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  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    wrote on last edited by Cahz
    #1

    HIGH ROUND TRACKER
    This version can only be used on dedicated servers because it requires a plugin.

    HOW TO ADD INTO YOUR SERVER
    This can easily be added into your _clientids.gsc file.

    1. Add the scripts below into your _clientids.gsc file
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self tell( "High Round Record for this map: ^1" + level.HighRound );
    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
    }
    
    1. Add thread high_round_tracker(); into your init() function
    2. Add player thread high_round_info(); into your onPlayerConnect() function
      unknown.png
    3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

    Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

    All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

    84190184-0ac2-421e-93f5-e1d469bf4481-image.png

    Cahzundefined Waluijayundefined MetalThunderundefined andresito_20undefined Ch00chinat0rundefined 5 Replies Last reply
    9
    • luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle Plutonium Staff
      wrote on last edited by
      #2

      nice release gamer

      1 Reply Last reply
      1
      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        replied to Cahz on last edited by
        #3

        Reviving this old release as it has been updated.
        High round tracker is fully automatic now.

        1 Reply Last reply
        7
        • NexT-_McDonaldsundefined Offline
          NexT-_McDonaldsundefined Offline
          NexT-_McDonalds
          wrote on last edited by
          #4

          Nice release, now, i go tryhard for world record ^^

          1 Reply Last reply
          0
          • Waluijayundefined Offline
            Waluijayundefined Offline
            Waluijay
            replied to Cahz on last edited by
            #5

            Cahz Managed to get everything installed just fine, and Round Records are saving as they should, but in-game there is no on-screen prompt actually telling players what the record is, I've been at this for a couple days now with nothing. Any ideas?

            birchyundefined 1 Reply Last reply
            0
            • birchyundefined Offline
              birchyundefined Offline
              birchy
              replied to Waluijay on last edited by birchy
              #6

              Waluijay if you look at the code he provided it says in the chat to each player at the start of every round (and 6 seconds after they form a connection with the server). if you want something to be persistent you'll have to draw text on screen (or send a message to the chat intermittently).

              Waluijayundefined 1 Reply Last reply
              0
              • Waluijayundefined Offline
                Waluijayundefined Offline
                Waluijay
                replied to birchy on last edited by Waluijay
                #7

                birchy I know it says it in chat, it just isn't there for me. I'll triple check everything regarding chat messages tho

                /Definitely isn't working, with every other auto chat message disabled nothing shows in chat at client connection, when a round ends or when a record is broken. The only message that works is when a record is set, not when that record is beaten.

                birchyundefined 1 Reply Last reply
                0
                • birchyundefined Offline
                  birchyundefined Offline
                  birchy
                  replied to Waluijay on last edited by
                  #8

                  Waluijay without seeing your project I can only assume it's either that the variable isn't defined and therefore the message can't be displayed, or that you are not actually reaching the point of displaying the message on screen.

                  Waluijayundefined 1 Reply Last reply
                  1
                  • Waluijayundefined Offline
                    Waluijayundefined Offline
                    Waluijay
                    replied to birchy on last edited by
                    #9

                    birchy

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\gametypes_zm\_hud_util;
                    #include maps\mp\gametypes_zm\_hud_message;
                    
                    init()
                    {
                        level.perk_purchase_limit = 99;
                        for(;;)
                        {
                            level waittill("connected", player);
                    		player thread high_round_tracker();
                        }
                    }
                    
                    onPlayerConnect()
                    {
                    	for(;;)
                    	{
                    		level waittill("connected", player);
                    		player thread high_round_info();
                    	}
                    }
                    
                    high_round_tracker()
                    {
                    	thread high_round_info_giver();
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	//file handling//
                    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen(path, "r");
                    	text = fread(file);
                    	fclose(file);
                    	//end file handling//
                    	highroundinfo = strToK( text, ";" );
                    	level.HighRound = int( highroundinfo[ 0 ] );
                    	level.HighRoundPlayers = highroundinfo[ 1 ];
                    	for ( ;; )
                    	{
                    		level waittill ( "end_game" );
                    		if ( level.round_number > level.HighRound )
                    		{
                    			level.HighRoundPlayers = "";
                    			players = get_players();
                    			for ( i = 0; i < players.size; i++ )
                    			{
                    				if( level.HighRoundPlayers == "" )
                    				{
                    					level.HighRoundPlayers = players[i].name;
                    				}
                    				else
                    				{
                    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                    				}
                    			}
                    			foreach( player in level.players )
                    			{
                    				player tell( "New Record: ^1" + level.round_number );
                    				player tell( "Set by: ^1" + level.HighRoundPlayers );
                    			}
                    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                    		}
                    	}
                    }
                    
