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  3. T6 Map Vote .Cfg Help Needed (if possible)

T6 Map Vote .Cfg Help Needed (if possible)

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  • Sheikundefined Offline
    Sheikundefined Offline
    Sheik Contributor
    wrote on last edited by
    #1

    When using the Resxt map vote is it possible to have 2 severs running off the same platform but have them run separate TDM configs?

    example:

    server 1

    set mapvote_enable 1
    set mapvote_maps "Aftermath:Cargo:Carrier:Drone:Express:Hijacked:Meltdown:Overflow:Plaza:Raid:Slums:Standoff"
    set mapvote_modes "Team Deathmatch,tdm"
    set mapvote_limits_maps 6
    set mapvote_limits_modes 2
    set mapvote_limits_max 12
    set mapvote_colors_selected "blue"
    set mapvote_colors_unselected "white"
    set mapvote_colors_timer "blue"
    set mapvote_colors_timer_low "red"
    set mapvote_colors_help_text "white"
    set mapvote_colors_help_accent "blue"
    set mapvote_colors_help_accent_mode "standard"
    set mapvote_sounds_menu_enabled 1
    set mapvote_sounds_timer_enabled 1
    set mapvote_vote_time 20
    set mapvote_blur_level 2.5
    set mapvote_blur_fade_in_time 2
    set mapvote_horizontal_spacing 75
    set mapvote_display_wait_time 1
    set mapvote_default_rotation_enable 1
    set mapvote_default_rotation_maps "Nuketown"
    set mapvote_default_rotation_modes "tdm"
    set mapvote_default_rotation_min_players 0
    set mapvote_default_rotation_max_players 11

    Server 2:

    set mapvote_enable 1
    set mapvote_maps "Maps Here etc etc"
    set mapvote_modes "Team Deathmatch,tdm2:Domination,dom"
    set mapvote_limits_maps 6
    set mapvote_limits_modes 2
    set mapvote_limits_max 12
    set mapvote_colors_selected "blue"
    set mapvote_colors_unselected "white"
    set mapvote_colors_timer "blue"
    set mapvote_colors_timer_low "red"
    set mapvote_colors_help_text "white"
    set mapvote_colors_help_accent "blue"
    set mapvote_colors_help_accent_mode "standard"
    set mapvote_sounds_menu_enabled 1
    set mapvote_sounds_timer_enabled 1
    set mapvote_vote_time 20
    set mapvote_blur_level 2.5
    set mapvote_blur_fade_in_time 2
    set mapvote_horizontal_spacing 75
    set mapvote_display_wait_time 1
    set mapvote_default_rotation_enable 1
    set mapvote_default_rotation_maps "Nuketown"
    set mapvote_default_rotation_modes "tdm2"
    set mapvote_default_rotation_min_players 0
    set mapvote_default_rotation_max_players 11

    the issue im running into is on server 2, after every game it rotates to tdm.cfg instead of tdm2.cfg

    i cant find anything in server 2's dedicated, bat, or tdm files about rotating to tdm.cfg instead of tdm2.cfg.

    any advice is very appreciated 🙂

    Resxtundefined 1 Reply Last reply
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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      replied to Sheik on last edited by
      #2

      @Kiehs yes. Are you sure the tdm2.cfg is correct and the value you edit does work as expected? Try booting up the server with that cfg as the mode and see how it goes.

      If it actually doesn't work then Plutonium broke something

      Sheikundefined 1 Reply Last reply
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      • Sheikundefined Offline
        Sheikundefined Offline
        Sheik Contributor
        replied to Resxt on last edited by
        #3

        Resxt yes, if I run the server it will run the tdm2 config no problem but at the end of the game it auto rotates to Nuketown like it should since it’s low population but on the tdm.cfg instead. Basically I have 2 different servers, one with restrictions (tdm) and one thats vanilla (tdm2). Very odd 🤔

        1 Reply Last reply
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        • Sheikundefined Offline
          Sheikundefined Offline
          Sheik Contributor
          wrote on last edited by
          #4

          Also to note: server bats 1 & 2 run off dedicated and dedicated 2 (both higher point with restrictions servers) and bat 3 runs dedicated 3 that runs tdm2.Cfg (bo2 vanilla) config. I noticed last night while testing it, I can completely remove the MapVote configs/dvars from tdm2.cfg but the log will show it still auto rotates to nuketown and swap to tdm.Cfg so I removed the “rotate map mp_nuketown_2020” from dedicated and changed it just “execute tdm2.Cfg” just to see what happened and it started out on raid but after raid it auto rotated to nuketown on the tdm.cfg. Dedicated 3 and tdm2.Cfg also have custom restriction dvars set to 0 (off)

          1 Reply Last reply
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          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt Plutonium Staff
            wrote on last edited by
            #5

            Sorry but I'm very busy I can't easily take the time to test myself

            1 Reply Last reply
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