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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolfundefined Ivobardolf

    Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

    Try it and see 🙂

    Izi selvaundefined Offline
    Izi selvaundefined Offline
    Izi selva
    wrote on last edited by
    #29

    Ivobardolf said in Remove Zombie Dying by Himself:

    this script already does that, if you are far or the zombie is damaged he won't die.

    Try it and see

    what is the file to dowload bro, i cant see, sorry i am new in this

    Ivobardolfundefined 1 Reply Last reply
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    • Izi selvaundefined Izi selva

      Ivobardolf said in Remove Zombie Dying by Himself:

      this script already does that, if you are far or the zombie is damaged he won't die.

      Try it and see

      what is the file to dowload bro, i cant see, sorry i am new in this

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #30

      Izi selva

      • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

      • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

      zm_transit --> Tranzit
      zm_highrise --> Die Rise
      zm_prison --> Mob of the Dead
      zm_buried --> Buried
      zm_tomb --> Origins

      you make the folder inside the Plutonium T6 folder,
      \AppData\Local\Plutonium\storage\t6\scripts\zm

      • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
      Izi selvaundefined 2 Replies Last reply
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      • Ivobardolfundefined Ivobardolf

        Izi selva

        • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

        • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

        zm_transit --> Tranzit
        zm_highrise --> Die Rise
        zm_prison --> Mob of the Dead
        zm_buried --> Buried
        zm_tomb --> Origins

        you make the folder inside the Plutonium T6 folder,
        \AppData\Local\Plutonium\storage\t6\scripts\zm

        • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
        Izi selvaundefined Offline
        Izi selvaundefined Offline
        Izi selva
        wrote on last edited by
        #31
        This post is deleted!
        1 Reply Last reply
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        • Ivobardolfundefined Ivobardolf

          Izi selva

          • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

          • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

          zm_transit --> Tranzit
          zm_highrise --> Die Rise
          zm_prison --> Mob of the Dead
          zm_buried --> Buried
          zm_tomb --> Origins

          you make the folder inside the Plutonium T6 folder,
          \AppData\Local\Plutonium\storage\t6\scripts\zm

          • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
          Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by
          #32

          Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

          Ivobardolfundefined 1 Reply Last reply
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          • Ivobardolfundefined Ivobardolf

            @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

            yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

            Izi selvaundefined Offline
            Izi selvaundefined Offline
            Izi selva
            wrote on last edited by
            #33

            Ivobardolf
            Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

            Ivobardolfundefined 1 Reply Last reply
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            • Izi selvaundefined Izi selva

              Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

              Ivobardolfundefined Offline
              Ivobardolfundefined Offline
              Ivobardolf
              wrote on last edited by
              #34

              Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

              Izi selvaundefined 1 Reply Last reply
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              • Izi selvaundefined Izi selva

                Ivobardolf
                Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #35

                Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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                • Ivobardolfundefined Ivobardolf

                  Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by Izi selva
                  #36

                  Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                  Ivobardolfundefined 1 Reply Last reply
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                  • Izi selvaundefined Izi selva

                    Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #37

                    Izi selva np 👍
                    yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                    zombies don't die if they are damaged right?

                    Izi selvaundefined 1 Reply Last reply
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                    • Ivobardolfundefined Ivobardolf

                      Izi selva np 👍
                      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                      zombies don't die if they are damaged right?

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #38

                      Ivobardolf said in Remove Zombie Dying by Himself:

                      np
                      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                      zombies don't die if they are damaged right?

                      yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                      Ivobardolfundefined 1 Reply Last reply
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                      • Izi selvaundefined Izi selva

                        Ivobardolf said in Remove Zombie Dying by Himself:

                        np
                        yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                        zombies don't die if they are damaged right?

                        yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by
                        #39

                        Izi selva good to know, the folders are like this:
                        MapFolders.PNG

                        zm_transit --> Tranzit
                        zm_nuked --> Nuketown
                        zm_highrise --> Die Rise
                        zm_prison --> Mob of the Dead
                        zm_buried --> Buried
                        zm_tomb --> Origins

                        Izi selvaundefined 2 Replies Last reply
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                        • Ivobardolfundefined Ivobardolf

                          Izi selva good to know, the folders are like this:
                          MapFolders.PNG

                          zm_transit --> Tranzit
                          zm_nuked --> Nuketown
                          zm_highrise --> Die Rise
                          zm_prison --> Mob of the Dead
                          zm_buried --> Buried
                          zm_tomb --> Origins

                          Izi selvaundefined Offline
                          Izi selvaundefined Offline
                          Izi selva
                          wrote on last edited by
                          #40

                          Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

                          1 Reply Last reply
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                          • SC Kielsundefined Offline
                            SC Kielsundefined Offline
                            SC Kiels
                            wrote on last edited by
                            #41

                            ivo ftw 🙂

                            1 Reply Last reply
                            0
                            • Ivobardolfundefined Ivobardolf

                              Izi selva good to know, the folders are like this:
                              MapFolders.PNG

                              zm_transit --> Tranzit
                              zm_nuked --> Nuketown
                              zm_highrise --> Die Rise
                              zm_prison --> Mob of the Dead
                              zm_buried --> Buried
                              zm_tomb --> Origins

                              Izi selvaundefined Offline
                              Izi selvaundefined Offline
                              Izi selva
                              wrote on last edited by
                              #42

                              Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                              Ivobardolfundefined 1 Reply Last reply
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                              • Izi selvaundefined Izi selva

                                Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #43

                                Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                use OAT tools for that:
                                https://github.com/Laupetin/OpenAssetTools

                                Izi selvaundefined 1 Reply Last reply
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                                • Ivobardolfundefined Ivobardolf

                                  Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                  use OAT tools for that:
                                  https://github.com/Laupetin/OpenAssetTools

                                  Izi selvaundefined Offline
                                  Izi selvaundefined Offline
                                  Izi selva
                                  wrote on last edited by
                                  #44

                                  Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                                  Ivobardolfundefined 1 Reply Last reply
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                                  • Izi selvaundefined Izi selva

                                    Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #45

                                    Izi selva I'll think about it, since it will need more things and I didn't plan for that

                                    Izi selvaundefined 1 Reply Last reply
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                                    • Ivobardolfundefined Ivobardolf

                                      Izi selva I'll think about it, since it will need more things and I didn't plan for that

                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by Izi selva
                                      #46

                                      Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                                      Ivobardolfundefined 1 Reply Last reply
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                                      • Izi selvaundefined Izi selva

                                        Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                                        Ivobardolfundefined Offline
                                        Ivobardolfundefined Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #47

                                        Izi selva they never die, even if injured, no need to add regeneration

                                        Izi selvaundefined 1 Reply Last reply
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                                        • Ivobardolfundefined Ivobardolf

                                          Izi selva they never die, even if injured, no need to add regeneration

                                          Izi selvaundefined Offline
                                          Izi selvaundefined Offline
                                          Izi selva
                                          wrote on last edited by
                                          #48

                                          Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                          Ivobardolfundefined 1 Reply Last reply
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