                    log_highround_record( newRecord )
                    {
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen( path, "w" );
                    	fputs( newRecord, file );
                    	fclose( file );
                    }
                    
                    startLocationName( location )
                    {
                    	if( location == "cornfield" )
                    		return "Cornfield";
                    	else if( location == "diner" )
                    		return "Diner";
                    	else if( location == "farm" )
                    		return "Farm";
                    	else if( location == "power" )
                    		return "Power";
                    	else if( location == "town" )
                    		return "Town";
                    	else if( location == "transit" )
                    		return "BusDepot";
                    	else if( location == "tunnel" )
                    		return "Tunnel";
                    }
                    
                    mapName( map )
                    {
                    	if( map == "zm_buried" )
                    		return "Buried";
                    	else if( map == "zm_highrise" )
                    		return "DieRise";
                    	else if( map == "zm_prison" )
                    		return "Motd";
                    	else if( map == "zm_nuked" )
                    		return "Nuketown";
                    	else if( map == "zm_tomb" )
                    		return "Origins";
                    	else if( map == "zm_transit" )
                    		return "Tranzit";
                    	return "NA";
                    }
                    
                    gamemodeName( gamemode )
                    {
                    	if( gamemode == "zstandard" )
                    		return "Standard";
                    	else if( gamemode == "zclassic" )
                    		return "Classic";
                    	else if( gamemode == "zsurvival" )
                    		return "Survival";
                    	else if( gamemode == "zgrief" )
                    		return "Grief";
                    	else if( gamemode == "zcleansed" )
                    		return "Turned";
                    	return "NA";
                    }
                    
                    high_round_info_giver()
                    {
                    	highroundinfo = 1;
                    	roundmultiplier = 5;
                    	level endon( "end_game" );
                    	while( 1 )
                    	{	
                    		level waittill( "start_of_round" );
                    		if( level.round_number == ( highroundinfo * roundmultiplier ))
                    		{
                    			highroundinfo++;
                    			foreach( player in level.players )
                    			{
                    				player tell( "High Round Record for this map: ^1" + level.HighRound );
                    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                    			}
                    		}
                    	}
                    }
                    
                    high_round_info()
                    {
                    	wait 6;
                    	self iprintln( "High Round Record for this map: ^1" + level.HighRound );
                    	self iprintln( "Record set by: ^1" + level.HighRoundPlayers );
                    }
                    

                    It's almost identical and I have no compile errors, no startup errors. It logs everything correctly to the file it stores records in, it just doesn't run anything within itself below high_round_info_giver(), other scripts below that section run fine.

                    Cahzundefined 1 Reply Last reply
                    0
                    • Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz VIP
                      replied to Waluijay on last edited by Cahz
                      #10

                      Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

                      57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\gametypes_zm\_hud_util;
                      #include maps\mp\gametypes_zm\_hud_message;
                      
                      init()
                      {
                          level thread onPlayerConnect(); //added this function back.
                          thread high_round_tracker(); //fixed this thread that you decided to change.
                      }
                      
                      onPlayerConnect()
                      {
                      	for(;;)
                      	{
                      		level waittill("connected", player);
                      		player thread high_round_info();
                      	}
                      }
                      
                      high_round_tracker()
                      {
                      	thread high_round_info_giver();
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	//file handling//
                      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen(path, "r");
                      	text = fread(file);
                      	fclose(file);
                      	//end file handling//
                      	highroundinfo = strToK( text, ";" );
                      	level.HighRound = int( highroundinfo[ 0 ] );
                      	level.HighRoundPlayers = highroundinfo[ 1 ];
                      	for ( ;; )
                      	{
                      		level waittill ( "end_game" );
                      		if ( level.round_number > level.HighRound )
                      		{
                      			level.HighRoundPlayers = "";
                      			players = get_players();
                      			for ( i = 0; i < players.size; i++ )
                      			{
                      				if( level.HighRoundPlayers == "" )
                      				{
                      					level.HighRoundPlayers = players[i].name;
                      				}
                      				else
                      				{
                      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                      				}
                      			}
                      			foreach( player in level.players )
                      			{
                      				player tell( "New Record: ^1" + level.round_number );
                      				player tell( "Set by: ^1" + level.HighRoundPlayers );
                      			}
                      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                      		}
                      	}
                      }
                      
