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  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

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  • birchy birchy

    Waluijay without seeing your project I can only assume it's either that the variable isn't defined and therefore the message can't be displayed, or that you are not actually reaching the point of displaying the message on screen.

    Waluijay Offline
    Waluijay Offline
    Waluijay
    wrote on last edited by
    #9

    birchy

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level.perk_purchase_limit = 99;
        for(;;)
        {
            level waittill("connected", player);
    		player thread high_round_tracker();
        }
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread high_round_info();
    	}
    }
    
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self iprintln( "High Round Record for this map: ^1" + level.HighRound );
    	self iprintln( "Record set by: ^1" + level.HighRoundPlayers );
    }
    

    It's almost identical and I have no compile errors, no startup errors. It logs everything correctly to the file it stores records in, it just doesn't run anything within itself below high_round_info_giver(), other scripts below that section run fine.

    Cahz 1 Reply Last reply
    0
    • Waluijay Waluijay

      birchy

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes_zm\_hud_util;
      #include maps\mp\gametypes_zm\_hud_message;
      
      init()
      {
          level.perk_purchase_limit = 99;
          for(;;)
          {
              level waittill("connected", player);
      		player thread high_round_tracker();
          }
      }
      
      onPlayerConnect()
      {
      	for(;;)
      	{
      		level waittill("connected", player);
      		player thread high_round_info();
      	}
      }
      
      high_round_tracker()
      {
      	thread high_round_info_giver();
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	//file handling//
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen(path, "r");
      	text = fread(file);
      	fclose(file);
      	//end file handling//
      	highroundinfo = strToK( text, ";" );
      	level.HighRound = int( highroundinfo[ 0 ] );
      	level.HighRoundPlayers = highroundinfo[ 1 ];
      	for ( ;; )
      	{
      		level waittill ( "end_game" );
      		if ( level.round_number > level.HighRound )
      		{
      			level.HighRoundPlayers = "";
      			players = get_players();
      			for ( i = 0; i < players.size; i++ )
      			{
      				if( level.HighRoundPlayers == "" )
      				{
      					level.HighRoundPlayers = players[i].name;
      				}
      				else
      				{
      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
      				}
      			}
      			foreach( player in level.players )
      			{
      				player tell( "New Record: ^1" + level.round_number );
      				player tell( "Set by: ^1" + level.HighRoundPlayers );
      			}
      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
      		}
      	}
      }
      
      log_highround_record( newRecord )
      {
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen( path, "w" );
      	fputs( newRecord, file );
      	fclose( file );
      }
      
      startLocationName( location )
      {
      	if( location == "cornfield" )
      		return "Cornfield";
      	else if( location == "diner" )
      		return "Diner";
      	else if( location == "farm" )
      		return "Farm";
      	else if( location == "power" )
      		return "Power";
      	else if( location == "town" )
      		return "Town";
      	else if( location == "transit" )
      		return "BusDepot";
      	else if( location == "tunnel" )
      		return "Tunnel";
      }
      
      mapName( map )
      {
      	if( map == "zm_buried" )
      		return "Buried";
      	else if( map == "zm_highrise" )
      		return "DieRise";
      	else if( map == "zm_prison" )
      		return "Motd";
      	else if( map == "zm_nuked" )
      		return "Nuketown";
      	else if( map == "zm_tomb" )
      		return "Origins";
      	else if( map == "zm_transit" )
      		return "Tranzit";
      	return "NA";
      }
      
      gamemodeName( gamemode )
      {
      	if( gamemode == "zstandard" )
      		return "Standard";
      	else if( gamemode == "zclassic" )
      		return "Classic";
      	else if( gamemode == "zsurvival" )
      		return "Survival";
      	else if( gamemode == "zgrief" )
      		return "Grief";
      	else if( gamemode == "zcleansed" )
      		return "Turned";
      	return "NA";
      }
      
      high_round_info_giver()
      {
      	highroundinfo = 1;
      	roundmultiplier = 5;
      	level endon( "end_game" );
      	while( 1 )
      	{	
      		level waittill( "start_of_round" );
      		if( level.round_number == ( highroundinfo * roundmultiplier ))
      		{
      			highroundinfo++;
      			foreach( player in level.players )
      			{
      				player tell( "High Round Record for this map: ^1" + level.HighRound );
      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
      			}
      		}
      	}
      }
      
      high_round_info()
      {
      	wait 6;
      	self iprintln( "High Round Record for this map: ^1" + level.HighRound );
      	self iprintln( "Record set by: ^1" + level.HighRoundPlayers );
      }
      

      It's almost identical and I have no compile errors, no startup errors. It logs everything correctly to the file it stores records in, it just doesn't run anything within itself below high_round_info_giver(), other scripts below that section run fine.

      Cahz Offline
      Cahz Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #10

      Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

      57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes_zm\_hud_util;
      #include maps\mp\gametypes_zm\_hud_message;
      
      init()
      {
          level thread onPlayerConnect(); //added this function back.
          thread high_round_tracker(); //fixed this thread that you decided to change.
      }
      
      onPlayerConnect()
      {
      	for(;;)
      	{
      		level waittill("connected", player);
      		player thread high_round_info();
      	}
      }
      
      high_round_tracker()
      {
      	thread high_round_info_giver();
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	//file handling//
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen(path, "r");
      	text = fread(file);
      	fclose(file);
      	//end file handling//
      	highroundinfo = strToK( text, ";" );
      	level.HighRound = int( highroundinfo[ 0 ] );
      	level.HighRoundPlayers = highroundinfo[ 1 ];
      	for ( ;; )
      	{
      		level waittill ( "end_game" );
      		if ( level.round_number > level.HighRound )
      		{
      			level.HighRoundPlayers = "";
      			players = get_players();
      			for ( i = 0; i < players.size; i++ )
      			{
      				if( level.HighRoundPlayers == "" )
      				{
      					level.HighRoundPlayers = players[i].name;
      				}
      				else
      				{
      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
      				}
      			}
      			foreach( player in level.players )
      			{
      				player tell( "New Record: ^1" + level.round_number );
      				player tell( "Set by: ^1" + level.HighRoundPlayers );
      			}
      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
      		}
      	}
      }
      
      log_highround_record( newRecord )
      {
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen( path, "w" );
      	fputs( newRecord, file );
      	fclose( file );
      }
      
      startLocationName( location )
      {
      	if( location == "cornfield" )
      		return "Cornfield";
      	else if( location == "diner" )
      		return "Diner";
      	else if( location == "farm" )
      		return "Farm";
      	else if( location == "power" )
      		return "Power";
      	else if( location == "town" )
      		return "Town";
      	else if( location == "transit" )
      		return "BusDepot";
      	else if( location == "tunnel" )
      		return "Tunnel";
      }
      
