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  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

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  • MrMrEundefined Offline
    MrMrEundefined Offline
    MrMrE
    wrote on last edited by MrMrE
    #16

    looks allot like mine
    btw need this plugin
    put This into <bo2 folder>\t6r\data\plugins

    #include maps/mp/zombies/_zm;
    #include maps/mp/zombies/_zm_ai_dogs;
    #include maps/mp/zombies/_zm_stats;
    #include common_scripts/utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/_utility;
    #include maps/mp/gametypes_zm/_globallogic;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/gametypes_zm/_globallogic_score;
    #include maps/mp/gametypes_zm/_globallogic_utils;
    #include maps/mp/gametypes_zm/_globallogic_defaults;
    #include maps/mp/gametypes_zm/_globallogic_spawn;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zm_tomb_utility;
    #include maps/mp/zombies/_zm_challenges;
    #include maps/mp/zombies/_zm_laststand;
    #include maps/mp/zm_tomb_ee_main;
    #include maps/mp/zombies/_zm_sidequests;
    #include maps/mp/gametypes_zm/_weapons;
    #include maps/mp/zm_tomb_ee_main_step_1;
    #include maps/mp/_challenges;
    
    init()
    {
        thread high_round_tracker();
    }
    
    get_map_name()
    {
          if (!isDefined(level.levelname))
          {
    	if (level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
    	{
    		level.levelname = "Tranzit";
    	}
    	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
    	{
    		level.levelname = "Town";
    	}
    	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
    	{
    		level.levelname = "Farm";
    	}
    	else if (level.script == "zm_nuked")
    	{
    		level.levelname = "Nuketown";
    	}
    	else if (level.script == "zm_highrise")
    	{
    		level.levelname = "Die Rise";
    	}
    	else if (level.script == "zm_prison")
    	{
    		level.levelname = "Mob of the Dead";
    	}
    	else if (level.script == "zm_buried")
    	{
    		level.levelname = "Buried";
    	}
    	else if (level.script == "zm_tomb")
    	{
    		level.levelname = "Origins";
    	}
    	else level.levelname = "Unknown Map";
          }
          return level.levelname;
    }
    high_round_tracker()
    {
    	level endon( "end_game" );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
    	path3 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
    	//file3 = fopen(path3, "a+");
    	etok="-";
    	if(fileExists(path3))
    	level.theLBstr = readfile(path3);
    	else
    	{
    		level.HighRoundPlayers = "^5initialized";
    		writestr = "THRS,3,starting from scratch-\n";
    		writefile(path3,writestr,1);
    		level.theLBstr = readfile(path3);
    
    	}
    
    	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
    	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    	level.theLB = strtok(level.theLBstr, etok);
    	foreach ( lbline in level.theLB )
    	{
    		getlbs = strtok(lbline, ",");
    		if(getlbs[0] == "THRS" && level.HighRound <= getlbs[1] )
    		{	
    			setDvar( mapName( level.script ) + "HighRound", getlbs[1] );
    			setDvar( mapName( level.script ) + "Players", "" );		
    			for (i=2;i<=getlbs.size;i++)
    			{
    				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
    				{
    					setDvar( mapName( level.script ) + "Players", getlbs[i] );
    					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    				}
    				else
    				{
    					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + getlbs[i] );
    					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    				}
    			}	
    		}
    		else if(getlbs[0] == "THRS" && level.HighRound > getlbs[1] )
    		{
    			//fclose(file3);
    			fremove(path3);
    			//file3 = fopen(path3, "a+");
    			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
    			writefile(path3,writestr,1);
    		}
    		else if(getlbs[0] != "THRS" && level.HighRoundPlayers != "" )
    		{
    			//fclose(file3);
    			fremove(path3);
    			//file3 = fopen(path3, "a+");
    			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
    			writefile(path3,writestr,1);
    		}
    		else 
    		{
     			level.HighRoundPlayers = "^5initialized";
    			setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers  );
    			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
    			writefile(path3,writestr,1);
    		}
    	}
    	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
    	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    	if ( level.HighRoundPlayers == "" )
    	{
    		level.HighRoundPlayers = "^5initialized";
    		writestr = ("THRS,3,starting from scratch" + etok);
    		writefile(path3,writestr,1);
    	}
    	//fclose(file3);
    	istr="";
    	for(i=0;i<40;i+=4)
    		istr+=i + " ";
    	for(i=40;i<100;i+=3)
    		istr+=i + " ";
    	fourfactor=strtok(istr," ");
    	for ( ;; )
    	{
    		level waittill ( "end_of_round"  );
    	