                      log_highround_record( newRecord )
                      {
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen( path, "w" );
                      	fputs( newRecord, file );
                      	fclose( file );
                      }
                      
                      startLocationName( location )
                      {
                      	if( location == "cornfield" )
                      		return "Cornfield";
                      	else if( location == "diner" )
                      		return "Diner";
                      	else if( location == "farm" )
                      		return "Farm";
                      	else if( location == "power" )
                      		return "Power";
                      	else if( location == "town" )
                      		return "Town";
                      	else if( location == "transit" )
                      		return "BusDepot";
                      	else if( location == "tunnel" )
                      		return "Tunnel";
                      }
                      
                      mapName( map )
                      {
                      	if( map == "zm_buried" )
                      		return "Buried";
                      	else if( map == "zm_highrise" )
                      		return "DieRise";
                      	else if( map == "zm_prison" )
                      		return "Motd";
                      	else if( map == "zm_nuked" )
                      		return "Nuketown";
                      	else if( map == "zm_tomb" )
                      		return "Origins";
                      	else if( map == "zm_transit" )
                      		return "Tranzit";
                      	return "NA";
                      }
                      
                      gamemodeName( gamemode )
                      {
                      	if( gamemode == "zstandard" )
                      		return "Standard";
                      	else if( gamemode == "zclassic" )
                      		return "Classic";
                      	else if( gamemode == "zsurvival" )
                      		return "Survival";
                      	else if( gamemode == "zgrief" )
                      		return "Grief";
                      	else if( gamemode == "zcleansed" )
                      		return "Turned";
                      	return "NA";
                      }
                      
                      high_round_info_giver()
                      {
                      	highroundinfo = 1;
                      	roundmultiplier = 5;
                      	level endon( "end_game" );
                      	while( 1 )
                      	{	
                      		level waittill( "start_of_round" );
                      		if( level.round_number == ( highroundinfo * roundmultiplier ))
                      		{
                      			highroundinfo++;
                      			foreach( player in level.players )
                      			{
                      				player tell( "High Round Record for this map: ^1" + level.HighRound );
                      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                      			}
                      		}
                      	}
                      }
                      
                      high_round_info()
                      {
                      	wait 6;
                      	self tell( "High Round Record for this map: ^1" + level.HighRound );
                      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                      }
                      

                      Paying attention to directions can really help you figure out the problem...

                      Waluijayundefined 1 Reply Last reply
                      1
                      • Waluijayundefined Offline
                        Waluijayundefined Offline
                        Waluijay
                        replied to Cahz on last edited by
                        #11

                        I'm- I'm not exactly sure how I messed up and repeatedly missed the onPlayerConnect at the start so thankyou, everything is working properly now. I appreciate the extra length you went for my small brain

                        1 Reply Last reply
                        0
                        • MetalThunderundefined Offline
                          MetalThunderundefined Offline
                          MetalThunder
                          replied to Cahz on last edited by MetalThunder
                          #12
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • andresito_20undefined Offline
                            andresito_20undefined Offline
                            andresito_20 Contributor
                            replied to Cahz on last edited by
                            #13

                            Cahz

                            Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

                            3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

                            MetalThunderundefined 1 Reply Last reply
                            0
                            • MetalThunderundefined Offline
                              MetalThunderundefined Offline
                              MetalThunder
                              replied to andresito_20 on last edited by
                              #14

                              andresito_20 maybe this can help you
                              https://forum.plutonium.pw/topic/11302/zm-highest-round-tracker-error/10?_=1630612677354

                              1 Reply Last reply
                              0
                              • Ch00chinat0rundefined Offline
                                Ch00chinat0rundefined Offline
                                Ch00chinat0r
                                replied to Cahz on last edited by
                                #15