      mapName( map )
      {
      	if( map == "zm_buried" )
      		return "Buried";
      	else if( map == "zm_highrise" )
      		return "DieRise";
      	else if( map == "zm_prison" )
      		return "Motd";
      	else if( map == "zm_nuked" )
      		return "Nuketown";
      	else if( map == "zm_tomb" )
      		return "Origins";
      	else if( map == "zm_transit" )
      		return "Tranzit";
      	return "NA";
      }
      
      gamemodeName( gamemode )
      {
      	if( gamemode == "zstandard" )
      		return "Standard";
      	else if( gamemode == "zclassic" )
      		return "Classic";
      	else if( gamemode == "zsurvival" )
      		return "Survival";
      	else if( gamemode == "zgrief" )
      		return "Grief";
      	else if( gamemode == "zcleansed" )
      		return "Turned";
      	return "NA";
      }
      
      high_round_info_giver()
      {
      	highroundinfo = 1;
      	roundmultiplier = 5;
      	level endon( "end_game" );
      	while( 1 )
      	{	
      		level waittill( "start_of_round" );
      		if( level.round_number == ( highroundinfo * roundmultiplier ))
      		{
      			highroundinfo++;
      			foreach( player in level.players )
      			{
      				player tell( "High Round Record for this map: ^1" + level.HighRound );
      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
      			}
      		}
      	}
      }
      
      high_round_info()
      {
      	wait 6;
      	self tell( "High Round Record for this map: ^1" + level.HighRound );
      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
      }
      

      Paying attention to directions can really help you figure out the problem...

      Waluijay 1 Reply Last reply
      1
      • Cahz Cahz

        Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

        57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\gametypes_zm\_hud_util;
        #include maps\mp\gametypes_zm\_hud_message;
        
        init()
        {
            level thread onPlayerConnect(); //added this function back.
            thread high_round_tracker(); //fixed this thread that you decided to change.
        }
        
        onPlayerConnect()
        {
        	for(;;)
        	{
        		level waittill("connected", player);
        		player thread high_round_info();
        	}
        }
        
        high_round_tracker()
        {
        	thread high_round_info_giver();
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	//file handling//
        	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen(path, "r");
        	text = fread(file);
        	fclose(file);
        	//end file handling//
        	highroundinfo = strToK( text, ";" );
        	level.HighRound = int( highroundinfo[ 0 ] );
        	level.HighRoundPlayers = highroundinfo[ 1 ];
        	for ( ;; )
        	{
        		level waittill ( "end_game" );
        		if ( level.round_number > level.HighRound )
        		{
        			level.HighRoundPlayers = "";
        			players = get_players();
        			for ( i = 0; i < players.size; i++ )
        			{
        				if( level.HighRoundPlayers == "" )
        				{
        					level.HighRoundPlayers = players[i].name;
        				}
        				else
        				{
        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
        				}
        			}
        			foreach( player in level.players )
        			{
        				player tell( "New Record: ^1" + level.round_number );
        				player tell( "Set by: ^1" + level.HighRoundPlayers );
        			}
        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
        		}
        	}
        }
        
        log_highround_record( newRecord )
        {
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen( path, "w" );
        	fputs( newRecord, file );
        	fclose( file );
        }
        
        startLocationName( location )
        {
        	if( location == "cornfield" )
        		return "Cornfield";
        	else if( location == "diner" )
        		return "Diner";
        	else if( location == "farm" )
        		return "Farm";
        	else if( location == "power" )
        		return "Power";
        	else if( location == "town" )
        		return "Town";
        	else if( location == "transit" )
        		return "BusDepot";
        	else if( location == "tunnel" )
        		return "Tunnel";
        }
        
        mapName( map )
        {
        	if( map == "zm_buried" )
        		return "Buried";
        	else if( map == "zm_highrise" )
        		return "DieRise";
        	else if( map == "zm_prison" )
        		return "Motd";
        	else if( map == "zm_nuked" )
        		return "Nuketown";
        	else if( map == "zm_tomb" )
        		return "Origins";
        	else if( map == "zm_transit" )
        		return "Tranzit";
        	return "NA";
        }
        
        gamemodeName( gamemode )
        {
        	if( gamemode == "zstandard" )
        		return "Standard";
        	else if( gamemode == "zclassic" )
        		return "Classic";
        	else if( gamemode == "zsurvival" )
        		return "Survival";
        	else if( gamemode == "zgrief" )
        		return "Grief";
        	else if( gamemode == "zcleansed" )
        		return "Turned";
        	return "NA";
        }
        
        high_round_info_giver()
        {
        	highroundinfo = 1;
        	roundmultiplier = 5;
        	level endon( "end_game" );
        	while( 1 )
        	{	
        		level waittill( "start_of_round" );
        		if( level.round_number == ( highroundinfo * roundmultiplier ))
        		{
        			highroundinfo++;
        			foreach( player in level.players )
        			{
        				player tell( "High Round Record for this map: ^1" + level.HighRound );
        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
        			}
        		}
        	}
        }
        
        high_round_info()
        {
        	wait 6;
        	self tell( "High Round Record for this map: ^1" + level.HighRound );
        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
        }
        

        Paying attention to directions can really help you figure out the problem...

        Waluijay Offline
        Waluijay Offline
        Waluijay
        wrote on last edited by
        #11

        I'm- I'm not exactly sure how I messed up and repeatedly missed the onPlayerConnect at the start so thankyou, everything is working properly now. I appreciate the extra length you went for my small brain

        1 Reply Last reply
        0
        • Cahz Cahz

          HIGH ROUND TRACKER
          This version can only be used on dedicated servers because it requires a plugin.

          HOW TO ADD INTO YOUR SERVER
          This can easily be added into your _clientids.gsc file.

          1. Add the scripts below into your _clientids.gsc file
          high_round_tracker()
          {
          	thread high_round_info_giver();
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	//file handling//
          	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen(path, "r");
          	text = fread(file);
          	fclose(file);
          	//end file handling//
          	highroundinfo = strToK( text, ";" );
          	level.HighRound = int( highroundinfo[ 0 ] );
          	level.HighRoundPlayers = highroundinfo[ 1 ];
          	for ( ;; )
          	{
          		level waittill ( "end_game" );
          		if ( level.round_number > level.HighRound )
          		{
          			level.HighRoundPlayers = "";
          			players = get_players();
          			for ( i = 0; i < players.size; i++ )
          			{
          				if( level.HighRoundPlayers == "" )
          				{
          					level.HighRoundPlayers = players[i].name;
          				}
          				else
          				{
          					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
          				}
          			}
          			foreach( player in level.players )
          			{
          				player tell( "New Record: ^1" + level.round_number );
          				player tell( "Set by: ^1" + level.HighRoundPlayers );
          			}
          			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
          		}
          	}
          }
          
          log_highround_record( newRecord )
          {
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen( path, "w" );
          	fputs( newRecord, file );
          	fclose( file );
          }
          
