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Black ops 2 bot difficulty.

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  • TheOreoSlayerundefined Offline
    TheOreoSlayerundefined Offline
    TheOreoSlayer
    wrote on last edited by TheOreoSlayer
    #1

    Is there anyway, or anything I can do to make the black ops 2 bots better than these changes? Im doing my best to replicate pretty much an aimbot type level. But no matter the changes I make they seem to be just above average still.

    These are the changes Ive already made any feedback would be helpful.

    bot_set_difficulty( difficulty )
    {
    if ( difficulty == 3 ) // aka "fu" mode
    {
    setdvar( "bot_MinDeathTime", "250" );
    setdvar( "bot_MaxDeathTime", "2000" );
    setdvar( "bot_MinFireTime", "100" );
    setdvar( "bot_MaxFireTime", "400" );
    setdvar( "bot_PitchUp", "-5" );
    setdvar( "bot_PitchDown", "10" );
    setdvar( "bot_Fov", "250" ); //default is 160
    setdvar( "bot_MinAdsTime", "3000" );
    setdvar( "bot_MaxAdsTime", "5000" );
    setdvar( "bot_MinCrouchTime", "100" ); /
    setdvar( "bot_MaxCrouchTime", "550" );
    setdvar( "bot_TargetLeadBias", "2" );
    setdvar( "bot_MinReactionTime", "0" ); /* default is 40 /
    setdvar( "bot_MaxReactionTime", "0" ); /
    default is 70 */
    setdvar( "bot_StrafeChance", "randomInt( 100 )" ); //default = 1
    setdvar( "bot_MinStrafeTime", "3000" );
    setdvar( "bot_MaxStrafeTime", "6000" );
    setdvar( "scr_help_dist", "3000" );
    setdvar( "bot_AllowGrenades", "1" );
    setdvar( "bot_MinGrenadeTime", "1000" ); //default = 1500
    setdvar( "bot_MaxGrenadeTime", "4000" );
    setdvar( "bot_MeleeDist", "70" );
    setdvar( "bot_YawSpeed", "2" );
    setdvar( "bot_YawSpeedAds", "5" );
    setdvar( "ai_turnRate", "0.1" ); //default = 0.3
    setdvar( "ik_dvar_ai_aim_tracking_rate", "0.05" );
    setdvar( "ai_playerNearRange", "200" ); //Minimum range for AI to use 'near' accuracy. default = 800
    setdvar( "ai_playerFarRange", "2000" ); //Minimum range for AI to use 'far' accuracy. default = 2000
    setdvar( "ai_playerNearAccuracy", "0.5" ); //Accuracy for an AI near to a player. default = 0.5
    setdvar( "ai_playerFarAccuracy", "0.5" ); //Accuracy for an AI far from a player. default = 0.1
    setdvar( "ai_pathRandomPercent", "50" ); //Amount of random cost percent to add to each path node so AI always take slightly different routes. default = 50
    setdvar( "ai_threatUpdateInterval", "50" ); //AI target threat update interval in milliseconds. default = 500

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    • Sammykinsundefined Offline
      Sammykinsundefined Offline
      Sammykins
      wrote on last edited by
      #2

      Also would like to know

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