                                Cahz Is there a way to get this to work in 2021? Created a server recently and the pathing the script uses is the old way files were laid out. Such as, gameserver/t6r/data/logs not existing anymore

                                1 Reply Last reply
                                0
                                • MrMrEundefined Offline
                                  MrMrEundefined Offline
                                  MrMrE
                                  wrote on last edited by MrMrE
                                  #16

                                  looks allot like mine
                                  btw need this plugin
                                  put This into <bo2 folder>\t6r\data\plugins

                                  #include maps/mp/zombies/_zm;
                                  #include maps/mp/zombies/_zm_ai_dogs;
                                  #include maps/mp/zombies/_zm_stats;
                                  #include common_scripts/utility;
                                  #include maps/mp/gametypes_zm/_hud_util;
                                  #include maps/mp/_utility;
                                  #include maps/mp/gametypes_zm/_globallogic;
                                  #include maps/mp/zombies/_zm_weapons;
                                  #include maps/mp/zombies/_zm_utility;
                                  #include maps/mp/gametypes_zm/_hud_message;
                                  #include maps/mp/gametypes_zm/_globallogic_score;
                                  #include maps/mp/gametypes_zm/_globallogic_utils;
                                  #include maps/mp/gametypes_zm/_globallogic_defaults;
                                  #include maps/mp/gametypes_zm/_globallogic_spawn;
                                  #include maps/mp/zombies/_zm_perks;
                                  #include maps/mp/zm_tomb_utility;
                                  #include maps/mp/zombies/_zm_challenges;
                                  #include maps/mp/zombies/_zm_laststand;
                                  #include maps/mp/zm_tomb_ee_main;
                                  #include maps/mp/zombies/_zm_sidequests;
                                  #include maps/mp/gametypes_zm/_weapons;
                                  #include maps/mp/zm_tomb_ee_main_step_1;
                                  #include maps/mp/_challenges;
                                  
                                  init()
                                  {
                                      thread high_round_tracker();
                                  }
                                  
                                  get_map_name()
                                  {
                                        if (!isDefined(level.levelname))
                                        {
                                  	if (level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
                                  	{
                                  		level.levelname = "Tranzit";
                                  	}
                                  	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
                                  	{
                                  		level.levelname = "Town";
                                  	}
                                  	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
                                  	{
                                  		level.levelname = "Farm";
                                  	}
                                  	else if (level.script == "zm_nuked")
                                  	{
                                  		level.levelname = "Nuketown";
                                  	}
                                  	else if (level.script == "zm_highrise")
                                  	{
                                  		level.levelname = "Die Rise";
                                  	}
                                  	else if (level.script == "zm_prison")
                                  	{
                                  		level.levelname = "Mob of the Dead";
                                  	}
                                  	else if (level.script == "zm_buried")
                                  	{
                                  		level.levelname = "Buried";
                                  	}
                                  	else if (level.script == "zm_tomb")
                                  	{
                                  		level.levelname = "Origins";
                                  	}
                                  	else level.levelname = "Unknown Map";
                                        }
                                        return level.levelname;
                                  }
                                  high_round_tracker()
                                  {
                                  	level endon( "end_game" );
                                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                                  	path3 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                                  	//file3 = fopen(path3, "a+");
                                  	etok="-";
                                  	if(fileExists(path3))
                                  	level.theLBstr = readfile(path3);
                                  	else
                                  	{
                                  		level.HighRoundPlayers = "^5initialized";
                                  		writestr = "THRS,3,starting from scratch-\n";
                                  		writefile(path3,writestr,1);
                                  		level.theLBstr = readfile(path3);
                                  
