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Restricted Graphic Content No Matter What

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  • D_Guy454undefined Offline
    D_Guy454undefined Offline
    D_Guy454
    wrote on last edited by D_Guy454
    #1

    Hello all, really enjoying this custom client for BO2 Zombies. Problem is my game seems to have the restricted graphic content filter applied. This means no blood and minimal gore will occur, for those unaware. For zombies this just looks very odd and off-putting. Apparently, this filter can be disabled only in the options menu for campaign which only affects the non-Plutonium version of zombies. Not sure how to turn off this filter in the Plutonium version.

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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      wrote on last edited by
      #2

      Its a bit involved on how to set this value on Plutonium as it is not controlled by a dvar, but instead uses Demonware.

      First make a mods folder in %localappdata%/Plutonium/storage/t6

      In that mods folder create a folder called zm_fix_graphic_content

      In the folder called zm_fix_graphic_content create a ui folder, then inside that ui folder create a t6 folder.

      Engine.SetProfileVar(0, "cg_blood", 1)
      Engine.SetProfileVar(0, "cg_mature", 1)
      
      CoD.Error = {}
      CoD.Error.Width = 400
      CoD.Error.Height = 250
      CoD.Error.SetMessage = function (ErrorPopup, ErrorMessage)
      	ErrorPopup.messageLabel:setText(ErrorMessage)
      end
      
      LUI.createMenu.Error = function (LocalClientIndex)
      	local ErrorPopup = CoD.Menu.NewSmallPopup("Error")
      	ErrorPopup:addTitle(Engine.Localize("MENU_NOTICE_CAPS"))
      	ErrorPopup.setMessage = CoD.Error.SetMessage
      	ErrorPopup.okButton = CoD.ButtonPrompt.new("primary", Engine.Localize("MENU_OK_CAPS"), ErrorPopup, "button_prompt_back")
      	ErrorPopup:addLeftButtonPrompt(ErrorPopup.okButton)
      	ErrorPopup.messageLabel = LUI.UIText.new()
      	ErrorPopup.messageLabel:setLeftRight(true, true, 0, 0)
      	ErrorPopup.messageLabel:setTopBottom(true, false, CoD.Menu.TitleHeight + 10, CoD.Menu.TitleHeight + 10 + CoD.textSize.Condensed)
      	ErrorPopup.messageLabel:setAlpha(CoD.textAlpha)
      	ErrorPopup.messageLabel:setAlignment(LUI.Alignment.Left)
      	ErrorPopup.messageLabel:setFont(CoD.fonts.Condensed)
      	ErrorPopup:addElement(ErrorPopup.messageLabel)
      	return ErrorPopup
      end
      

      Now create a file called error.lua in the t6 folder you created, and paste the above code into it.
      Now launch the game, and click online in the mainmenu, there you should see the mods button, click it and load the zm_fix_graphic_content mod.

      Loading the mod should have reenabled graphic content even when you unload the mod.

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      • Rato_Imundoundefined Offline
        Rato_Imundoundefined Offline
        Rato_Imundo
        wrote on last edited by
        #3
        This post is deleted!
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