    				players = getplayers();
    			foreach (player in players)
    			player thread Ping_kick_check(player);
    
    		foreach (ff in fourfactor)
    		{
    			if (int(ff) == level.round_number)
    				level thread high_round_info();
    		}
    		if( level.round_number == level.HighRound )
    		{
    			players = getplayers();
    			foreach (player in players)
    			 player tell("^5you are about to over throw the ^7high round record ^5if you can pass this round. ^3Good Luck");
    		}
    		if ( level.round_number > level.HighRound )
    		{
    			setDvar( mapName( level.script ) + "HighRound", level.round_number );
    			setDvar( mapName( level.script ) + "Players", "" );
    			level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
    				{
    					setDvar( mapName( level.script ) + "Players", players[i].name );
    					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    				}
    				else
    				{
    					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
    					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
    				}
    			}
    			iprintln ( "New Record: ^1" + level.HighRound );
    			iprintln ( "Set by: ^1" + level.HighRoundPlayers );
    			newLBstr="";
    			
    			//logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
    			path1 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
    			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
    			//file1 = fopen(path1, "a+");
    			level.theLBstr = readfile(path1);
    			level.theLB = strtok(level.theLBstr,etok);
    			foreach ( lbline in level.theLB )
    			{
    				getlbs = strtok(lbline,",");
    				if(getlbs[0] == "THRS")
    					newLBstr = writestr;
    				else
    					newLBstr +=lbline + etok;
    			}
    			//fclose(file1);			
    			fremove(path1);
    			//file1 = fopen(path1, "a+");
    			writefile(path1,newLBstr,1);
    			//fclose(file1);
     		}
    	}
    }
    mapName( name )
    {
    	if( name == "zm_highrise" )
    		return "Die Rise";
    	else if( name == "zm_buried" )
    		return "Buried";
    	else if( name == "zm_prison" )
    		return "Mob of the Dead";
    	else if( name == "zm_tomb" )
    		return "Origins";
    	else if( name == "zm_nuked" )
    		return "Nuketown";
    	else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
    		return "Tranzit";
    	else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
    		return "Town";
    	else if( name == "zm_transit" && level.scr_zm_map_start_location == "farm" )
    		return "Farm";
    }
    
    high_round_info()
    {
    	wait 10;
    	AllClientsPrint( "Highest Round for this Map: ^1" + level.HighRound );
    	AllClientsPrint( "Record set by: ^1" + level.HighRoundPlayers );
    }
    Ping_kick_check(player)
    {
    	wait randomint( 20 );
    }
    
    list_records( player )
    {	
    	maps=[];
    	maps[0] = "Die Rise";	
    	maps[maps.size] = "Buried";
    	maps[maps.size] = "Mob of the Dead";
    	maps[maps.size] = "Origins";
    	maps[maps.size] = "Nuketown";
    	maps[maps.size] = "Tranzit";
    	maps[maps.size] = "Town";
    	maps[maps.size] = "Farm";
    	recs=[];
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
    	for(i=0;i<maps.size;i++)
    	{
    		path = level.basepath + maps[i] + "_" + "Leaderboard.txt";
    		//file = fopen(path, "a+");
    		etok="-";
    		thisread = "";
    		thisread = readfile(path);
    		if ( thisread == "" )
    		{
    			thisread = "THRS,5,MrMrE-";
    			writefile(path,"THRS,5,MrMrE-",1);
    			CONTINUE;
    		}
    		thisreadarray = strtok(thisread,etok);
    		recs[i] = "^3 " + maps[i];
    		foreach(line in thisreadarray)
    		{
    			linearray = strtok(line,",");
    			if(linearray[0] == "THRS")
    			{
    				recs[i] += ": ^1"+linearray[1]+ " ^7by ";
    				for(j=2;isDefined(linearray[j]);j++)
    				{	
    					if (j==2)
    						recs[i] +="^6"+linearray[j] + " ";
    					else
    						recs[i] += "^7,^6"+linearray[j] + " ";
    				}
    			}
    		}
    		//fclose(file);
    	}
    	for(i=0;i<recs.size;i++)
    	{
    		self iPrintLn( recs[i] );
    		wait .7;
    	}	
    }
    