                                  	}
                                  
                                  	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                  	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  	level.theLB = strtok(level.theLBstr, etok);
                                  	foreach ( lbline in level.theLB )
                                  	{
                                  		getlbs = strtok(lbline, ",");
                                  		if(getlbs[0] == "THRS" && level.HighRound <= getlbs[1] )
                                  		{	
                                  			setDvar( mapName( level.script ) + "HighRound", getlbs[1] );
                                  			setDvar( mapName( level.script ) + "Players", "" );		
                                  			for (i=2;i<=getlbs.size;i++)
                                  			{
                                  				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                                  				{
                                  					setDvar( mapName( level.script ) + "Players", getlbs[i] );
                                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  				}
                                  				else
                                  				{
                                  					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + getlbs[i] );
                                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  				}
                                  			}	
                                  		}
                                  		else if(getlbs[0] == "THRS" && level.HighRound > getlbs[1] )
                                  		{
                                  			//fclose(file3);
                                  			fremove(path3);
                                  			//file3 = fopen(path3, "a+");
                                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                  			writefile(path3,writestr,1);
                                  		}
                                  		else if(getlbs[0] != "THRS" && level.HighRoundPlayers != "" )
                                  		{
                                  			//fclose(file3);
                                  			fremove(path3);
                                  			//file3 = fopen(path3, "a+");
                                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                  			writefile(path3,writestr,1);
                                  		}
                                  		else 
                                  		{
                                   			level.HighRoundPlayers = "^5initialized";
                                  			setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers  );
                                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                  			writefile(path3,writestr,1);
                                  		}
                                  	}
                                  	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                  	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  	if ( level.HighRoundPlayers == "" )
                                  	{
                                  		level.HighRoundPlayers = "^5initialized";
                                  		writestr = ("THRS,3,starting from scratch" + etok);
                                  		writefile(path3,writestr,1);
                                  	}
                                  	//fclose(file3);
                                  	istr="";
                                  	for(i=0;i<40;i+=4)
                                  		istr+=i + " ";
                                  	for(i=40;i<100;i+=3)
                                  		istr+=i + " ";
                                  	fourfactor=strtok(istr," ");
                                  	for ( ;; )
                                  	{
                                  		level waittill ( "end_of_round"  );
                                  	
                                  				players = getplayers();
                                  			foreach (player in players)
                                  			player thread Ping_kick_check(player);
                                  
                                  		foreach (ff in fourfactor)
                                  		{
                                  			if (int(ff) == level.round_number)
                                  				level thread high_round_info();
                                  		}
                                  		if( level.round_number == level.HighRound )
                                  		{
                                  			players = getplayers();
                                  			foreach (player in players)
                                  			 player tell("^5you are about to over throw the ^7high round record ^5if you can pass this round. ^3Good Luck");
                                  		}
                                  		if ( level.round_number > level.HighRound )
                                  		{
                                  			setDvar( mapName( level.script ) + "HighRound", level.round_number );
                                  			setDvar( mapName( level.script ) + "Players", "" );
                                  			level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                  			players = get_players();
                                  			for ( i = 0; i < players.size; i++ )
                                  			{
                                  				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                                  				{
                                  					setDvar( mapName( level.script ) + "Players", players[i].name );
                                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  				}
                                  				else
                                  				{
                                  					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
                                  					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                  				}
                                  			}
                                  			iprintln ( "New Record: ^1" + level.HighRound );
                                  			iprintln ( "Set by: ^1" + level.HighRoundPlayers );
                                  			newLBstr="";
                                  			
                                  			//logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
                                  			path1 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                                  			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                  			//file1 = fopen(path1, "a+");
                                  			level.theLBstr = readfile(path1);
                                  			level.theLB = strtok(level.theLBstr,etok);
                                  			foreach ( lbline in level.theLB )
                                  			{
                                  				getlbs = strtok(lbline,",");
                                  				if(getlbs[0] == "THRS")
                                  					newLBstr = writestr;
                                  				else
                                  					newLBstr +=lbline + etok;
                                  			}
                                  			//fclose(file1);			
                                  			fremove(path1);
                                  			//file1 = fopen(path1, "a+");
                                  			writefile(path1,newLBstr,1);
                                  			//fclose(file1);
                                   		}
                                  	}
                                  }
                                  mapName( name )
                                  {
                                  	if( name == "zm_highrise" )
                                  		return "Die Rise";
                                  	else if( name == "zm_buried" )
                                  		return "Buried";
                                  	else if( name == "zm_prison" )
                                  		return "Mob of the Dead";
                                  	else if( name == "zm_tomb" )
                                  		return "Origins";
                                  	else if( name == "zm_nuked" )
                                  		return "Nuketown";
                                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
                                  		return "Tranzit";
                                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
                                  		return "Town";
                                  	else if( name == "zm_transit" && level.scr_zm_map_start_location == "farm" )
                                  		return "Farm";
                                  }
                                  
