Exception Code: 0xC0000005 Exception Address: 0x0054162C
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__EFK__ thx for sharing your information
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JezuzLizard the Debug Version could also be just from a stable branch with more logging included, we don't ask for a build that allows more manipulation
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In other news, free for all matches seems to work better i was able to join and play a whole match but it crashes after the map restarted.
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I’ve found a reliable way to reproduce the problem, and my clue was my discoveries in this post.
To reiterate from the linked post, players outside of the range of the player’s
com_maxclients
dvar value appear invisible to the player. The crash seems to occur when an invisible player is killed, but not when visible players are killed. The following video shows the steps I’ve followed to reproduce the crash with bots on a locally hosted server: https://youtu.be/8UffSeXjC8Q
Crashdump files link: https://mega.nz/folder/IxMwjQrT#j-lUr0ojV4GEiV-eDEHruA -
__EFK__ your video doesn’t mention why the players appear invisible or why the functions can’t be read in the first place. I recall seeing one of the staff in Discord mentioning that the crash occurs when a corpse spawns. So, I’d imagine the information from your posts and your video are things the devs are already aware of, they just don’t know why it happens in the first place.
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Faeotic on discord found a workaround that acutally works:
"Goto the main menu of the affected game and hit p. Set your party limit to 1 then the max. This should allow you to join servers without crashing"
p => Set it to 1 => close then p => set it to 18 => join any server and it works