          startLocationName( location )
          {
          	if( location == "cornfield" )
          		return "Cornfield";
          	else if( location == "diner" )
          		return "Diner";
          	else if( location == "farm" )
          		return "Farm";
          	else if( location == "power" )
          		return "Power";
          	else if( location == "town" )
          		return "Town";
          	else if( location == "transit" )
          		return "BusDepot";
          	else if( location == "tunnel" )
          		return "Tunnel";
          }
          
          mapName( map )
          {
          	if( map == "zm_buried" )
          		return "Buried";
          	else if( map == "zm_highrise" )
          		return "DieRise";
          	else if( map == "zm_prison" )
          		return "Motd";
          	else if( map == "zm_nuked" )
          		return "Nuketown";
          	else if( map == "zm_tomb" )
          		return "Origins";
          	else if( map == "zm_transit" )
          		return "Tranzit";
          	return "NA";
          }
          
          gamemodeName( gamemode )
          {
          	if( gamemode == "zstandard" )
          		return "Standard";
          	else if( gamemode == "zclassic" )
          		return "Classic";
          	else if( gamemode == "zsurvival" )
          		return "Survival";
          	else if( gamemode == "zgrief" )
          		return "Grief";
          	else if( gamemode == "zcleansed" )
          		return "Turned";
          	return "NA";
          }
          
          high_round_info_giver()
          {
          	highroundinfo = 1;
          	roundmultiplier = 5;
          	level endon( "end_game" );
          	while( 1 )
          	{	
          		level waittill( "start_of_round" );
          		if( level.round_number == ( highroundinfo * roundmultiplier ))
          		{
          			highroundinfo++;
          			foreach( player in level.players )
          			{
          				player tell( "High Round Record for this map: ^1" + level.HighRound );
          				player tell( "Record set by: ^1" + level.HighRoundPlayers );
          			}
          		}
          	}
          }
          
          high_round_info()
          {
          	wait 6;
          	self tell( "High Round Record for this map: ^1" + level.HighRound );
          	self tell( "Record set by: ^1" + level.HighRoundPlayers );
          }
          
          1. Add thread high_round_tracker(); into your init() function
          2. Add player thread high_round_info(); into your onPlayerConnect() function
            unknown.png
          3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

          Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

          All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

          84190184-0ac2-421e-93f5-e1d469bf4481-image.png

          MetalThunder Offline
          MetalThunder Offline
          MetalThunder
          wrote on last edited by MetalThunder
          #12
          This post is deleted!
          1 Reply Last reply
          0
          • Cahz Cahz

            HIGH ROUND TRACKER
            This version can only be used on dedicated servers because it requires a plugin.

            HOW TO ADD INTO YOUR SERVER
            This can easily be added into your _clientids.gsc file.

            1. Add the scripts below into your _clientids.gsc file
            high_round_tracker()
            {
            	thread high_round_info_giver();
            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
            	map = mapName( level.script );
            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
            	//file handling//
            	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
            	file = fopen(path, "r");
            	text = fread(file);
            	fclose(file);
            	//end file handling//
            	highroundinfo = strToK( text, ";" );
            	level.HighRound = int( highroundinfo[ 0 ] );
            	level.HighRoundPlayers = highroundinfo[ 1 ];
            	for ( ;; )
            	{
            		level waittill ( "end_game" );
            		if ( level.round_number > level.HighRound )
            		{
            			level.HighRoundPlayers = "";
            			players = get_players();
            			for ( i = 0; i < players.size; i++ )
            			{
            				if( level.HighRoundPlayers == "" )
            				{
            					level.HighRoundPlayers = players[i].name;
            				}
            				else
            				{
            					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
            				}
            			}
            			foreach( player in level.players )
            			{
            				player tell( "New Record: ^1" + level.round_number );
            				player tell( "Set by: ^1" + level.HighRoundPlayers );
            			}
            			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
            		}
            	}
            }
            
            log_highround_record( newRecord )
            {
            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
            	map = mapName( level.script );
            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
            	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
            	file = fopen( path, "w" );
            	fputs( newRecord, file );
            	fclose( file );
            }
            
            startLocationName( location )
            {
            	if( location == "cornfield" )
            		return "Cornfield";
            	else if( location == "diner" )
            		return "Diner";
            	else if( location == "farm" )
            		return "Farm";
            	else if( location == "power" )
            		return "Power";
            	else if( location == "town" )
            		return "Town";
            	else if( location == "transit" )
            		return "BusDepot";
            	else if( location == "tunnel" )
            		return "Tunnel";
            }
            
            mapName( map )
            {
            	if( map == "zm_buried" )
            		return "Buried";
            	else if( map == "zm_highrise" )
            		return "DieRise";
            	else if( map == "zm_prison" )
            		return "Motd";
            	else if( map == "zm_nuked" )
            		return "Nuketown";
            	else if( map == "zm_tomb" )
            		return "Origins";
            	else if( map == "zm_transit" )
            		return "Tranzit";
            	return "NA";
            }
            
            gamemodeName( gamemode )
            {
            	if( gamemode == "zstandard" )
            		return "Standard";
            	else if( gamemode == "zclassic" )
            		return "Classic";
            	else if( gamemode == "zsurvival" )
            		return "Survival";
            	else if( gamemode == "zgrief" )
            		return "Grief";
            	else if( gamemode == "zcleansed" )
            		return "Turned";
            	return "NA";
            }
            
            high_round_info_giver()
            {
            	highroundinfo = 1;
            	roundmultiplier = 5;
            	level endon( "end_game" );
            	while( 1 )
            	{	
            		level waittill( "start_of_round" );
            		if( level.round_number == ( highroundinfo * roundmultiplier ))
            		{
            			highroundinfo++;
            			foreach( player in level.players )
            			{
            				player tell( "High Round Record for this map: ^1" + level.HighRound );
            				player tell( "Record set by: ^1" + level.HighRoundPlayers );
            			}
            		}
            	}
            }
            
            high_round_info()
            {
            	wait 6;
            	self tell( "High Round Record for this map: ^1" + level.HighRound );
            	self tell( "Record set by: ^1" + level.HighRoundPlayers );
            }
            
            1. Add thread high_round_tracker(); into your init() function
            2. Add player thread high_round_info(); into your onPlayerConnect() function
              unknown.png
            3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

            Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

            All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

            84190184-0ac2-421e-93f5-e1d469bf4481-image.png

            andresito_20 Offline
            andresito_20 Offline
            andresito_20
            Contributor
            wrote on last edited by
            #13

            Cahz

            Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

            3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

            MetalThunder 1 Reply Last reply
            0
            • andresito_20 andresito_20

              Cahz

              Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

              3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

              MetalThunder Offline
              MetalThunder Offline
              MetalThunder
              wrote on last edited by
              #14

              andresito_20 maybe this can help you
              https://forum.plutonium.pw/topic/11302/zm-highest-round-tracker-error/10?_=1630612677354

              1 Reply Last reply
              0
              • Cahz Cahz

                HIGH ROUND TRACKER
                This version can only be used on dedicated servers because it requires a plugin.