                                  high_round_info()
                                  {
                                  	wait 10;
                                  	AllClientsPrint( "Highest Round for this Map: ^1" + level.HighRound );
                                  	AllClientsPrint( "Record set by: ^1" + level.HighRoundPlayers );
                                  }
                                  Ping_kick_check(player)
                                  {
                                  	wait randomint( 20 );
                                  }
                                  
                                  list_records( player )
                                  {	
                                  	maps=[];
                                  	maps[0] = "Die Rise";	
                                  	maps[maps.size] = "Buried";
                                  	maps[maps.size] = "Mob of the Dead";
                                  	maps[maps.size] = "Origins";
                                  	maps[maps.size] = "Nuketown";
                                  	maps[maps.size] = "Tranzit";
                                  	maps[maps.size] = "Town";
                                  	maps[maps.size] = "Farm";
                                  	recs=[];
                                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                                  	for(i=0;i<maps.size;i++)
                                  	{
                                  		path = level.basepath + maps[i] + "_" + "Leaderboard.txt";
                                  		//file = fopen(path, "a+");
                                  		etok="-";
                                  		thisread = "";
                                  		thisread = readfile(path);
                                  		if ( thisread == "" )
                                  		{
                                  			thisread = "THRS,5,MrMrE-";
                                  			writefile(path,"THRS,5,MrMrE-",1);
                                  			CONTINUE;
                                  		}
                                  		thisreadarray = strtok(thisread,etok);
                                  		recs[i] = "^3 " + maps[i];
                                  		foreach(line in thisreadarray)
                                  		{
                                  			linearray = strtok(line,",");
                                  			if(linearray[0] == "THRS")
                                  			{
                                  				recs[i] += ": ^1"+linearray[1]+ " ^7by ";
                                  				for(j=2;isDefined(linearray[j]);j++)
                                  				{	
                                  					if (j==2)
                                  						recs[i] +="^6"+linearray[j] + " ";
                                  					else
                                  						recs[i] += "^7,^6"+linearray[j] + " ";
                                  				}
                                  			}
                                  		}
                                  		//fclose(file);
                                  	}
                                  	for(i=0;i<recs.size;i++)
                                  	{
                                  		self iPrintLn( recs[i] );
                                  		wait .7;
                                  	}	
                                  }
                                  
                                  
                                  1 Reply Last reply
                                  1
                                  • jvegas01undefined Offline
                                    jvegas01undefined Offline
                                    jvegas01
                                    wrote on last edited by
                                    #17

                                    i get this error
                                    2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

                                    1 Reply Last reply
                                    0
                                    • Kalitosundefined Offline
                                      Kalitosundefined Offline
                                      Kalitos
                                      wrote on last edited by
                                      #18

                                      I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                                      #include maps/mp/gametypes/_hud_message;
                                      #include maps/mp/gametypes/_globallogic_spawn;
                                      #include maps/mp/gametypes/_spectating;
                                      #include maps/mp/_tacticalinsertion;
                                      #include maps/mp/_challenges;
                                      #include maps/mp/gametypes/_globallogic;
                                      #include maps/mp/gametypes/_hud_util;
                                      #include maps/mp/_utility;
                                      #include common_scripts/utility;
                                      #include maps/mp/gametypes/_globallogic_ui;
                                      #include maps/mp/gametypes/_persistence;
                                      
                                      init()
                                      {
                                          level thread high_round_tracker();
                                          level thread onPlayerConnect();
                                      }
                                      
                                      onPlayerConnect()
                                      {
                                          for(;;)
                                          {
                                              level waittill("connected", player);
                                              player thread high_round_info();
                                          }
                                      }
                                      
