icon.
RPG-7
- [N/A]
Other Mods/Patches
Here are some other weapon patches I made if you’re interested in trying them out:
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I like the idea behind this, but I do worry about the current implementation of this modification, that of which causes the game to become significantly less stable. I'm unsure why that occurs since I don't create modifications for IW5, but unfortunately it's going to ultimately limit the vision behind this project. I hope it gets finalized in a more stable way so that everyone can add it without fear of game stability.
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Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.
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Master_64 Hey, just released a big update. The Assault Rifles have been fixed...