                HOW TO ADD INTO YOUR SERVER
                This can easily be added into your _clientids.gsc file.

                1. Add the scripts below into your _clientids.gsc file
                high_round_tracker()
                {
                	thread high_round_info_giver();
                	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                	map = mapName( level.script );
                	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                	//file handling//
                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                	file = fopen(path, "r");
                	text = fread(file);
                	fclose(file);
                	//end file handling//
                	highroundinfo = strToK( text, ";" );
                	level.HighRound = int( highroundinfo[ 0 ] );
                	level.HighRoundPlayers = highroundinfo[ 1 ];
                	for ( ;; )
                	{
                		level waittill ( "end_game" );
                		if ( level.round_number > level.HighRound )
                		{
                			level.HighRoundPlayers = "";
                			players = get_players();
                			for ( i = 0; i < players.size; i++ )
                			{
                				if( level.HighRoundPlayers == "" )
                				{
                					level.HighRoundPlayers = players[i].name;
                				}
                				else
                				{
                					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                				}
                			}
                			foreach( player in level.players )
                			{
                				player tell( "New Record: ^1" + level.round_number );
                				player tell( "Set by: ^1" + level.HighRoundPlayers );
                			}
                			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                		}
                	}
                }
                
                log_highround_record( newRecord )
                {
                	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                	map = mapName( level.script );
                	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                	file = fopen( path, "w" );
                	fputs( newRecord, file );
                	fclose( file );
                }
                
                startLocationName( location )
                {
                	if( location == "cornfield" )
                		return "Cornfield";
                	else if( location == "diner" )
                		return "Diner";
                	else if( location == "farm" )
                		return "Farm";
                	else if( location == "power" )
                		return "Power";
                	else if( location == "town" )
                		return "Town";
                	else if( location == "transit" )
                		return "BusDepot";
                	else if( location == "tunnel" )
                		return "Tunnel";
                }
                
                mapName( map )
                {
                	if( map == "zm_buried" )
                		return "Buried";
                	else if( map == "zm_highrise" )
                		return "DieRise";
                	else if( map == "zm_prison" )
                		return "Motd";
                	else if( map == "zm_nuked" )
                		return "Nuketown";
                	else if( map == "zm_tomb" )
                		return "Origins";
                	else if( map == "zm_transit" )
                		return "Tranzit";
                	return "NA";
                }
                
                gamemodeName( gamemode )
                {
                	if( gamemode == "zstandard" )
                		return "Standard";
                	else if( gamemode == "zclassic" )
                		return "Classic";
                	else if( gamemode == "zsurvival" )
                		return "Survival";
                	else if( gamemode == "zgrief" )
                		return "Grief";
                	else if( gamemode == "zcleansed" )
                		return "Turned";
                	return "NA";
                }
                
                high_round_info_giver()
                {
                	highroundinfo = 1;
                	roundmultiplier = 5;
                	level endon( "end_game" );
                	while( 1 )
                	{	
                		level waittill( "start_of_round" );
                		if( level.round_number == ( highroundinfo * roundmultiplier ))
                		{
                			highroundinfo++;
                			foreach( player in level.players )
                			{
                				player tell( "High Round Record for this map: ^1" + level.HighRound );
                				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                			}
                		}
                	}
                }
                
                high_round_info()
                {
                	wait 6;
                	self tell( "High Round Record for this map: ^1" + level.HighRound );
                	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                }
                
                1. Add thread high_round_tracker(); into your init() function
                2. Add player thread high_round_info(); into your onPlayerConnect() function
                  unknown.png
                3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

                Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

                All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

                84190184-0ac2-421e-93f5-e1d469bf4481-image.png

                Ch00chinat0r Offline
                Ch00chinat0r Offline
                Ch00chinat0r
                wrote on last edited by
                #15

                Cahz Is there a way to get this to work in 2021? Created a server recently and the pathing the script uses is the old way files were laid out. Such as, gameserver/t6r/data/logs not existing anymore

                1 Reply Last reply
                0
                • MrMrE Offline
                  MrMrE Offline
                  MrMrE
                  wrote on last edited by MrMrE
                  #16

                  looks allot like mine
                  btw need this plugin
                  put This into <bo2 folder>\t6r\data\plugins

                  #include maps/mp/zombies/_zm;
                  #include maps/mp/zombies/_zm_ai_dogs;
                  #include maps/mp/zombies/_zm_stats;
                  #include common_scripts/utility;
                  #include maps/mp/gametypes_zm/_hud_util;
                  #include maps/mp/_utility;
                  #include maps/mp/gametypes_zm/_globallogic;
                  #include maps/mp/zombies/_zm_weapons;
                  #include maps/mp/zombies/_zm_utility;
                  #include maps/mp/gametypes_zm/_hud_message;
                  #include maps/mp/gametypes_zm/_globallogic_score;
                  #include maps/mp/gametypes_zm/_globallogic_utils;
                  #include maps/mp/gametypes_zm/_globallogic_defaults;
                  #include maps/mp/gametypes_zm/_globallogic_spawn;
                  #include maps/mp/zombies/_zm_perks;
                  #include maps/mp/zm_tomb_utility;
                  #include maps/mp/zombies/_zm_challenges;
                  #include maps/mp/zombies/_zm_laststand;
                  #include maps/mp/zm_tomb_ee_main;
                  #include maps/mp/zombies/_zm_sidequests;
                  #include maps/mp/gametypes_zm/_weapons;
                  #include maps/mp/zm_tomb_ee_main_step_1;
                  #include maps/mp/_challenges;
                  
                  init()
                  {
                      thread high_round_tracker();
                  }
                  
                  get_map_name()
                  {
                        if (!isDefined(level.levelname))
                        {
                  	if (level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
                  	{
                  		level.levelname = "Tranzit";
                  	}
                  	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
                  	{
                  		level.levelname = "Town";
                  	}
                  	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
                  	{
                  		level.levelname = "Farm";
                  	}
                  	else if (level.script == "zm_nuked")
                  	{
                  		level.levelname = "Nuketown";
                  	}
                  	else if (level.script == "zm_highrise")
                  	{
                  		level.levelname = "Die Rise";
                  	}
                  	else if (level.script == "zm_prison")
                  	{
                  		level.levelname = "Mob of the Dead";
                  	}
                  	else if (level.script == "zm_buried")
                  	{
                  		level.levelname = "Buried";
                  	}
                  	else if (level.script == "zm_tomb")
                  	{
                  		level.levelname = "Origins";
                  	}
                  	else level.levelname = "Unknown Map";
                        }
                        return level.levelname;
                  }
                  high_round_tracker()
                  {
                  	level endon( "end_game" );
                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                  	path3 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                  	//file3 = fopen(path3, "a+");
                  	etok="-";
                  	if(fileExists(path3))
                  	level.theLBstr = readfile(path3);
                  	else
                  	{
                  		level.HighRoundPlayers = "^5initialized";
                  		writestr = "THRS,3,starting from scratch-\n";
                  		writefile(path3,writestr,1);
                  		level.theLBstr = readfile(path3);
                  