    
    1 Reply Last reply
    1
    • jvegas01undefined Offline
      jvegas01undefined Offline
      jvegas01
      wrote on last edited by
      #17

      i get this error
      2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

      1 Reply Last reply
      0
      • Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #18

        I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

        #include maps/mp/gametypes/_hud_message;
        #include maps/mp/gametypes/_globallogic_spawn;
        #include maps/mp/gametypes/_spectating;
        #include maps/mp/_tacticalinsertion;
        #include maps/mp/_challenges;
        #include maps/mp/gametypes/_globallogic;
        #include maps/mp/gametypes/_hud_util;
        #include maps/mp/_utility;
        #include common_scripts/utility;
        #include maps/mp/gametypes/_globallogic_ui;
        #include maps/mp/gametypes/_persistence;
        
        init()
        {
            level thread high_round_tracker();
            level thread onPlayerConnect();
        }
        
        onPlayerConnect()
        {
            for(;;)
            {
                level waittill("connected", player);
                player thread high_round_info();
            }
        }
        
        high_round_tracker()
        {
        	thread high_round_info_giver();
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	//file handling//
        	level.basepath = getDvar("fs_homepath") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen(path, "r");
        	text = fread(file);
        	fclose(file);
        	//end file handling//
        	highroundinfo = strToK( text, ";" );
        	level.HighRound = int( highroundinfo[ 0 ] );
        	level.HighRoundPlayers = highroundinfo[ 1 ];
        	for ( ;; )
        	{
        		level waittill ( "end_game" );
        		if ( level.round_number > level.HighRound )
        		{
        			level.HighRoundPlayers = "";
        			players = get_players();
        			for ( i = 0; i < players.size; i++ )
        			{
        				if( level.HighRoundPlayers == "" )
        				{
        					level.HighRoundPlayers = players[i].name;
        				}
        				else
        				{
        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
        				}
        			}
        			foreach( player in level.players )
        			{
        				player tell( "New Record: ^1" + level.round_number );
        				player tell( "Set by: ^1" + level.HighRoundPlayers );
        			}
        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
        		}
        	}
        }
        
        log_highround_record( newRecord )
        {
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	level.basepath = getDvar("fs_homepath") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen( path, "w" );
        	fwrite( file, newRecord );
        	fclose( file );
        }
        
        startLocationName( location )
        {
        	if( location == "cornfield" )
        		return "Cornfield";
        	else if( location == "diner" )
        		return "Diner";
        	else if( location == "farm" )
        		return "Farm";
        	else if( location == "power" )
        		return "Power";
        	else if( location == "town" )
        		return "Town";
        	else if( location == "transit" )
        		return "BusDepot";
        	else if( location == "tunnel" )
        		return "Tunnel";
        }
        
        mapName( map )
        {
        	if( map == "zm_buried" )
        		return "Buried";
        	else if( map == "zm_highrise" )
        		return "DieRise";
        	else if( map == "zm_prison" )
        		return "Motd";
        	else if( map == "zm_nuked" )
        		return "Nuketown";
        	else if( map == "zm_tomb" )
        		return "Origins";
        	else if( map == "zm_transit" )
        		return "Tranzit";
        	return "NA";
        }
        
