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  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

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  • jvegas01undefined Offline
    jvegas01undefined Offline
    jvegas01
    wrote on last edited by
    #17

    i get this error
    2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

    1 Reply Last reply
    0
    • Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      wrote on last edited by
      #18

      I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

      #include maps/mp/gametypes/_hud_message;
      #include maps/mp/gametypes/_globallogic_spawn;
      #include maps/mp/gametypes/_spectating;
      #include maps/mp/_tacticalinsertion;
      #include maps/mp/_challenges;
      #include maps/mp/gametypes/_globallogic;
      #include maps/mp/gametypes/_hud_util;
      #include maps/mp/_utility;
      #include common_scripts/utility;
      #include maps/mp/gametypes/_globallogic_ui;
      #include maps/mp/gametypes/_persistence;
      
      init()
      {
          level thread high_round_tracker();
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread high_round_info();
          }
      }
      
      high_round_tracker()
      {
      	thread high_round_info_giver();
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	//file handling//
      	level.basepath = getDvar("fs_homepath") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen(path, "r");
      	text = fread(file);
      	fclose(file);
      	//end file handling//
      	highroundinfo = strToK( text, ";" );
      	level.HighRound = int( highroundinfo[ 0 ] );
      	level.HighRoundPlayers = highroundinfo[ 1 ];
      	for ( ;; )
      	{
      		level waittill ( "end_game" );
      		if ( level.round_number > level.HighRound )
      		{
      			level.HighRoundPlayers = "";
      			players = get_players();
      			for ( i = 0; i < players.size; i++ )
      			{
      				if( level.HighRoundPlayers == "" )
      				{
      					level.HighRoundPlayers = players[i].name;
      				}
      				else
      				{
      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
      				}
      			}
      			foreach( player in level.players )
      			{
      				player tell( "New Record: ^1" + level.round_number );
      				player tell( "Set by: ^1" + level.HighRoundPlayers );
      			}
      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
      		}
      	}
      }
      
      log_highround_record( newRecord )
      {
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	level.basepath = getDvar("fs_homepath") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen( path, "w" );
      	fwrite( file, newRecord );
      	fclose( file );
      }
      
      startLocationName( location )
      {
      	if( location == "cornfield" )
      		return "Cornfield";
      	else if( location == "diner" )
      		return "Diner";
      	else if( location == "farm" )
      		return "Farm";
      	else if( location == "power" )
      		return "Power";
      	else if( location == "town" )
      		return "Town";
      	else if( location == "transit" )
      		return "BusDepot";
      	else if( location == "tunnel" )
      		return "Tunnel";
      }
      
      mapName( map )
      {
      	if( map == "zm_buried" )
      		return "Buried";
      	else if( map == "zm_highrise" )
      		return "DieRise";
      	else if( map == "zm_prison" )
      		return "Motd";
      	else if( map == "zm_nuked" )
      		return "Nuketown";
      	else if( map == "zm_tomb" )
      		return "Origins";
      	else if( map == "zm_transit" )
      		return "Tranzit";
      	return "NA";
      }
      
      gamemodeName( gamemode )
      {
      	if( gamemode == "zstandard" )
      		return "Standard";
      	else if( gamemode == "zclassic" )
      		return "Classic";
      	else if( gamemode == "zsurvival" )
      		return "Survival";
      	else if( gamemode == "zgrief" )
      		return "Grief";
      	else if( gamemode == "zcleansed" )
      		return "Turned";
      	return "NA";
      }
      
      high_round_info_giver()
      {
      	highroundinfo = 1;
      	roundmultiplier = 5;
      	level endon( "end_game" );
      	while( 1 )
      	{	
      		level waittill( "start_of_round" );
      		if( level.round_number == ( highroundinfo * roundmultiplier ))
      		{
      			highroundinfo++;
      			foreach( player in level.players )
      			{
      				player tell( "High Round Record for this map: ^1" + level.HighRound );
      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
      			}
      		}
      	}
      }
      
      high_round_info()
      {
      	wait 6;
      	self tell( "High Round Record for this map: ^1" + level.HighRound );
      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
      }
      
      jvegas01undefined Ch00chinat0rundefined akashioundefined 3 Replies Last reply
      6
      • Kalitosundefined Kalitos