                  	}
                  
                  	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                  	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  	level.theLB = strtok(level.theLBstr, etok);
                  	foreach ( lbline in level.theLB )
                  	{
                  		getlbs = strtok(lbline, ",");
                  		if(getlbs[0] == "THRS" && level.HighRound <= getlbs[1] )
                  		{	
                  			setDvar( mapName( level.script ) + "HighRound", getlbs[1] );
                  			setDvar( mapName( level.script ) + "Players", "" );		
                  			for (i=2;i<=getlbs.size;i++)
                  			{
                  				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                  				{
                  					setDvar( mapName( level.script ) + "Players", getlbs[i] );
                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  				}
                  				else
                  				{
                  					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + getlbs[i] );
                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  				}
                  			}	
                  		}
                  		else if(getlbs[0] == "THRS" && level.HighRound > getlbs[1] )
                  		{
                  			//fclose(file3);
                  			fremove(path3);
                  			//file3 = fopen(path3, "a+");
                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                  			writefile(path3,writestr,1);
                  		}
                  		else if(getlbs[0] != "THRS" && level.HighRoundPlayers != "" )
                  		{
                  			//fclose(file3);
                  			fremove(path3);
                  			//file3 = fopen(path3, "a+");
                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                  			writefile(path3,writestr,1);
                  		}
                  		else 
                  		{
                   			level.HighRoundPlayers = "^5initialized";
                  			setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers  );
                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                  			writefile(path3,writestr,1);
                  		}
                  	}
                  	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                  	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  	if ( level.HighRoundPlayers == "" )
                  	{
                  		level.HighRoundPlayers = "^5initialized";
                  		writestr = ("THRS,3,starting from scratch" + etok);
                  		writefile(path3,writestr,1);
                  	}
                  	//fclose(file3);
                  	istr="";
                  	for(i=0;i<40;i+=4)
                  		istr+=i + " ";
                  	for(i=40;i<100;i+=3)
                  		istr+=i + " ";
                  	fourfactor=strtok(istr," ");
                  	for ( ;; )
                  	{
                  		level waittill ( "end_of_round"  );
                  	
                  				players = getplayers();
                  			foreach (player in players)
                  			player thread Ping_kick_check(player);
                  
                  		foreach (ff in fourfactor)
                  		{
                  			if (int(ff) == level.round_number)
                  				level thread high_round_info();
                  		}
                  		if( level.round_number == level.HighRound )
                  		{
                  			players = getplayers();
                  			foreach (player in players)
                  			 player tell("^5you are about to over throw the ^7high round record ^5if you can pass this round. ^3Good Luck");
                  		}
                  		if ( level.round_number > level.HighRound )
                  		{
                  			setDvar( mapName( level.script ) + "HighRound", level.round_number );
                  			setDvar( mapName( level.script ) + "Players", "" );
                  			level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                  			players = get_players();
                  			for ( i = 0; i < players.size; i++ )
                  			{
                  				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                  				{
                  					setDvar( mapName( level.script ) + "Players", players[i].name );
                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  				}
                  				else
                  				{
                  					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                  				}
                  			}
                  			iprintln ( "New Record: ^1" + level.HighRound );
                  			iprintln ( "Set by: ^1" + level.HighRoundPlayers );
                  			newLBstr="";
                  			
                  			//logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
                  			path1 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                  			//file1 = fopen(path1, "a+");
                  			level.theLBstr = readfile(path1);
                  			level.theLB = strtok(level.theLBstr,etok);
                  			foreach ( lbline in level.theLB )
                  			{
                  				getlbs = strtok(lbline,",");
                  				if(getlbs[0] == "THRS")
                  					newLBstr = writestr;
                  				else
                  					newLBstr +=lbline + etok;
                  			}
                  			//fclose(file1);			
                  			fremove(path1);
                  			//file1 = fopen(path1, "a+");
                  			writefile(path1,newLBstr,1);
                  			//fclose(file1);
                   		}
                  	}
                  }
                  mapName( name )
                  {
                  	if( name == "zm_highrise" )
                  		return "Die Rise";
                  	else if( name == "zm_buried" )
                  		return "Buried";
                  	else if( name == "zm_prison" )
                  		return "Mob of the Dead";
                  	else if( name == "zm_tomb" )
                  		return "Origins";
                  	else if( name == "zm_nuked" )
                  		return "Nuketown";
                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
                  		return "Tranzit";
                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
                  		return "Town";
                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "farm" )
                  		return "Farm";
                  }
                  
                  high_round_info()
                  {
                  	wait 10;
                  	AllClientsPrint( "Highest Round for this Map: ^1" + level.HighRound );
                  	AllClientsPrint( "Record set by: ^1" + level.HighRoundPlayers );
                  }
                  Ping_kick_check(player)
                  {
                  	wait randomint( 20 );
                  }
                  
                  list_records( player )
                  {	
                  	maps=[];
                  	maps[0] = "Die Rise";	
                  	maps[maps.size] = "Buried";
                  	maps[maps.size] = "Mob of the Dead";
                  	maps[maps.size] = "Origins";
                  	maps[maps.size] = "Nuketown";
                  	maps[maps.size] = "Tranzit";
                  	maps[maps.size] = "Town";
                  	maps[maps.size] = "Farm";
                  	recs=[];
                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                  	for(i=0;i<maps.size;i++)
                  	{
                  		path = level.basepath + maps[i] + "_" + "Leaderboard.txt";
                  		//file = fopen(path, "a+");
                  		etok="-";
                  		thisread = "";
                  		thisread = readfile(path);
                  		if ( thisread == "" )
                  		{
                  			thisread = "THRS,5,MrMrE-";
                  			writefile(path,"THRS,5,MrMrE-",1);
                  			CONTINUE;
                  		}
                  		thisreadarray = strtok(thisread,etok);
                  		recs[i] = "^3 " + maps[i];
                  		foreach(line in thisreadarray)
                  		{
                  			linearray = strtok(line,",");
                  			if(linearray[0] == "THRS")
                  			{
                  				recs[i] += ": ^1"+linearray[1]+ " ^7by ";
                  				for(j=2;isDefined(linearray[j]);j++)
                  				{	
                  					if (j==2)
                  						recs[i] +="^6"+linearray[j] + " ";
                  					else
                  						recs[i] += "^7,^6"+linearray[j] + " ";
                  				}
                  			}
                  		}
                  		//fclose(file);
                  	}
                  	for(i=0;i<recs.size;i++)
                  	{
                  		self iPrintLn( recs[i] );
                  		wait .7;
                  	}	
                  }
                  