        gamemodeName( gamemode )
        {
        	if( gamemode == "zstandard" )
        		return "Standard";
        	else if( gamemode == "zclassic" )
        		return "Classic";
        	else if( gamemode == "zsurvival" )
        		return "Survival";
        	else if( gamemode == "zgrief" )
        		return "Grief";
        	else if( gamemode == "zcleansed" )
        		return "Turned";
        	return "NA";
        }
        
        high_round_info_giver()
        {
        	highroundinfo = 1;
        	roundmultiplier = 5;
        	level endon( "end_game" );
        	while( 1 )
        	{	
        		level waittill( "start_of_round" );
        		if( level.round_number == ( highroundinfo * roundmultiplier ))
        		{
        			highroundinfo++;
        			foreach( player in level.players )
        			{
        				player tell( "High Round Record for this map: ^1" + level.HighRound );
        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
        			}
        		}
        	}
        }
        
        high_round_info()
        {
        	wait 6;
        	self tell( "High Round Record for this map: ^1" + level.HighRound );
        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
        }
        
        jvegas01undefined Ch00chinat0rundefined akashioundefined 3 Replies Last reply
        6
        • Kalitosundefined Kalitos

          I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

          #include maps/mp/gametypes/_hud_message;
          #include maps/mp/gametypes/_globallogic_spawn;
          #include maps/mp/gametypes/_spectating;
          #include maps/mp/_tacticalinsertion;
          #include maps/mp/_challenges;
          #include maps/mp/gametypes/_globallogic;
          #include maps/mp/gametypes/_hud_util;
          #include maps/mp/_utility;
          #include common_scripts/utility;
          #include maps/mp/gametypes/_globallogic_ui;
          #include maps/mp/gametypes/_persistence;
          
          init()
          {
              level thread high_round_tracker();
              level thread onPlayerConnect();
          }
          
          onPlayerConnect()
          {
              for(;;)
              {
                  level waittill("connected", player);
                  player thread high_round_info();
              }
          }
          
          high_round_tracker()
          {
          	thread high_round_info_giver();
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	//file handling//
          	level.basepath = getDvar("fs_homepath") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen(path, "r");
          	text = fread(file);
          	fclose(file);
          	//end file handling//
          	highroundinfo = strToK( text, ";" );
          	level.HighRound = int( highroundinfo[ 0 ] );
          	level.HighRoundPlayers = highroundinfo[ 1 ];
          	for ( ;; )
          	{
          		level waittill ( "end_game" );
          		if ( level.round_number > level.HighRound )
          		{
          			level.HighRoundPlayers = "";
          			players = get_players();
          			for ( i = 0; i < players.size; i++ )
          			{
          				if( level.HighRoundPlayers == "" )
          				{
          					level.HighRoundPlayers = players[i].name;
          				}
          				else
          				{
          					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
          				}
          			}
          			foreach( player in level.players )
          			{
          				player tell( "New Record: ^1" + level.round_number );
          				player tell( "Set by: ^1" + level.HighRoundPlayers );
          			}
          			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
          		}
          	}
          }
          
          log_highround_record( newRecord )
          {
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	level.basepath = getDvar("fs_homepath") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen( path, "w" );
          	fwrite( file, newRecord );
          	fclose( file );
          }
          
          startLocationName( location )
          {
          	if( location == "cornfield" )
          		return "Cornfield";
          	else if( location == "diner" )
          		return "Diner";
          	else if( location == "farm" )
          		return "Farm";
          	else if( location == "power" )
          		return "Power";
          	else if( location == "town" )
          		return "Town";
          	else if( location == "transit" )
          		return "BusDepot";
          	else if( location == "tunnel" )
          		return "Tunnel";
          }
          
          mapName( map )
          {
          	if( map == "zm_buried" )
          		return "Buried";
          	else if( map == "zm_highrise" )
          		return "DieRise";
          	else if( map == "zm_prison" )
          		return "Motd";
          	else if( map == "zm_nuked" )
          		return "Nuketown";
          	else if( map == "zm_tomb" )
          		return "Origins";
          	else if( map == "zm_transit" )
          		return "Tranzit";
          	return "NA";
          }
          
