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Remove Zombie Dying by Himself

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  • Ivobardolfundefined Ivobardolf

    Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

    Izi selvaundefined Offline
    Izi selvaundefined Offline
    Izi selva
    wrote on last edited by Izi selva
    #36

    Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

    Ivobardolfundefined 1 Reply Last reply
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    • Izi selvaundefined Izi selva

      Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #37

      Izi selva np 👍
      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

      zombies don't die if they are damaged right?

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      • Ivobardolfundefined Ivobardolf

        Izi selva np 👍
        yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

        zombies don't die if they are damaged right?

        Izi selvaundefined Offline
        Izi selvaundefined Offline
        Izi selva
        wrote on last edited by
        #38

        Ivobardolf said in Remove Zombie Dying by Himself:

        np
        yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

        zombies don't die if they are damaged right?

        yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

        Ivobardolfundefined 1 Reply Last reply
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        • Izi selvaundefined Izi selva

          Ivobardolf said in Remove Zombie Dying by Himself:

          np
          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

          zombies don't die if they are damaged right?

          yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

          Ivobardolfundefined Offline
          Ivobardolfundefined Offline
          Ivobardolf
          wrote on last edited by
          #39

          Izi selva good to know, the folders are like this:
          MapFolders.PNG

          zm_transit --> Tranzit
          zm_nuked --> Nuketown
          zm_highrise --> Die Rise
          zm_prison --> Mob of the Dead
          zm_buried --> Buried
          zm_tomb --> Origins

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          • Ivobardolfundefined Ivobardolf

            Izi selva good to know, the folders are like this:
            MapFolders.PNG

            zm_transit --> Tranzit
            zm_nuked --> Nuketown
            zm_highrise --> Die Rise
            zm_prison --> Mob of the Dead
            zm_buried --> Buried
            zm_tomb --> Origins

            Izi selvaundefined Offline
            Izi selvaundefined Offline
            Izi selva
            wrote on last edited by
            #40

            Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

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            • SC Kielsundefined Offline
              SC Kielsundefined Offline
              SC Kiels
              wrote on last edited by
              #41

              ivo ftw 🙂

              1 Reply Last reply
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              • Ivobardolfundefined Ivobardolf

                Izi selva good to know, the folders are like this:
                MapFolders.PNG

                zm_transit --> Tranzit
                zm_nuked --> Nuketown
                zm_highrise --> Die Rise
                zm_prison --> Mob of the Dead
                zm_buried --> Buried
                zm_tomb --> Origins

                Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                wrote on last edited by
                #42

                Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                Ivobardolfundefined 1 Reply Last reply
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                • Izi selvaundefined Izi selva

                  Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                  Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote on last edited by
                  #43

                  Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                  use OAT tools for that:
                  https://github.com/Laupetin/OpenAssetTools

                  Izi selvaundefined 1 Reply Last reply
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                  • Ivobardolfundefined Ivobardolf

                    Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                    use OAT tools for that:
                    https://github.com/Laupetin/OpenAssetTools

                    Izi selvaundefined Offline
                    Izi selvaundefined Offline
                    Izi selva
                    wrote on last edited by
                    #44

                    Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                    Ivobardolfundefined 1 Reply Last reply
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                    • Izi selvaundefined Izi selva

                      Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by
                      #45

                      Izi selva I'll think about it, since it will need more things and I didn't plan for that

                      Izi selvaundefined 1 Reply Last reply
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                      • Ivobardolfundefined Ivobardolf

                        Izi selva I'll think about it, since it will need more things and I didn't plan for that

                        Izi selvaundefined Offline
                        Izi selvaundefined Offline
                        Izi selva
                        wrote on last edited by Izi selva
                        #46

                        Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                        Ivobardolfundefined 1 Reply Last reply
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                        • Izi selvaundefined Izi selva

                          Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #47

                          Izi selva they never die, even if injured, no need to add regeneration

                          Izi selvaundefined 1 Reply Last reply
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                          • Ivobardolfundefined Ivobardolf

                            Izi selva they never die, even if injured, no need to add regeneration

                            Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by
                            #48

                            Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                            Ivobardolfundefined 1 Reply Last reply
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                            • Izi selvaundefined Izi selva

                              Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #49

                              Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                              How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                              Izi selvaundefined 1 Reply Last reply
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                              • Ivobardolfundefined Ivobardolf

                                Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #50

                                Ivobardolf
                                It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                Ivobardolfundefined 1 Reply Last reply
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                                • Izi selvaundefined Izi selva

                                  Ivobardolf
                                  It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                  Ivobardolfundefined Offline
                                  Ivobardolfundefined Offline
                                  Ivobardolf
                                  wrote on last edited by Ivobardolf
                                  #51

                                  Izi selva Put this code after the #include and before the main

                                  #include maps\mp\zombies\_zm_utility;
                                  
                                  
                                  //Code Goes Here
                                  
                                  
                                  main()
                                  

                                  if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                                  init()
                                  {
                                      level.respawning = 0;
                                      level thread onPlayerConnect();
                                  }
                                  
                                  onPlayerConnect()
                                  {
                                  	for(;;)
                                  	{
                                  		level waittill( "connected", player );
                                  		player thread Respawn_Zombies();
                                  	}
                                  }
                                  
                                  Respawn_Zombies()
                                  {
                                  	for(;;)
                                  	{
                                          if( level.respawning != 100)
                                          {
                                  		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                                  		    {
                                  			    level.respawning++;
                                                  //iPrintLn(level.Respawning);
                                  		    }
                                              else
                                                  level.respawning = 0;
                                          }
                                          else if(level.respawning == 100)
                                          {
                                              iPrintLn("Respawning Zombies...");
                                              iPrintLn("Respawning Zombies...");
                                              iPrintLn("Respawning Zombies...");
                                              zombies = getaiarray(level.zombie_team);
                                              level.zombie_total += zombies.size;
                                      	    foreach(zombie in zombies)
                                              {
                                                  if( zombie can_damage())
                                                      zombie doDamage(zombie.health + 1 , zombie.origin);
                                              }
                                              level.respawning = 0;
                                          }
                                  		wait 0.05;
                                  	}
                                  }    
                                  
                                  
                                  
                                  can_damage()
                                  {
                                  	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                                  	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                                  		return 0;
                                  	else
                                  		return 1;
                                  }
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