                  
                  1 Reply Last reply
                  1
                  • jvegas01 Offline
                    jvegas01 Offline
                    jvegas01
                    wrote on last edited by
                    #17

                    i get this error
                    2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

                    1 Reply Last reply
                    0
                    • Kalitos Offline
                      Kalitos Offline
                      Kalitos
                      wrote on last edited by
                      #18

                      I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                      #include maps/mp/gametypes/_hud_message;
                      #include maps/mp/gametypes/_globallogic_spawn;
                      #include maps/mp/gametypes/_spectating;
                      #include maps/mp/_tacticalinsertion;
                      #include maps/mp/_challenges;
                      #include maps/mp/gametypes/_globallogic;
                      #include maps/mp/gametypes/_hud_util;
                      #include maps/mp/_utility;
                      #include common_scripts/utility;
                      #include maps/mp/gametypes/_globallogic_ui;
                      #include maps/mp/gametypes/_persistence;
                      
                      init()
                      {
                          level thread high_round_tracker();
                          level thread onPlayerConnect();
                      }
                      
                      onPlayerConnect()
                      {
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread high_round_info();
                          }
                      }
                      
                      high_round_tracker()
                      {
                      	thread high_round_info_giver();
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	//file handling//
                      	level.basepath = getDvar("fs_homepath") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen(path, "r");
                      	text = fread(file);
                      	fclose(file);
                      	//end file handling//
                      	highroundinfo = strToK( text, ";" );
                      	level.HighRound = int( highroundinfo[ 0 ] );
                      	level.HighRoundPlayers = highroundinfo[ 1 ];
                      	for ( ;; )
                      	{
                      		level waittill ( "end_game" );
                      		if ( level.round_number > level.HighRound )
                      		{
                      			level.HighRoundPlayers = "";
                      			players = get_players();
                      			for ( i = 0; i < players.size; i++ )
                      			{
                      				if( level.HighRoundPlayers == "" )
                      				{
                      					level.HighRoundPlayers = players[i].name;
                      				}
                      				else
                      				{
                      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                      				}
                      			}
                      			foreach( player in level.players )
                      			{
                      				player tell( "New Record: ^1" + level.round_number );
                      				player tell( "Set by: ^1" + level.HighRoundPlayers );
                      			}
                      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                      		}
                      	}
                      }
                      
                      log_highround_record( newRecord )
                      {
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	level.basepath = getDvar("fs_homepath") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen( path, "w" );
                      	fwrite( file, newRecord );
                      	fclose( file );
                      }
                      
                      startLocationName( location )
                      {
                      	if( location == "cornfield" )
                      		return "Cornfield";
                      	else if( location == "diner" )
                      		return "Diner";
                      	else if( location == "farm" )
                      		return "Farm";
                      	else if( location == "power" )
                      		return "Power";
                      	else if( location == "town" )
                      		return "Town";
                      	else if( location == "transit" )
                      		return "BusDepot";
                      	else if( location == "tunnel" )
                      		return "Tunnel";
                      }
                      
                      mapName( map )
                      {
                      	if( map == "zm_buried" )
                      		return "Buried";
                      	else if( map == "zm_highrise" )
                      		return "DieRise";
                      	else if( map == "zm_prison" )
                      		return "Motd";
                      	else if( map == "zm_nuked" )
                      		return "Nuketown";
                      	else if( map == "zm_tomb" )
                      		return "Origins";
                      	else if( map == "zm_transit" )
                      		return "Tranzit";
                      	return "NA";
                      }
                      
                      gamemodeName( gamemode )
                      {
                      	if( gamemode == "zstandard" )
                      		return "Standard";
                      	else if( gamemode == "zclassic" )
                      		return "Classic";
                      	else if( gamemode == "zsurvival" )
                      		return "Survival";
                      	else if( gamemode == "zgrief" )
                      		return "Grief";
                      	else if( gamemode == "zcleansed" )
                      		return "Turned";
                      	return "NA";
                      }
                      
                      high_round_info_giver()
                      {
                      	highroundinfo = 1;
                      	roundmultiplier = 5;
                      	level endon( "end_game" );
                      	while( 1 )
                      	{	
                      		level waittill( "start_of_round" );
                      		if( level.round_number == ( highroundinfo * roundmultiplier ))
                      		{
                      			highroundinfo++;
                      			foreach( player in level.players )
                      			{
                      				player tell( "High Round Record for this map: ^1" + level.HighRound );
                      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                      			}
                      		}
                      	}
                      }
                      
                      high_round_info()
                      {
                      	wait 6;
                      	self tell( "High Round Record for this map: ^1" + level.HighRound );
                      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                      }
                      
                      jvegas01 Ch00chinat0r akashio 3 Replies Last reply
                      6
                      • Kalitos Kalitos

                        I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                        #include maps/mp/gametypes/_hud_message;
                        #include maps/mp/gametypes/_globallogic_spawn;
                        #include maps/mp/gametypes/_spectating;
                        #include maps/mp/_tacticalinsertion;
                        #include maps/mp/_challenges;
                        #include maps/mp/gametypes/_globallogic;
                        #include maps/mp/gametypes/_hud_util;
                        #include maps/mp/_utility;
                        #include common_scripts/utility;
                        #include maps/mp/gametypes/_globallogic_ui;
                        #include maps/mp/gametypes/_persistence;
                        
                        init()
                        {
                            level thread high_round_tracker();
                            level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect()
                        {
                            for(;;)
                            {
                                level waittill("connected", player);
                                player thread high_round_info();
                            }
                        }
                        
                        high_round_tracker()
                        {
                        	thread high_round_info_giver();
                        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                        	map = mapName( level.script );
                        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                        	//file handling//
                        	level.basepath = getDvar("fs_homepath") + "/";
                        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                        	file = fopen(path, "r");
                        	text = fread(file);
                        	fclose(file);
                        	//end file handling//
                        	highroundinfo = strToK( text, ";" );
                        	level.HighRound = int( highroundinfo[ 0 ] );
                        	level.HighRoundPlayers = highroundinfo[ 1 ];
                        	for ( ;; )
                        	{
                        		level waittill ( "end_game" );
                        		if ( level.round_number > level.HighRound )
                        		{
                        			level.HighRoundPlayers = "";
                        			players = get_players();
                        			for ( i = 0; i < players.size; i++ )
                        			{
                        				if( level.HighRoundPlayers == "" )
                        				{
                        					level.HighRoundPlayers = players[i].name;
                        				}
                        				else
                        				{
                        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                        				}
                        			}
                        			foreach( player in level.players )
                        			{
                        				player tell( "New Record: ^1" + level.round_number );
                        				player tell( "Set by: ^1" + level.HighRoundPlayers );
                        			}
                        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                        		}
                        	}
                        }
                        
                        log_highround_record( newRecord )
                        {
                        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                        	map = mapName( level.script );
                        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                        	level.basepath = getDvar("fs_homepath") + "/";
                        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                        	file = fopen( path, "w" );
                        	fwrite( file, newRecord );
                        	fclose( file );
                        }
                        