        I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

        #include maps/mp/gametypes/_hud_message;
        #include maps/mp/gametypes/_globallogic_spawn;
        #include maps/mp/gametypes/_spectating;
        #include maps/mp/_tacticalinsertion;
        #include maps/mp/_challenges;
        #include maps/mp/gametypes/_globallogic;
        #include maps/mp/gametypes/_hud_util;
        #include maps/mp/_utility;
        #include common_scripts/utility;
        #include maps/mp/gametypes/_globallogic_ui;
        #include maps/mp/gametypes/_persistence;
        
        init()
        {
            level thread high_round_tracker();
            level thread onPlayerConnect();
        }
        
        onPlayerConnect()
        {
            for(;;)
            {
                level waittill("connected", player);
                player thread high_round_info();
            }
        }
        
        high_round_tracker()
        {
        	thread high_round_info_giver();
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	//file handling//
        	level.basepath = getDvar("fs_homepath") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen(path, "r");
        	text = fread(file);
        	fclose(file);
        	//end file handling//
        	highroundinfo = strToK( text, ";" );
        	level.HighRound = int( highroundinfo[ 0 ] );
        	level.HighRoundPlayers = highroundinfo[ 1 ];
        	for ( ;; )
        	{
        		level waittill ( "end_game" );
        		if ( level.round_number > level.HighRound )
        		{
        			level.HighRoundPlayers = "";
        			players = get_players();
        			for ( i = 0; i < players.size; i++ )
        			{
        				if( level.HighRoundPlayers == "" )
        				{
        					level.HighRoundPlayers = players[i].name;
        				}
        				else
        				{
        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
        				}
        			}
        			foreach( player in level.players )
        			{
        				player tell( "New Record: ^1" + level.round_number );
        				player tell( "Set by: ^1" + level.HighRoundPlayers );
        			}
        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
        		}
        	}
        }
        
        log_highround_record( newRecord )
        {
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	level.basepath = getDvar("fs_homepath") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen( path, "w" );
        	fwrite( file, newRecord );
        	fclose( file );
        }
        
        startLocationName( location )
        {
        	if( location == "cornfield" )
        		return "Cornfield";
        	else if( location == "diner" )
        		return "Diner";
        	else if( location == "farm" )
        		return "Farm";
        	else if( location == "power" )
        		return "Power";
        	else if( location == "town" )
        		return "Town";
        	else if( location == "transit" )
        		return "BusDepot";
        	else if( location == "tunnel" )
        		return "Tunnel";
        }
        
        mapName( map )
        {
        	if( map == "zm_buried" )
        		return "Buried";
        	else if( map == "zm_highrise" )
        		return "DieRise";
        	else if( map == "zm_prison" )
        		return "Motd";
        	else if( map == "zm_nuked" )
        		return "Nuketown";
        	else if( map == "zm_tomb" )
        		return "Origins";
        	else if( map == "zm_transit" )
        		return "Tranzit";
        	return "NA";
        }
        
        gamemodeName( gamemode )
        {
        	if( gamemode == "zstandard" )
        		return "Standard";
        	else if( gamemode == "zclassic" )
        		return "Classic";
        	else if( gamemode == "zsurvival" )
        		return "Survival";
        	else if( gamemode == "zgrief" )
        		return "Grief";
        	else if( gamemode == "zcleansed" )
        		return "Turned";
        	return "NA";
        }
        
        high_round_info_giver()
        {
        	highroundinfo = 1;
        	roundmultiplier = 5;
        	level endon( "end_game" );
        	while( 1 )
        	{	
        		level waittill( "start_of_round" );
        		if( level.round_number == ( highroundinfo * roundmultiplier ))
        		{
        			highroundinfo++;
        			foreach( player in level.players )
        			{
        				player tell( "High Round Record for this map: ^1" + level.HighRound );
        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
        			}
        		}
        	}
        }
        
        high_round_info()
        {
        	wait 6;
        	self tell( "High Round Record for this map: ^1" + level.HighRound );
        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
        }
        
        jvegas01undefined Offline
        jvegas01undefined Offline
        jvegas01
        wrote on last edited by
        #19

        Kalitos thank you bro it works perfect ❤

        1 Reply Last reply
        1
        • Kalitosundefined Kalitos

          I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

          #include maps/mp/gametypes/_hud_message;
          #include maps/mp/gametypes/_globallogic_spawn;
          #include maps/mp/gametypes/_spectating;
          #include maps/mp/_tacticalinsertion;
          #include maps/mp/_challenges;
          #include maps/mp/gametypes/_globallogic;
          #include maps/mp/gametypes/_hud_util;
          #include maps/mp/_utility;
          #include common_scripts/utility;
          #include maps/mp/gametypes/_globallogic_ui;
          #include maps/mp/gametypes/_persistence;
          
          init()
          {
              level thread high_round_tracker();
              level thread onPlayerConnect();
          }
          
          onPlayerConnect()
          {
              for(;;)
              {
                  level waittill("connected", player);
                  player thread high_round_info();
              }
          }
          
