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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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    sehteria
    replied to Confusedtheo on Dec 2, 2024, 9:51 PM last edited by sehteria Dec 2, 2024, 11:51 PM
    #178

    Confusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time

    undefined 1 Reply Last reply Dec 2, 2024, 10:59 PM
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      sehteria
      replied to ohautoparts on Dec 2, 2024, 9:52 PM last edited by
      #179

      ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

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        ohautoparts
        wrote on Dec 2, 2024, 10:44 PM last edited by
        #180

        sehteria okieee, how would i go about doing that?

        undefined undefined 2 Replies Last reply Dec 2, 2024, 11:01 PM
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          Confusedtheo
          replied to sehteria on Dec 2, 2024, 10:59 PM last edited by
          #181

          sehteria Alright appreciate the response

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            sehteria
            replied to ohautoparts on Dec 2, 2024, 11:01 PM last edited by
            #182

            ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

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              AdrX003
              replied to ohautoparts on Dec 3, 2024, 12:23 AM last edited by AdrX003 Dec 3, 2024, 2:24 AM
              #183

              ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

              to add a gun in a mod where we have both existing sources (ZM):
              - add weapon lines on scripts/zm/ *CSC *GSC
              - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
              - copy weaponfiles to /weapons
              - add camo_*.json camo file to /camo
              - add/check weapon's soundbank aliases lines in its folder
              - if needed, add images, attachmentunique, accuracy & attachment files to its folders
              

              something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

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              • undefined GhostRider0125 referenced this topic on Dec 11, 2024, 12:34 PM
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                FaZe Flick
                wrote on Dec 13, 2024, 9:06 PM last edited by FaZe Flick Dec 13, 2024, 11:06 PM
                #184

                this mods broken, cant play at all; stuck on the zombies menu

                undefined 1 Reply Last reply Dec 14, 2024, 9:13 AM
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                  DJseanyB
                  wrote on Dec 13, 2024, 10:48 PM last edited by
                  #185

                  This mod works great if used correctly, Keep up the good work Sehteria

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                    sehteria
                    replied to FaZe Flick on Dec 14, 2024, 9:13 AM last edited by
                    #186

                    FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?

                    Extract the zm_weapons.zip
                    Copy & Paste or drag the folder which contains the mod files to:
                    %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
                    You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
                    
                    undefined 1 Reply Last reply Dec 14, 2024, 3:19 PM
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                      DirkRockface Contributor
                      replied to sehteria on Dec 14, 2024, 3:19 PM last edited by
                      #187

                      sehteria You're mod works great my friend! Faze has a history of installing things in the wrong spot 😉

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                        FaZe Flick
                        wrote on Dec 14, 2024, 5:08 PM last edited by
                        #188

                        mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones

                        undefined 1 Reply Last reply Dec 16, 2024, 11:25 AM
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                        • undefined GhostRider0125 referenced this topic on Dec 15, 2024, 3:53 PM
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                          Cawldwink
                          replied to FaZe Flick on Dec 16, 2024, 11:25 AM last edited by Cawldwink Dec 16, 2024, 1:26 PM
                          #189

                          FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town

                          undefined 1 Reply Last reply Dec 16, 2024, 1:47 PM
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                            AdrX003
                            replied to Cawldwink on Dec 16, 2024, 1:47 PM last edited by
                            #190

                            Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

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                              FaZe Flick
                              wrote on Dec 16, 2024, 2:10 PM last edited by
                              #191

                              AdrX003 both

                              undefined 1 Reply Last reply Dec 16, 2024, 10:45 PM
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                                DJseanyB
                                replied to FaZe Flick on Dec 16, 2024, 10:45 PM last edited by
                                #192

                                FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )

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                                  FaZe Flick
                                  wrote on Dec 16, 2024, 10:46 PM last edited by
                                  #193

                                  yea then i mustve installed it incorrectly again

                                  undefined 1 Reply Last reply Dec 16, 2024, 11:25 PM
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                                    GhostRider0125
                                    replied to FaZe Flick on Dec 16, 2024, 11:25 PM last edited by
                                    #194

                                    FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder😆

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                                      RedxSkull
                                      wrote on Dec 17, 2024, 11:46 AM last edited by RedxSkull Dec 17, 2024, 1:54 PM
                                      #195

                                      Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.

                                      As well, good job with the mod, I enjoy it. Solid release.

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                                        FaZe Flick
                                        wrote on Dec 17, 2024, 2:09 PM last edited by
                                        #196

                                        yea my bad

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                                          way2sexy
                                          wrote on Dec 19, 2024, 10:48 PM last edited by
                                          #197

                                          appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

                                          undefined 1 Reply Last reply Dec 20, 2024, 9:59 PM
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