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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    replied to Izi selva on last edited by
    #37

    Izi selva np 👍
    yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

    zombies don't die if they are damaged right?

    Izi selvaundefined 1 Reply Last reply
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    • Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      replied to Ivobardolf on last edited by
      #38

      Ivobardolf said in Remove Zombie Dying by Himself:

      np
      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

      zombies don't die if they are damaged right?

      yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

      Ivobardolfundefined 1 Reply Last reply
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      • Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        replied to Izi selva on last edited by
        #39

        Izi selva good to know, the folders are like this:
        MapFolders.PNG

        zm_transit --> Tranzit
        zm_nuked --> Nuketown
        zm_highrise --> Die Rise
        zm_prison --> Mob of the Dead
        zm_buried --> Buried
        zm_tomb --> Origins

        Izi selvaundefined 2 Replies Last reply
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        • Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          replied to Ivobardolf on last edited by
          #40

          Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

          1 Reply Last reply
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          • SC Kielsundefined Offline
            SC Kielsundefined Offline
            SC Kiels
            wrote on last edited by
            #41

            ivo ftw 🙂

            1 Reply Last reply
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            • Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              replied to Ivobardolf on last edited by
              #42

              Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

              Ivobardolfundefined 1 Reply Last reply
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              • Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                replied to Izi selva on last edited by
                #43

                Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                use OAT tools for that:
                https://github.com/Laupetin/OpenAssetTools

                Izi selvaundefined 1 Reply Last reply
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                • Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  replied to Ivobardolf on last edited by
                  #44

                  Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                  Ivobardolfundefined 1 Reply Last reply
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                  • Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    replied to Izi selva on last edited by
                    #45

                    Izi selva I'll think about it, since it will need more things and I didn't plan for that

                    Izi selvaundefined 1 Reply Last reply
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                    • Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      replied to Ivobardolf on last edited by Izi selva
                      #46

                      Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                      Ivobardolfundefined 1 Reply Last reply
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                      • Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        replied to Izi selva on last edited by
                        #47

                        Izi selva they never die, even if injured, no need to add regeneration

                        Izi selvaundefined 1 Reply Last reply
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                        • Izi selvaundefined Offline
                          Izi selvaundefined Offline
                          Izi selva
                          replied to Ivobardolf on last edited by
                          #48

                          Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                          Ivobardolfundefined 1 Reply Last reply
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                          • Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            replied to Izi selva on last edited by
                            #49

                            Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                            How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                            Izi selvaundefined 1 Reply Last reply
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                            • Izi selvaundefined Offline
                              Izi selvaundefined Offline
                              Izi selva
                              replied to Ivobardolf on last edited by
                              #50

                              Ivobardolf
                              It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                              Ivobardolfundefined 1 Reply Last reply
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                              • Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                replied to Izi selva on last edited by Ivobardolf
                                #51

                                Izi selva Put this code after the #include and before the main

                                #include maps\mp\zombies\_zm_utility;
                                
                                
                                //Code Goes Here
                                
                                
                                main()
                                

                                if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                                init()
                                {
                                    level.respawning = 0;
                                    level thread onPlayerConnect();
                                }
                                
                                onPlayerConnect()
                                {
                                	for(;;)
                                	{
                                		level waittill( "connected", player );
                                		player thread Respawn_Zombies();
                                	}
                                }
                                
                                Respawn_Zombies()
                                {
                                	for(;;)
                                	{
                                        if( level.respawning != 100)
                                        {
                                		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                                		    {
                                			    level.respawning++;
                                                //iPrintLn(level.Respawning);
                                		    }
                                            else
                                                level.respawning = 0;
                                        }
                                        else if(level.respawning == 100)
                                        {
                                            iPrintLn("Respawning Zombies...");
                                            iPrintLn("Respawning Zombies...");
                                            iPrintLn("Respawning Zombies...");
                                            zombies = getaiarray(level.zombie_team);
                                            level.zombie_total += zombies.size;
                                    	    foreach(zombie in zombies)
                                            {
                                                if( zombie can_damage())
                                                    zombie doDamage(zombie.health + 1 , zombie.origin);
                                            }
                                            level.respawning = 0;
                                        }
                                		wait 0.05;
                                	}
                                }    
                                
                                
                                
                                can_damage()
                                {
                                	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                                	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                                		return 0;
                                	else
                                		return 1;
                                }
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