          high_round_tracker()
          {
          	thread high_round_info_giver();
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	//file handling//
          	level.basepath = getDvar("fs_homepath") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen(path, "r");
          	text = fread(file);
          	fclose(file);
          	//end file handling//
          	highroundinfo = strToK( text, ";" );
          	level.HighRound = int( highroundinfo[ 0 ] );
          	level.HighRoundPlayers = highroundinfo[ 1 ];
          	for ( ;; )
          	{
          		level waittill ( "end_game" );
          		if ( level.round_number > level.HighRound )
          		{
          			level.HighRoundPlayers = "";
          			players = get_players();
          			for ( i = 0; i < players.size; i++ )
          			{
          				if( level.HighRoundPlayers == "" )
          				{
          					level.HighRoundPlayers = players[i].name;
          				}
          				else
          				{
          					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
          				}
          			}
          			foreach( player in level.players )
          			{
          				player tell( "New Record: ^1" + level.round_number );
          				player tell( "Set by: ^1" + level.HighRoundPlayers );
          			}
          			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
          		}
          	}
          }
          
          log_highround_record( newRecord )
          {
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	level.basepath = getDvar("fs_homepath") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen( path, "w" );
          	fwrite( file, newRecord );
          	fclose( file );
          }
          
          startLocationName( location )
          {
          	if( location == "cornfield" )
          		return "Cornfield";
          	else if( location == "diner" )
          		return "Diner";
          	else if( location == "farm" )
          		return "Farm";
          	else if( location == "power" )
          		return "Power";
          	else if( location == "town" )
          		return "Town";
          	else if( location == "transit" )
          		return "BusDepot";
          	else if( location == "tunnel" )
          		return "Tunnel";
          }
          
          mapName( map )
          {
          	if( map == "zm_buried" )
          		return "Buried";
          	else if( map == "zm_highrise" )
          		return "DieRise";
          	else if( map == "zm_prison" )
          		return "Motd";
          	else if( map == "zm_nuked" )
          		return "Nuketown";
          	else if( map == "zm_tomb" )
          		return "Origins";
          	else if( map == "zm_transit" )
          		return "Tranzit";
          	return "NA";
          }
          
          gamemodeName( gamemode )
          {
          	if( gamemode == "zstandard" )
          		return "Standard";
          	else if( gamemode == "zclassic" )
          		return "Classic";
          	else if( gamemode == "zsurvival" )
          		return "Survival";
          	else if( gamemode == "zgrief" )
          		return "Grief";
          	else if( gamemode == "zcleansed" )
          		return "Turned";
          	return "NA";
          }
          
          high_round_info_giver()
          {
          	highroundinfo = 1;
          	roundmultiplier = 5;
          	level endon( "end_game" );
          	while( 1 )
          	{	
          		level waittill( "start_of_round" );
          		if( level.round_number == ( highroundinfo * roundmultiplier ))
          		{
          			highroundinfo++;
          			foreach( player in level.players )
          			{
          				player tell( "High Round Record for this map: ^1" + level.HighRound );
          				player tell( "Record set by: ^1" + level.HighRoundPlayers );
          			}
          		}
          	}
          }
          
          high_round_info()
          {
          	wait 6;
          	self tell( "High Round Record for this map: ^1" + level.HighRound );
          	self tell( "Record set by: ^1" + level.HighRoundPlayers );
          }
          
          Ch00chinat0rundefined Offline
          Ch00chinat0rundefined Offline
          Ch00chinat0r
          wrote on last edited by
          #20

          Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
          **** 5 script error(s):
          **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
          **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
          **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

          Ch00chinat0rundefined 1 Reply Last reply
          0
          • Ch00chinat0rundefined Ch00chinat0r

            Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
            **** 5 script error(s):
            **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
            **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
            **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

            Ch00chinat0rundefined Offline
            Ch00chinat0rundefined Offline
            Ch00chinat0r
            wrote on last edited by
            #21

            Ch00chinat0r Got it to work. Had to scroll through more of the thread. Needed to add t6r folder to my game server folder and add the dll there. Great script! I really couldn't be happier with it!

            1 Reply Last reply
            1
            • Kalitosundefined Kalitos

              I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

              #include maps/mp/gametypes/_hud_message;
              #include maps/mp/gametypes/_globallogic_spawn;
              #include maps/mp/gametypes/_spectating;
              #include maps/mp/_tacticalinsertion;
              #include maps/mp/_challenges;
              #include maps/mp/gametypes/_globallogic;
              #include maps/mp/gametypes/_hud_util;
              #include maps/mp/_utility;
              #include common_scripts/utility;
              #include maps/mp/gametypes/_globallogic_ui;
              #include maps/mp/gametypes/_persistence;
              
              init()
              {
                  level thread high_round_tracker();
                  level thread onPlayerConnect();
              }
              
              onPlayerConnect()
              {
                  for(;;)
                  {
                      level waittill("connected", player);
                      player thread high_round_info();
                  }
              }
              