                                      high_round_tracker()
                                      {
                                      	thread high_round_info_giver();
                                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                                      	map = mapName( level.script );
                                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                                      	//file handling//
                                      	level.basepath = getDvar("fs_homepath") + "/";
                                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                                      	file = fopen(path, "r");
                                      	text = fread(file);
                                      	fclose(file);
                                      	//end file handling//
                                      	highroundinfo = strToK( text, ";" );
                                      	level.HighRound = int( highroundinfo[ 0 ] );
                                      	level.HighRoundPlayers = highroundinfo[ 1 ];
                                      	for ( ;; )
                                      	{
                                      		level waittill ( "end_game" );
                                      		if ( level.round_number > level.HighRound )
                                      		{
                                      			level.HighRoundPlayers = "";
                                      			players = get_players();
                                      			for ( i = 0; i < players.size; i++ )
                                      			{
                                      				if( level.HighRoundPlayers == "" )
                                      				{
                                      					level.HighRoundPlayers = players[i].name;
                                      				}
                                      				else
                                      				{
                                      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                                      				}
                                      			}
                                      			foreach( player in level.players )
                                      			{
                                      				player tell( "New Record: ^1" + level.round_number );
                                      				player tell( "Set by: ^1" + level.HighRoundPlayers );
                                      			}
                                      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                                      		}
                                      	}
                                      }
                                      
                                      log_highround_record( newRecord )
                                      {
                                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                                      	map = mapName( level.script );
                                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                                      	level.basepath = getDvar("fs_homepath") + "/";
                                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                                      	file = fopen( path, "w" );
                                      	fwrite( file, newRecord );
                                      	fclose( file );
                                      }
                                      
                                      startLocationName( location )
                                      {
                                      	if( location == "cornfield" )
                                      		return "Cornfield";
                                      	else if( location == "diner" )
                                      		return "Diner";
                                      	else if( location == "farm" )
                                      		return "Farm";
                                      	else if( location == "power" )
                                      		return "Power";
                                      	else if( location == "town" )
                                      		return "Town";
                                      	else if( location == "transit" )
                                      		return "BusDepot";
                                      	else if( location == "tunnel" )
                                      		return "Tunnel";
                                      }
                                      
                                      mapName( map )
                                      {
                                      	if( map == "zm_buried" )
                                      		return "Buried";
                                      	else if( map == "zm_highrise" )
                                      		return "DieRise";
                                      	else if( map == "zm_prison" )
                                      		return "Motd";
                                      	else if( map == "zm_nuked" )
                                      		return "Nuketown";
                                      	else if( map == "zm_tomb" )
                                      		return "Origins";
                                      	else if( map == "zm_transit" )
                                      		return "Tranzit";
                                      	return "NA";
                                      }
                                      
                                      gamemodeName( gamemode )
                                      {
                                      	if( gamemode == "zstandard" )
                                      		return "Standard";
                                      	else if( gamemode == "zclassic" )
                                      		return "Classic";
                                      	else if( gamemode == "zsurvival" )
                                      		return "Survival";
                                      	else if( gamemode == "zgrief" )
                                      		return "Grief";
                                      	else if( gamemode == "zcleansed" )
                                      		return "Turned";
                                      	return "NA";
                                      }
                                      
                                      high_round_info_giver()
                                      {
                                      	highroundinfo = 1;
                                      	roundmultiplier = 5;
                                      	level endon( "end_game" );
                                      	while( 1 )
                                      	{	
                                      		level waittill( "start_of_round" );
                                      		if( level.round_number == ( highroundinfo * roundmultiplier ))
                                      		{
                                      			highroundinfo++;
                                      			foreach( player in level.players )
                                      			{
                                      				player tell( "High Round Record for this map: ^1" + level.HighRound );
                                      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                                      			}
                                      		}
                                      	}
                                      }
                                      
                                      high_round_info()
                                      {
                                      	wait 6;
                                      	self tell( "High Round Record for this map: ^1" + level.HighRound );
                                      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                                      }
                                      
                                      jvegas01undefined Ch00chinat0rundefined akashioundefined 3 Replies Last reply
                                      6
                                      • jvegas01undefined Offline
                                        jvegas01undefined Offline
                                        jvegas01
                                        replied to Kalitos on last edited by
                                        #19

                                        Kalitos thank you bro it works perfect ❤

                                        1 Reply Last reply
                                        1
                                        • Ch00chinat0rundefined Offline
                                          Ch00chinat0rundefined Offline
                                          Ch00chinat0r
                                          replied to Kalitos on last edited by
                                          #20

                                          Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                                          **** 5 script error(s):
                                          **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                                          **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                                          **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                                          Ch00chinat0rundefined 1 Reply Last reply
                                          0

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