                        startLocationName( location )
                        {
                        	if( location == "cornfield" )
                        		return "Cornfield";
                        	else if( location == "diner" )
                        		return "Diner";
                        	else if( location == "farm" )
                        		return "Farm";
                        	else if( location == "power" )
                        		return "Power";
                        	else if( location == "town" )
                        		return "Town";
                        	else if( location == "transit" )
                        		return "BusDepot";
                        	else if( location == "tunnel" )
                        		return "Tunnel";
                        }
                        
                        mapName( map )
                        {
                        	if( map == "zm_buried" )
                        		return "Buried";
                        	else if( map == "zm_highrise" )
                        		return "DieRise";
                        	else if( map == "zm_prison" )
                        		return "Motd";
                        	else if( map == "zm_nuked" )
                        		return "Nuketown";
                        	else if( map == "zm_tomb" )
                        		return "Origins";
                        	else if( map == "zm_transit" )
                        		return "Tranzit";
                        	return "NA";
                        }
                        
                        gamemodeName( gamemode )
                        {
                        	if( gamemode == "zstandard" )
                        		return "Standard";
                        	else if( gamemode == "zclassic" )
                        		return "Classic";
                        	else if( gamemode == "zsurvival" )
                        		return "Survival";
                        	else if( gamemode == "zgrief" )
                        		return "Grief";
                        	else if( gamemode == "zcleansed" )
                        		return "Turned";
                        	return "NA";
                        }
                        
                        high_round_info_giver()
                        {
                        	highroundinfo = 1;
                        	roundmultiplier = 5;
                        	level endon( "end_game" );
                        	while( 1 )
                        	{	
                        		level waittill( "start_of_round" );
                        		if( level.round_number == ( highroundinfo * roundmultiplier ))
                        		{
                        			highroundinfo++;
                        			foreach( player in level.players )
                        			{
                        				player tell( "High Round Record for this map: ^1" + level.HighRound );
                        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                        			}
                        		}
                        	}
                        }
                        
                        high_round_info()
                        {
                        	wait 6;
                        	self tell( "High Round Record for this map: ^1" + level.HighRound );
                        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                        }
                        
                        jvegas01 Offline
                        jvegas01 Offline
                        jvegas01
                        wrote on last edited by
                        #19

                        Kalitos thank you bro it works perfect ❤

                        1 Reply Last reply
                        1
                        • Kalitos Kalitos

                          I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                          #include maps/mp/gametypes/_hud_message;
                          #include maps/mp/gametypes/_globallogic_spawn;
                          #include maps/mp/gametypes/_spectating;
                          #include maps/mp/_tacticalinsertion;
                          #include maps/mp/_challenges;
                          #include maps/mp/gametypes/_globallogic;
                          #include maps/mp/gametypes/_hud_util;
                          #include maps/mp/_utility;
                          #include common_scripts/utility;
                          #include maps/mp/gametypes/_globallogic_ui;
                          #include maps/mp/gametypes/_persistence;
                          
                          init()
                          {
                              level thread high_round_tracker();
                              level thread onPlayerConnect();
                          }
                          
                          onPlayerConnect()
                          {
                              for(;;)
                              {
                                  level waittill("connected", player);
                                  player thread high_round_info();
                              }
                          }
                          
                          high_round_tracker()
                          {
                          	thread high_round_info_giver();
                          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                          	map = mapName( level.script );
                          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                          	//file handling//
                          	level.basepath = getDvar("fs_homepath") + "/";
                          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                          	file = fopen(path, "r");
                          	text = fread(file);
                          	fclose(file);
                          	//end file handling//
                          	highroundinfo = strToK( text, ";" );
                          	level.HighRound = int( highroundinfo[ 0 ] );
                          	level.HighRoundPlayers = highroundinfo[ 1 ];
                          	for ( ;; )
                          	{
                          		level waittill ( "end_game" );
                          		if ( level.round_number > level.HighRound )
                          		{
                          			level.HighRoundPlayers = "";
                          			players = get_players();
                          			for ( i = 0; i < players.size; i++ )
                          			{
                          				if( level.HighRoundPlayers == "" )
                          				{
                          					level.HighRoundPlayers = players[i].name;
                          				}
                          				else
                          				{
                          					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                          				}
                          			}
                          			foreach( player in level.players )
                          			{
                          				player tell( "New Record: ^1" + level.round_number );
                          				player tell( "Set by: ^1" + level.HighRoundPlayers );
                          			}
                          			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                          		}
                          	}
                          }
                          
                          log_highround_record( newRecord )
                          {
                          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                          	map = mapName( level.script );
                          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                          	level.basepath = getDvar("fs_homepath") + "/";
                          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                          	file = fopen( path, "w" );
                          	fwrite( file, newRecord );
                          	fclose( file );
                          }
                          
                          startLocationName( location )
                          {
                          	if( location == "cornfield" )
                          		return "Cornfield";
                          	else if( location == "diner" )
                          		return "Diner";
                          	else if( location == "farm" )
                          		return "Farm";
                          	else if( location == "power" )
                          		return "Power";
                          	else if( location == "town" )
                          		return "Town";
                          	else if( location == "transit" )
                          		return "BusDepot";
                          	else if( location == "tunnel" )
                          		return "Tunnel";
                          }
                          
                          mapName( map )
                          {
                          	if( map == "zm_buried" )
                          		return "Buried";
                          	else if( map == "zm_highrise" )
                          		return "DieRise";
                          	else if( map == "zm_prison" )
                          		return "Motd";
                          	else if( map == "zm_nuked" )
                          		return "Nuketown";
                          	else if( map == "zm_tomb" )
                          		return "Origins";
                          	else if( map == "zm_transit" )
                          		return "Tranzit";
                          	return "NA";
                          }
                          
                          gamemodeName( gamemode )
                          {
                          	if( gamemode == "zstandard" )
                          		return "Standard";
                          	else if( gamemode == "zclassic" )
                          		return "Classic";
                          	else if( gamemode == "zsurvival" )
                          		return "Survival";
                          	else if( gamemode == "zgrief" )
                          		return "Grief";
                          	else if( gamemode == "zcleansed" )
                          		return "Turned";
                          	return "NA";
                          }
                          
                          high_round_info_giver()
                          {
                          	highroundinfo = 1;
                          	roundmultiplier = 5;
                          	level endon( "end_game" );
                          	while( 1 )
                          	{	
                          		level waittill( "start_of_round" );
                          		if( level.round_number == ( highroundinfo * roundmultiplier ))
                          		{
                          			highroundinfo++;
                          			foreach( player in level.players )
                          			{
                          				player tell( "High Round Record for this map: ^1" + level.HighRound );
                          				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                          			}
                          		}
                          	}
                          }
                          
                          high_round_info()
                          {
                          	wait 6;
                          	self tell( "High Round Record for this map: ^1" + level.HighRound );
                          	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                          }
                          
                          Ch00chinat0r Offline
                          Ch00chinat0r Offline
                          Ch00chinat0r
                          wrote on last edited by
                          #20

                          Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                          **** 5 script error(s):
                          **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                          **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                          **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                          Ch00chinat0r 1 Reply Last reply
                          0
                          • Ch00chinat0r Ch00chinat0r

                            Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                            **** 5 script error(s):
                            **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                            **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                            **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                            Ch00chinat0r Offline
                            Ch00chinat0r Offline
                            Ch00chinat0r
                            wrote on last edited by
                            #21

                            Ch00chinat0r Got it to work. Had to scroll through more of the thread. Needed to add t6r folder to my game server folder and add the dll there. Great script! I really couldn't be happier with it!