          gamemodeName( gamemode )
          {
          	if( gamemode == "zstandard" )
          		return "Standard";
          	else if( gamemode == "zclassic" )
          		return "Classic";
          	else if( gamemode == "zsurvival" )
          		return "Survival";
          	else if( gamemode == "zgrief" )
          		return "Grief";
          	else if( gamemode == "zcleansed" )
          		return "Turned";
          	return "NA";
          }
          
          high_round_info_giver()
          {
          	highroundinfo = 1;
          	roundmultiplier = 5;
          	level endon( "end_game" );
          	while( 1 )
          	{	
          		level waittill( "start_of_round" );
          		if( level.round_number == ( highroundinfo * roundmultiplier ))
          		{
          			highroundinfo++;
          			foreach( player in level.players )
          			{
          				player tell( "High Round Record for this map: ^1" + level.HighRound );
          				player tell( "Record set by: ^1" + level.HighRoundPlayers );
          			}
          		}
          	}
          }
          
          high_round_info()
          {
          	wait 6;
          	self tell( "High Round Record for this map: ^1" + level.HighRound );
          	self tell( "Record set by: ^1" + level.HighRoundPlayers );
          }
          
          jvegas01undefined Offline
          jvegas01undefined Offline
          jvegas01
          wrote on last edited by
          #19

          Kalitos thank you bro it works perfect ❤

          1 Reply Last reply
          1
          • Kalitosundefined Kalitos

            I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

            #include maps/mp/gametypes/_hud_message;
            #include maps/mp/gametypes/_globallogic_spawn;
            #include maps/mp/gametypes/_spectating;
            #include maps/mp/_tacticalinsertion;
            #include maps/mp/_challenges;
            #include maps/mp/gametypes/_globallogic;
            #include maps/mp/gametypes/_hud_util;
            #include maps/mp/_utility;
            #include common_scripts/utility;
            #include maps/mp/gametypes/_globallogic_ui;
            #include maps/mp/gametypes/_persistence;
            
            init()
            {
                level thread high_round_tracker();
                level thread onPlayerConnect();
            }
            
            onPlayerConnect()
            {
                for(;;)
                {
                    level waittill("connected", player);
                    player thread high_round_info();
                }
            }
            
            high_round_tracker()
            {
            	thread high_round_info_giver();
            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
            	map = mapName( level.script );
            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
            	//file handling//
            	level.basepath = getDvar("fs_homepath") + "/";
            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
            	file = fopen(path, "r");
            	text = fread(file);
            	fclose(file);
            	//end file handling//
            	highroundinfo = strToK( text, ";" );
            	level.HighRound = int( highroundinfo[ 0 ] );
            	level.HighRoundPlayers = highroundinfo[ 1 ];
            	for ( ;; )
            	{
            		level waittill ( "end_game" );
            		if ( level.round_number > level.HighRound )
            		{
            			level.HighRoundPlayers = "";
            			players = get_players();
            			for ( i = 0; i < players.size; i++ )
            			{
            				if( level.HighRoundPlayers == "" )
            				{
            					level.HighRoundPlayers = players[i].name;
            				}
            				else
            				{
            					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
            				}
            			}
            			foreach( player in level.players )
            			{
            				player tell( "New Record: ^1" + level.round_number );
            				player tell( "Set by: ^1" + level.HighRoundPlayers );
            			}
            			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
            		}
            	}
            }
            
            log_highround_record( newRecord )
            {
            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
            	map = mapName( level.script );
            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
            	level.basepath = getDvar("fs_homepath") + "/";
            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
            	file = fopen( path, "w" );
            	fwrite( file, newRecord );
            	fclose( file );
            }
            
            startLocationName( location )
            {
            	if( location == "cornfield" )
            		return "Cornfield";
            	else if( location == "diner" )
            		return "Diner";
            	else if( location == "farm" )
            		return "Farm";
            	else if( location == "power" )
            		return "Power";
            	else if( location == "town" )
            		return "Town";
            	else if( location == "transit" )
            		return "BusDepot";
            	else if( location == "tunnel" )
            		return "Tunnel";
            }
            
