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Using the mods folder in bo2 plutonium.

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • FuNrEaLtOp1undefined Offline
    FuNrEaLtOp1undefined Offline
    FuNrEaLtOp1
    wrote on last edited by
    #1

    I do not understand how to use the mods folder in bo2 plutonium. I don't want to be deleting my t6r folder everytime I want to play a mod. Is there a solution to put your mods into the mods folder and just load it from the menu in the game?

    for exemple, if my t6r folder contains the bonus survival map 2.1 and after I wanna play nuketown reimagined
    (city of mars v2) I need to scrap everything again. same thing for tranzit reimagined that use the t6r folder.

    also when i play online with the tranzit reimagined thing in my t6r I
    get kicked all the time because "im hacking".

    that is why im asking if it's possible to use the mods folder so it's easier and if yes please have a detailed tutorial. If not well I still love plutonium.

    1 Reply Last reply
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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #2

      It is possible.

      FuNrEaLtOp1undefined 1 Reply Last reply
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      • FuNrEaLtOp1undefined Offline
        FuNrEaLtOp1undefined Offline
        FuNrEaLtOp1
        replied to Xerxes on last edited by
        #3

        Xerxes well thank you! is there any tutorials on the internet or I have to debunk that alone?

        1 Reply Last reply
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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          wrote on last edited by
          #4

          No idea, its working the same way as in other call of duty titles, give the folder a valid name, treat it like your storage/t6 folder. If you need an example of a working mod look at the last release of https://github.com/Jbleezy/BO2-Reimagined

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          • FuNrEaLtOp1undefined Offline
            FuNrEaLtOp1undefined Offline
            FuNrEaLtOp1
            wrote on last edited by
            #5

            thank you a lot! I will try to understand further how the t6 and t6r folder works.

            1 Reply Last reply
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            • FuNrEaLtOp1undefined Offline
              FuNrEaLtOp1undefined Offline
              FuNrEaLtOp1
              wrote on last edited by
              #6

              image.png

              1 Reply Last reply
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              • FuNrEaLtOp1undefined Offline
                FuNrEaLtOp1undefined Offline
                FuNrEaLtOp1
                wrote on last edited by
                #7

                man no help is crazy

                1 Reply Last reply
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                • Xerxesundefined Offline
                  Xerxesundefined Offline
                  Xerxes Plutonium Staff
                  wrote on last edited by
                  #8

                  Man its your own fault. If you have concrete questions I'm happy to help but since it looks like you did not put in any more work than click on 2 links I'm not exactly ecstatic about writing a wall of text you most likely won't read.
                  As said tread it like a separate storage/t6 folder, it can do a bit more like loading custom fast files, iwds and sound banks but that doesn't matter for what you want to do. Why you screenshot instructions from an version so ancient it predates mod support even though you literally have been told to look at the latest release is beyond me.

                  russandrOundefined 1 Reply Last reply
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                  • russandrOundefined Offline
                    russandrOundefined Offline
                    russandrO
                    replied to Xerxes on last edited by
                    #9

                    Xerxes, bruh why be so rude...
                    I'm having the same "ick" FuNrEaLtOp1's having.
                    The guy, for what he knew, I think tried to do what he could.
                    On the other hand.. What you said here:

                    "give the folder a valid name, treat it like your storage/t6 folder"

                    I think doesn't work, cuz it's the same logic that came to my mind when approaching this so-called "mod" folder (having previous experience modding other games too - like GTA: SA for example...) which however has not been revealed to be correct (since I couldn't load the mod for whatever reason).

                    russandrOundefined 1 Reply Last reply
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                    • russandrOundefined Offline
                      russandrOundefined Offline
                      russandrO
                      replied to russandrO on last edited by
                      #10

                      And oh, actually, just figured out that for whatever reason the functioning at the base of this mod loader requires the mods to have unspaced names (unlike CoD: WaW/t4). And since I acknowledged that... nothing has changed since: yes, the client actually tries to load the mod (in this case a GerardS0406's mod called "BO2-Cold-War-Mod"), but no, unfortunately not flawlessly.
                      Textures all over the place when starting a game and bugged-out HUD elements appear on the screen...

                      Btw.. yes, all I did was I think done in the correct way. (Since the contents of the mod that should replace the og ones are inside a folder and under storage\t6\mods\Cold_War_Mod)

                      Hadi77KSAundefined 1 Reply Last reply
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                      • russandrOundefined Offline
                        russandrOundefined Offline
                        russandrO
                        wrote on last edited by
                        #11

                        Btw.. (pt.2)

                        Off-Topic Comment

                        Props to the plutonium stuff and the guys that made this forum. it's really well made. Like a lot how the "typing" area is made and how all is nicely placed. Really neat forum.
                        1 Reply Last reply
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                        • Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA Contributor
                          replied to russandrO on last edited by
                          #12

                          russandrO the mod you mentioned requires applying texture replacements before starting the game or as it’s starting due to the way Pluto BO2 handles mod loading. Launching with a mod loaded is easily possible to achieve in LAN mode using command line launch parameters, but it’s not as easy for online mode. It comes with a drawback of having those texture replacements persist even after unloading them or unloading the mod containing them. So, it’s simpler to just follow beforehand the old method of applying those texture replacements when planning to play with that mod.

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                          • russandrOundefined Offline
                            russandrOundefined Offline
                            russandrO
                            wrote on last edited by
                            #13

                            Hadi77KSA I understand... 😕
                            That's so weird tho.. (and unconvenient)

                            1 Reply Last reply
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