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  3. [GSC] [ZM] HealthBarV2

[GSC] [ZM] HealthBarV2

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  • Resxtundefined Resxt

    badbug works fine for me, I think the script is just poorly explained by the OP.
    I read some comments here and it mentions having to type something like #bar top in the game's chat. I did and it works fine for me with no other script installed, on Town just like shown on the screenshots

    If you confirm that you can get it to work and that you still need it I can edit the script for you. Just tell me which one you want (top, right or left)

    1a856165-ffcb-4d21-a90b-7a046c7a42db-image.png

    badbugundefined Offline
    badbugundefined Offline
    badbug
    wrote on last edited by badbug
    #14

    Resxt
    Yes, I managed to make it work, but if you could make this edit to the script I would greatly appreciate it, as I tried everything and couldn't. can be in the top position

    Resxtundefined 1 Reply Last reply
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    • badbugundefined badbug

      Resxt
      Yes, I managed to make it work, but if you could make this edit to the script I would greatly appreciate it, as I tried everything and couldn't. can be in the top position

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #15

      badbug remove the command_bar function and also remove its call at line 19.
      Then line 29 (under the waitill, jump new line) paste player thread bar_funtion_and_toogle(1);

      9dee583c-49da-4ad4-ab65-77be048a4633-image.png

      badbugundefined Izi selvaundefined 2 Replies Last reply
      1
      • Resxtundefined Resxt

        badbug remove the command_bar function and also remove its call at line 19.
        Then line 29 (under the waitill, jump new line) paste player thread bar_funtion_and_toogle(1);

        9dee583c-49da-4ad4-ab65-77be048a4633-image.png

        badbugundefined Offline
        badbugundefined Offline
        badbug
        wrote on last edited by
        #16

        Resxt it worked out!! Thank you very much

        1 Reply Last reply
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        • BigWaterSvrundefined Offline
          BigWaterSvrundefined Offline
          BigWaterSvr
          wrote on last edited by
          #17

          New to all this, I compiled the script and put the compiled GSC in the same folder as my zombies++ file.
          Maybe I am putting this in wrong place for my server, can someone help?

          andresito_20undefined 1 Reply Last reply
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          • BigWaterSvrundefined BigWaterSvr

            New to all this, I compiled the script and put the compiled GSC in the same folder as my zombies++ file.
            Maybe I am putting this in wrong place for my server, can someone help?

            andresito_20undefined Offline
            andresito_20undefined Offline
            andresito_20
            Contributor
            wrote on last edited by andresito_20
            #18

            BigWaterSvr
            Hello friend, I'm glad you're testing my code, what exact error are you encountering?When entering the game, does the health bar not appear? Solution: Use the command with the prefix #bar top or #bar left

            PD: Since I wrote this code quickly, I didn't set it to appear automatically when entering the game.

            BigWaterSvrundefined 1 Reply Last reply
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            • andresito_20undefined andresito_20

              BigWaterSvr
              Hello friend, I'm glad you're testing my code, what exact error are you encountering?When entering the game, does the health bar not appear? Solution: Use the command with the prefix #bar top or #bar left

              PD: Since I wrote this code quickly, I didn't set it to appear automatically when entering the game.

              BigWaterSvrundefined Offline
              BigWaterSvrundefined Offline
              BigWaterSvr
              wrote on last edited by BigWaterSvr
              #19

              andresito_20 Actually, I managed to get it to work by putting it in my _clientids.gsc, just now trying to get the text centred under the health bar instead of off center a bit by detault.
              40e0bb32-de86-4a24-8c0e-0246f546f624-image.png

              c884a0d0-d5bf-44b5-8ddb-95129263cb4e-image.png

              Edit: I think I see now, it is because I changed the text, it is requiring adjusting when setting the points.

              andresito_20undefined 1 Reply Last reply
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              • BigWaterSvrundefined BigWaterSvr

                andresito_20 Actually, I managed to get it to work by putting it in my _clientids.gsc, just now trying to get the text centred under the health bar instead of off center a bit by detault.
                40e0bb32-de86-4a24-8c0e-0246f546f624-image.png

                c884a0d0-d5bf-44b5-8ddb-95129263cb4e-image.png

                Edit: I think I see now, it is because I changed the text, it is requiring adjusting when setting the points.

                andresito_20undefined Offline
                andresito_20undefined Offline
                andresito_20
                Contributor
                wrote on last edited by
                #20

                BigWaterSvr
                Sure buddy, remember you can modify it to your liking and make it fit your game, it all depends on you. Let me know about any bugs you encounter.