            mapName( map )
            {
            	if( map == "zm_buried" )
            		return "Buried";
            	else if( map == "zm_highrise" )
            		return "DieRise";
            	else if( map == "zm_prison" )
            		return "Motd";
            	else if( map == "zm_nuked" )
            		return "Nuketown";
            	else if( map == "zm_tomb" )
            		return "Origins";
            	else if( map == "zm_transit" )
            		return "Tranzit";
            	return "NA";
            }
            
            gamemodeName( gamemode )
            {
            	if( gamemode == "zstandard" )
            		return "Standard";
            	else if( gamemode == "zclassic" )
            		return "Classic";
            	else if( gamemode == "zsurvival" )
            		return "Survival";
            	else if( gamemode == "zgrief" )
            		return "Grief";
            	else if( gamemode == "zcleansed" )
            		return "Turned";
            	return "NA";
            }
            
            high_round_info_giver()
            {
            	highroundinfo = 1;
            	roundmultiplier = 5;
            	level endon( "end_game" );
            	while( 1 )
            	{	
            		level waittill( "start_of_round" );
            		if( level.round_number == ( highroundinfo * roundmultiplier ))
            		{
            			highroundinfo++;
            			foreach( player in level.players )
            			{
            				player tell( "High Round Record for this map: ^1" + level.HighRound );
            				player tell( "Record set by: ^1" + level.HighRoundPlayers );
            			}
            		}
            	}
            }
            
            high_round_info()
            {
            	wait 6;
            	self tell( "High Round Record for this map: ^1" + level.HighRound );
            	self tell( "Record set by: ^1" + level.HighRoundPlayers );
            }
            
            Ch00chinat0rundefined Offline
            Ch00chinat0rundefined Offline
            Ch00chinat0r
            wrote on last edited by
            #20

            Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
            **** 5 script error(s):
            **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
            **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
            **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

            Ch00chinat0rundefined 1 Reply Last reply
            0
            • Ch00chinat0rundefined Ch00chinat0r

              Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
              **** 5 script error(s):
              **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
              **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
              **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

              Ch00chinat0rundefined Offline
              Ch00chinat0rundefined Offline
              Ch00chinat0r
              wrote on last edited by
              #21

              Ch00chinat0r Got it to work. Had to scroll through more of the thread. Needed to add t6r folder to my game server folder and add the dll there. Great script! I really couldn't be happier with it!

              1 Reply Last reply
              1
              • Kalitosundefined Kalitos

                I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                #include maps/mp/gametypes/_hud_message;
                #include maps/mp/gametypes/_globallogic_spawn;
                #include maps/mp/gametypes/_spectating;
                #include maps/mp/_tacticalinsertion;
                #include maps/mp/_challenges;
                #include maps/mp/gametypes/_globallogic;
                #include maps/mp/gametypes/_hud_util;
                #include maps/mp/_utility;
                #include common_scripts/utility;
                #include maps/mp/gametypes/_globallogic_ui;
                #include maps/mp/gametypes/_persistence;
                
                init()
                {
                    level thread high_round_tracker();
                    level thread onPlayerConnect();
                }
                
                onPlayerConnect()
                {
                    for(;;)
                    {
                        level waittill("connected", player);
                        player thread high_round_info();
                    }
                }
                
                high_round_tracker()
                {
                	thread high_round_info_giver();
                	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                	map = mapName( level.script );
                	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                	//file handling//
                	level.basepath = getDvar("fs_homepath") + "/";
                	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                	file = fopen(path, "r");
                	text = fread(file);
                	fclose(file);
                	//end file handling//
                	highroundinfo = strToK( text, ";" );
                	level.HighRound = int( highroundinfo[ 0 ] );
                	level.HighRoundPlayers = highroundinfo[ 1 ];
                	for ( ;; )
                	{
                		level waittill ( "end_game" );
                		if ( level.round_number > level.HighRound )
                		{
                			level.HighRoundPlayers = "";
                			players = get_players();
                			for ( i = 0; i < players.size; i++ )
                			{
                				if( level.HighRoundPlayers == "" )
                				{
                					level.HighRoundPlayers = players[i].name;
                				}
                				else
                				{
                					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                				}
                			}
                			foreach( player in level.players )
                			{
                				player tell( "New Record: ^1" + level.round_number );
                				player tell( "Set by: ^1" + level.HighRoundPlayers );
                			}
                			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                		}
                	}
                }
                