                            1 Reply Last reply
                            1
                            • Kalitos Kalitos

                              I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                              #include maps/mp/gametypes/_hud_message;
                              #include maps/mp/gametypes/_globallogic_spawn;
                              #include maps/mp/gametypes/_spectating;
                              #include maps/mp/_tacticalinsertion;
                              #include maps/mp/_challenges;
                              #include maps/mp/gametypes/_globallogic;
                              #include maps/mp/gametypes/_hud_util;
                              #include maps/mp/_utility;
                              #include common_scripts/utility;
                              #include maps/mp/gametypes/_globallogic_ui;
                              #include maps/mp/gametypes/_persistence;
                              
                              init()
                              {
                                  level thread high_round_tracker();
                                  level thread onPlayerConnect();
                              }
                              
                              onPlayerConnect()
                              {
                                  for(;;)
                                  {
                                      level waittill("connected", player);
                                      player thread high_round_info();
                                  }
                              }
                              
                              high_round_tracker()
                              {
                              	thread high_round_info_giver();
                              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                              	map = mapName( level.script );
                              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                              	//file handling//
                              	level.basepath = getDvar("fs_homepath") + "/";
                              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                              	file = fopen(path, "r");
                              	text = fread(file);
                              	fclose(file);
                              	//end file handling//
                              	highroundinfo = strToK( text, ";" );
                              	level.HighRound = int( highroundinfo[ 0 ] );
                              	level.HighRoundPlayers = highroundinfo[ 1 ];
                              	for ( ;; )
                              	{
                              		level waittill ( "end_game" );
                              		if ( level.round_number > level.HighRound )
                              		{
                              			level.HighRoundPlayers = "";
                              			players = get_players();
                              			for ( i = 0; i < players.size; i++ )
                              			{
                              				if( level.HighRoundPlayers == "" )
                              				{
                              					level.HighRoundPlayers = players[i].name;
                              				}
                              				else
                              				{
                              					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                              				}
                              			}
                              			foreach( player in level.players )
                              			{
                              				player tell( "New Record: ^1" + level.round_number );
                              				player tell( "Set by: ^1" + level.HighRoundPlayers );
                              			}
                              			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                              		}
                              	}
                              }
                              
                              log_highround_record( newRecord )
                              {
                              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                              	map = mapName( level.script );
                              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                              	level.basepath = getDvar("fs_homepath") + "/";
                              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                              	file = fopen( path, "w" );
                              	fwrite( file, newRecord );
                              	fclose( file );
                              }
                              
                              startLocationName( location )
                              {
                              	if( location == "cornfield" )
                              		return "Cornfield";
                              	else if( location == "diner" )
                              		return "Diner";
                              	else if( location == "farm" )
                              		return "Farm";
                              	else if( location == "power" )
                              		return "Power";
                              	else if( location == "town" )
                              		return "Town";
                              	else if( location == "transit" )
                              		return "BusDepot";
                              	else if( location == "tunnel" )
                              		return "Tunnel";
                              }
                              
                              mapName( map )
                              {
                              	if( map == "zm_buried" )
                              		return "Buried";
                              	else if( map == "zm_highrise" )
                              		return "DieRise";
                              	else if( map == "zm_prison" )
                              		return "Motd";
                              	else if( map == "zm_nuked" )
                              		return "Nuketown";
                              	else if( map == "zm_tomb" )
                              		return "Origins";
                              	else if( map == "zm_transit" )
                              		return "Tranzit";
                              	return "NA";
                              }
                              
                              gamemodeName( gamemode )
                              {
                              	if( gamemode == "zstandard" )
                              		return "Standard";
                              	else if( gamemode == "zclassic" )
                              		return "Classic";
                              	else if( gamemode == "zsurvival" )
                              		return "Survival";
                              	else if( gamemode == "zgrief" )
                              		return "Grief";
                              	else if( gamemode == "zcleansed" )
                              		return "Turned";
                              	return "NA";
                              }
                              
                              high_round_info_giver()
                              {
                              	highroundinfo = 1;
                              	roundmultiplier = 5;
                              	level endon( "end_game" );
                              	while( 1 )
                              	{	
                              		level waittill( "start_of_round" );
                              		if( level.round_number == ( highroundinfo * roundmultiplier ))
                              		{
                              			highroundinfo++;
                              			foreach( player in level.players )
                              			{
                              				player tell( "High Round Record for this map: ^1" + level.HighRound );
                              				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                              			}
                              		}
                              	}
                              }
                              
                              high_round_info()
                              {
                              	wait 6;
                              	self tell( "High Round Record for this map: ^1" + level.HighRound );
                              	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                              }
                              
                              akashio Offline
                              akashio Offline
                              akashio
                              wrote on last edited by
                              #22

                              Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                              Kalitos 1 Reply Last reply
                              0
                              • akashio akashio

                                Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                                Kalitos Offline
                                Kalitos Offline
                                Kalitos
                                wrote on last edited by
                                #23

                                akashio I don't know, maybe he forgot to load the plugin

                                1 Reply Last reply
                                0
                                • emiloxd Offline
                                  emiloxd Offline
                                  emiloxd
                                  wrote on last edited by
                                  #24

                                  Doesn't work for me.
                                  **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                                  Aranella 1 Reply Last reply
                                  0
                                  • emiloxd emiloxd

                                    Doesn't work for me.
                                    **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                                    Aranella Offline
                                    Aranella Offline
                                    Aranella
                                    wrote on last edited by
                                    #25

                                    emiloxd copy the version kalitos posted a few comments up that's the working one the version cahz put isn't working anymore because not updated in years(?)

                                    1 Reply Last reply
                                    0
                                    • emiloxd Offline
                                      emiloxd Offline
                                      emiloxd
                                      wrote on last edited by
                                      #26

                                      I got some errors using that one aswell

                                      1 Reply Last reply
                                      0
                                      • Echostars Offline
                                        Echostars Offline
                                        Echostars
                                        wrote on last edited by
                                        #27

                                        I'd love to see a full tutorial of how to install this as im very lost on what is going on relating to this post. It's very confusing

                                        1 Reply Last reply
                                        1

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