                1 Reply Last reply
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                • BigWaterSvrundefined Offline
                  BigWaterSvrundefined Offline
                  BigWaterSvr
                  wrote on last edited by
                  #21

                  andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?

                  I have tried to put:

                  functions = 1;
                  player thread bar_funtion_and_toogle(functions);

                  Inside the OnPlayerSpawned function, but does not seem to work.

                  Resxtundefined 1 Reply Last reply
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                  • BigWaterSvrundefined BigWaterSvr

                    andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?

                    I have tried to put:

                    functions = 1;
                    player thread bar_funtion_and_toogle(functions);

                    Inside the OnPlayerSpawned function, but does not seem to work.

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #22

                    BigWaterSvr I answered that already few messages above

                    1 Reply Last reply
                    0
                    • BigWaterSvrundefined Offline
                      BigWaterSvrundefined Offline
                      BigWaterSvr
                      wrote on last edited by
                      #23

                      Thanks!! All working 🙂

                      1 Reply Last reply
                      0
                      • andresito_20undefined Offline
                        andresito_20undefined Offline
                        andresito_20
                        Contributor
                        wrote on last edited by
                        #24

                        Well, I think I'm seeing that they will have problems, so I'll release an update where I'll fix it to show when they start the game, and I also want to add TopRound, but it will be in another topic.

                        1 Reply Last reply
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                        • andresito_20undefined Offline
                          andresito_20undefined Offline
                          andresito_20
                          Contributor
                          wrote on last edited by andresito_20
                          #25

                          Modding Update: HealthbarV3 Para servidores

                          HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

                          Now the health bar appears when the player enters the game.

                          COMMAND:

                          Prefix: #
                          #bar top
                          #bar left
                          #bar off

                          TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

                          You can manage the rounds in the path T6/topround

                          Image:
                          alt text
                          alt text
                          alt text
                          alt text
                          Sorce Code:

                          Install:
                          Warning: This script works with a plugin called T6-GSC-UTILS.
                          DESCARGA T6-GSC-UTILS.DLL
                          Move: T6/Plugins/T6-GSC-UTILS
                          If you don't have the Plugins folder, create it.

                          DESCARGA SCRIPT
                          Move: T6/Script/zm/barupdate

                          Video
                          YOUTUBE

                          Pd:
                          "If you find any bugs, please report them here with reasons and details."

                          VOTE TOPIC ❤

                          Izi selvaundefined 1 Reply Last reply
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                          • ririyukiundefined Offline
                            ririyukiundefined Offline
                            ririyuki
                            wrote on last edited by
                            #26

                            image.png why is it like this?

                            Resxtundefined 1 Reply Last reply
                            0
                            • ririyukiundefined ririyuki

                              image.png why is it like this?

                              Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by Resxt
                              #27

                              ririyuki this is because you need a plugin installed and plugins only work on dedicated servers. Idk why the author did that

                              If you get an earlier version it shouldn't need it

                              1 Reply Last reply
                              1
                              • white africanundefined Offline
                                white africanundefined Offline
                                white african
                                wrote on last edited by
                                #28

                                can i use this mod on console?

                                1 Reply Last reply
                                0
                                • andresito_20undefined Offline
                                  andresito_20undefined Offline
                                  andresito_20
                                  Contributor
                                  wrote on last edited by
                                  #29

                                  ririyuki Resxt white african
                                  This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                                  Resxtundefined 1 Reply Last reply
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                                  • andresito_20undefined andresito_20

                                    ririyuki Resxt white african
                                    This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #30

                                    andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                                    No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                                    JezuzLizardundefined andresito_20undefined 2 Replies Last reply
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                                    • Resxtundefined Resxt

                                      andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                                      No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #31

                                      Resxt If you look at what he added in the v3 version that requires the plugin you'll see the only real addition is a top round feature. Really stretches the definition of health bar.

                                      1 Reply Last reply
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                                      • Resxtundefined Resxt

                                        andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                                        No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                                        andresito_20undefined Offline
                                        andresito_20undefined Offline
                                        andresito_20
                                        Contributor
                                        wrote on last edited by
                                        #32

                                        Resxt
                                        I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                                        P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                        Xerxesundefined 1 Reply Last reply
                                        0
                                        • andresito_20undefined andresito_20

                                          Resxt
                                          I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                                          P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                          Xerxesundefined Offline
                                          Xerxesundefined Offline
                                          Xerxes
                                          Plutonium Staff
                                          wrote on last edited by
                                          #33

                                          andresito_20 said in [GSC] [ZM] HealthBarV2:

                                          P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                          Are databases a joke to you?
                                          Why not use IW4mA and use its super easy API to store the top round of a player per map.

                                          andresito_20undefined 1 Reply Last reply
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