              high_round_tracker()
              {
              	thread high_round_info_giver();
              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
              	map = mapName( level.script );
              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
              	//file handling//
              	level.basepath = getDvar("fs_homepath") + "/";
              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
              	file = fopen(path, "r");
              	text = fread(file);
              	fclose(file);
              	//end file handling//
              	highroundinfo = strToK( text, ";" );
              	level.HighRound = int( highroundinfo[ 0 ] );
              	level.HighRoundPlayers = highroundinfo[ 1 ];
              	for ( ;; )
              	{
              		level waittill ( "end_game" );
              		if ( level.round_number > level.HighRound )
              		{
              			level.HighRoundPlayers = "";
              			players = get_players();
              			for ( i = 0; i < players.size; i++ )
              			{
              				if( level.HighRoundPlayers == "" )
              				{
              					level.HighRoundPlayers = players[i].name;
              				}
              				else
              				{
              					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
              				}
              			}
              			foreach( player in level.players )
              			{
              				player tell( "New Record: ^1" + level.round_number );
              				player tell( "Set by: ^1" + level.HighRoundPlayers );
              			}
              			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
              		}
              	}
              }
              
              log_highround_record( newRecord )
              {
              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
              	map = mapName( level.script );
              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
              	level.basepath = getDvar("fs_homepath") + "/";
              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
              	file = fopen( path, "w" );
              	fwrite( file, newRecord );
              	fclose( file );
              }
              
              startLocationName( location )
              {
              	if( location == "cornfield" )
              		return "Cornfield";
              	else if( location == "diner" )
              		return "Diner";
              	else if( location == "farm" )
              		return "Farm";
              	else if( location == "power" )
              		return "Power";
              	else if( location == "town" )
              		return "Town";
              	else if( location == "transit" )
              		return "BusDepot";
              	else if( location == "tunnel" )
              		return "Tunnel";
              }
              
              mapName( map )
              {
              	if( map == "zm_buried" )
              		return "Buried";
              	else if( map == "zm_highrise" )
              		return "DieRise";
              	else if( map == "zm_prison" )
              		return "Motd";
              	else if( map == "zm_nuked" )
              		return "Nuketown";
              	else if( map == "zm_tomb" )
              		return "Origins";
              	else if( map == "zm_transit" )
              		return "Tranzit";
              	return "NA";
              }
              
              gamemodeName( gamemode )
              {
              	if( gamemode == "zstandard" )
              		return "Standard";
              	else if( gamemode == "zclassic" )
              		return "Classic";
              	else if( gamemode == "zsurvival" )
              		return "Survival";
              	else if( gamemode == "zgrief" )
              		return "Grief";
              	else if( gamemode == "zcleansed" )
              		return "Turned";
              	return "NA";
              }
              
              high_round_info_giver()
              {
              	highroundinfo = 1;
              	roundmultiplier = 5;
              	level endon( "end_game" );
              	while( 1 )
              	{	
              		level waittill( "start_of_round" );
              		if( level.round_number == ( highroundinfo * roundmultiplier ))
              		{
              			highroundinfo++;
              			foreach( player in level.players )
              			{
              				player tell( "High Round Record for this map: ^1" + level.HighRound );
              				player tell( "Record set by: ^1" + level.HighRoundPlayers );
              			}
              		}
              	}
              }
              
              high_round_info()
              {
              	wait 6;
              	self tell( "High Round Record for this map: ^1" + level.HighRound );
              	self tell( "Record set by: ^1" + level.HighRoundPlayers );
              }
              
              akashioundefined Offline
              akashioundefined Offline
              akashio
              wrote on last edited by
              #22

              Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

              Kalitosundefined 1 Reply Last reply
              0
              • akashioundefined akashio

                Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #23

                akashio I don't know, maybe he forgot to load the plugin

                1 Reply Last reply
                0
                • emiloxdundefined Offline
                  emiloxdundefined Offline
                  emiloxd
                  wrote on last edited by
                  #24

                  Doesn't work for me.
                  **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                  Aranellaundefined 1 Reply Last reply
                  0
                  • emiloxdundefined emiloxd

                    Doesn't work for me.
                    **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                    Aranellaundefined Offline
                    Aranellaundefined Offline
                    Aranella
                    wrote on last edited by
                    #25

                    emiloxd copy the version kalitos posted a few comments up that's the working one the version cahz put isn't working anymore because not updated in years(?)

                    1 Reply Last reply
                    0
                    • emiloxdundefined Offline
                      emiloxdundefined Offline
                      emiloxd
                      wrote on last edited by
                      #26

                      I got some errors using that one aswell

                      1 Reply Last reply
                      0
                      • Echostarsundefined Offline
                        Echostarsundefined Offline
                        Echostars
                        wrote on last edited by
                        #27

                        I'd love to see a full tutorial of how to install this as im very lost on what is going on relating to this post. It's very confusing

                        1 Reply Last reply
                        1
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