                log_highround_record( newRecord )
                {
                	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                	map = mapName( level.script );
                	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                	level.basepath = getDvar("fs_homepath") + "/";
                	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                	file = fopen( path, "w" );
                	fwrite( file, newRecord );
                	fclose( file );
                }
                
                startLocationName( location )
                {
                	if( location == "cornfield" )
                		return "Cornfield";
                	else if( location == "diner" )
                		return "Diner";
                	else if( location == "farm" )
                		return "Farm";
                	else if( location == "power" )
                		return "Power";
                	else if( location == "town" )
                		return "Town";
                	else if( location == "transit" )
                		return "BusDepot";
                	else if( location == "tunnel" )
                		return "Tunnel";
                }
                
                mapName( map )
                {
                	if( map == "zm_buried" )
                		return "Buried";
                	else if( map == "zm_highrise" )
                		return "DieRise";
                	else if( map == "zm_prison" )
                		return "Motd";
                	else if( map == "zm_nuked" )
                		return "Nuketown";
                	else if( map == "zm_tomb" )
                		return "Origins";
                	else if( map == "zm_transit" )
                		return "Tranzit";
                	return "NA";
                }
                
                gamemodeName( gamemode )
                {
                	if( gamemode == "zstandard" )
                		return "Standard";
                	else if( gamemode == "zclassic" )
                		return "Classic";
                	else if( gamemode == "zsurvival" )
                		return "Survival";
                	else if( gamemode == "zgrief" )
                		return "Grief";
                	else if( gamemode == "zcleansed" )
                		return "Turned";
                	return "NA";
                }
                
                high_round_info_giver()
                {
                	highroundinfo = 1;
                	roundmultiplier = 5;
                	level endon( "end_game" );
                	while( 1 )
                	{	
                		level waittill( "start_of_round" );
                		if( level.round_number == ( highroundinfo * roundmultiplier ))
                		{
                			highroundinfo++;
                			foreach( player in level.players )
                			{
                				player tell( "High Round Record for this map: ^1" + level.HighRound );
                				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                			}
                		}
                	}
                }
                
                high_round_info()
                {
                	wait 6;
                	self tell( "High Round Record for this map: ^1" + level.HighRound );
                	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                }
                
                akashioundefined Offline
                akashioundefined Offline
                akashio
                wrote on last edited by
                #22

                Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                Kalitosundefined 1 Reply Last reply
                0
                • akashioundefined akashio

                  Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #23

                  akashio I don't know, maybe he forgot to load the plugin

                  1 Reply Last reply
                  0
                  • emiloxdundefined Offline
                    emiloxdundefined Offline
                    emiloxd
                    wrote on last edited by
                    #24

                    Doesn't work for me.
                    **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                    Aranellaundefined 1 Reply Last reply
                    0
                    • emiloxdundefined emiloxd

                      Doesn't work for me.
                      **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                      Aranellaundefined Offline
                      Aranellaundefined Offline
                      Aranella
                      wrote on last edited by
                      #25

                      emiloxd copy the version kalitos posted a few comments up that's the working one the version cahz put isn't working anymore because not updated in years(?)

                      1 Reply Last reply
                      0
                      • emiloxdundefined Offline
                        emiloxdundefined Offline
                        emiloxd
                        wrote on last edited by
                        #26

                        I got some errors using that one aswell

                        1 Reply Last reply
                        0
                        • Echostarsundefined Offline
                          Echostarsundefined Offline
                          Echostars
                          wrote on last edited by
                          #27

                          I'd love to see a full tutorial of how to install this as im very lost on what is going on relating to this post. It's very confusing

                          1 Reply Last reply
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